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File: Drinking milk.gif πŸ“₯︎ (2.57 MB, 640x464) ImgOps

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We giga quote tv tropes itt

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>Reading the nightmare fuel webpage about some snca kids show

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Slasjer Smile

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Squirrels in my pants

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>Harsher in Hindsight

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>gustavo

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>finding a star in a box so it sends you to space and tells you that the star population is under attack by a black hole horde so you lead its army to victory and they teach you how to become a star at will and make you immortal

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>Class 1-A Watches Ben 10

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That man is mentally insane

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>>17958952
How is he, physically?

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My God, what have I done?

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>>17958909
i know dis

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>Returning the MacGuffin

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>Swashbuckling, rum-swilling, Dressed to Plunder pirates in modern times. This trope covers works where the presence of pirates clearly based on The Golden Age of Piracy, whether the real deal or the Hollywood versions, in works clearly set in the modern era or, at least, any point after the heyday of Caribbean piracy ended.

>Exactly why these characters are dressed and acting like they are varies from case to case. Some will be consciously trying to reenact "classical" piracy for one reason or another, and deliberately take up the dress, gimmicks, and mannerisms of pop culture piracy. Other cases will consist of holdouts of "traditional" pirates determinedly refusing to let go of the good ole ways. Others still will simply have peg-legged, eyepatch-wearing, doubloon-seeking Blackbeard stand-ins roam the seas of the 21st century without comment or explanation.


>Compare and contrast Sky Pirate. Space Pirates is when they are a few more centuries late; many cases of this trope are just as inexplicably tied to the visual icons of Caribbean pirates as these ones are. For modern, Real Life pirates of the type who are very good at shivering people's timbers (with an AK-47, not a cutlass), see Ruthless Modern Pirates, although overlap with this trope is possible. If the pirates are more concerned with looking the part than acting it, they're probably The Pirates Who Don't Do Anything, or maybe a Friendly Pirate.


>Compare to Born in the Wrong Century for when they feel like they belong in The Golden Age of Piracy.


>If a child expresses their wish to be a pirate when they grow up, it overlaps with Absurd Career Goals.

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>>17958986
If you actually do you're aryan
So tell me, where does it come from?

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>Unexpected jumpscares

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>A character tries to use hypnopedia, aka sleep learning, to crash study for an important upcoming event; a test, a meeting with his boss, something. The technology fails on him, possibly due to outside interference. What he ends up with is a bit of brainwashing. The record got stuck, and repeated one phrase over and over, or the programs were crossed up. In a twist, the random tics the character exhibits as a result end up falling in the exact right places, leading to a sort of Clouseauesque success… at least temporarily.

<It's worth noting that, although some people will try to convince you to the contrary, Sleep Learning has been proven to be completely ineffective in Real Life. Just like its "Evil Twin", Subliminal Seduction.


>Compare Bedtime Brainwashing and Hypno Fool. Not to be confused with Asleep in Class, although it's conceivable that an extremely lucky individual would combine the two tropes, by sleeping through class and absorbing the knowledge nevertheless. Or that an extremely gutsy individual would try to use it as an excuse.

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I just want to be loved

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>Tim Taylor Technology

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Tv tropes are literally what Gigachad reads in his retarded books like shit nophono cares fan about

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>In some animated films, shows, and video games, the characters - anthropomorphic Funny Animals or zoomorphic Beast Men - have fur, feathers, scales, feathers, etc. that is either solid colored or look like human skintones while the less/non-anthropomorphic animals (Civilized/Talking/Nearly Normal) resemble more typical animals you find.

>One variant is to have a character (usually a Beast Man) have fur, feathers, or scales that look like or practically are human-like skin, as well as a normal head of hair atop it (sometimes facial and body hair is added), in contrast to non-anthro/less anthro animals, which do not. In this variant, the non-anthro or less anthro animals can either have markings or be solid-colored without seeming human-skintoned. This variant is a popular choice when designing Beast Men in juxtaposition with "normal" animals.


>Another variant is for anthropomorphic animals to be solid colored, but without it looking like a human skintone. The non-anthro/less anthro animals in this variant tend to have various markings on their fur, feathers, scales, skin, etc. This variant is sometimes used when designing Funny Animals in juxtaposition with "normal" animals.


>Yet another variant is to have the more anthropomorphic version of one character to have fur, feathers, or scales that look like human skin or actually just have human-like skin, and the less anthropomorphic version to either have makings or be solid-colored without looking like human skin tone.


>This trope is part of a tendency for animal characters to be drawn with less colors, complex markings and patterns the higher up the Sliding Scale of Anthropomorphism they are.


>Sometimes, the anthro animals have a head of hair, either regardless of gender or depending on gender (or if they are not mammals), but non-anthro or less anthro animals lack one. Sometimes, the anthro animals lack a head of hair just as much as the non-anthro/less anthro animals.


>It gets really funky when Beast Men (or any animal regardless of anthropomorphism level for that matter) wear makeup or get tattooed.


>Subtrope of Funny Animal Anatomy. Related to Through a Face Full of Fur, Furry Baldness, and Tuft of Head Fur. Contrast Fur Is Clothing.

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>>17959123
>Please don't list this on a work's page as a trope.
Examples can go on the work's YMMV tab.

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>In many works, when poison comes into play, it is the villain who uses it, and indeed, use of poison by a character is seen as very suspect at best, and a strong sign that the character is evil at worst. Very few heroes (apart from antiheroic Combat Pragmatists) will use poison, considering it dishonest and dishonorable, and if they do use it, it's likely to be something aimed to knock people out such as tranquilizer darts rather than something deadly like arsenic or cyanide, which ties into Thou Shalt Not Kill. A notable aversion are laxatives, which are usually played for laughs and tend to be used more often by heroes. A Poisonous Person will almost always be malevolent because of this trope.

>It's not hard to see why poison is considered evil by many. The notion of normally life-giving food or water becoming something that can hurt or kill people, for example, terrifies us, and the use of it is quite sensibly banned in many cultures. Many rulers have fallen to poison, and just as many take precautions against it, such as employing food tasters. We often use the word "poison" figuratively to describe something destructive or corruptive, such as "poisoning someone's mind" or "poisoning the well" in a debate. Latin ("veneficus"), Greek ("pharmakeion"), Hebrew ("kashaph", "qesem") and Navajo ("’Ñnt’įįhnii") all derive their words for witch(craft) from roots that have to do with poison or poisoners.


>Poison is seen as the most vile form of murder also because using it definitely shows mens rea, mind to murder and both intention and determination to commit a murder. Clearly, someone who uses it to commit a murder is committing intentional and premeditated murder; it's hard to argue otherwise. Poison is also considered the weapon of Dirty Cowards everywhere: using it does not require physical prowess or mental courage, and does not allow the victim a theoretical chance to defend themselves against their attacker.


>There may also be the matter of Trial by Combat. The conceit, particularly in French chivalric romances and their ilk, is that in such a "trial", God will guide the hand and blade of whichever one of the two is in the right. Poisoned Weapons, therefore, could be interpreted as an attempt to usurp God's judgement and authority, and/or a lack of faith in that judgement and authority always being right.


>The use of poison in combat, such as Poisoned Weapons, is widely seen as cheating and dirty fighting, primarily employed by cowardly villains or villainous Combat Pragmatists who care nothing about honor, only about results β€” usually the poison-using villain's aim is to either murder someone, gain an unfair advantage, or render someone helpless who would otherwise have wiped the floor with them in a stand-up fight. Depending on the effects of the poison in question, things can get awfully dissonant when other non-poisonous abilities exist (blinding flashes or holy power that weakens The Undead, for example) that do pretty much the same thing as what the poison does and are used quite freely by heroes to bring down their opposition. Because of this, poison's limitation to villains can sometimes take on the status of Designated Evil. The fact that poison can be used to take down a physically stronger opponent is why it is sometimes referred to as a "woman's weapon"note In terms of sheer numbers, more poisoners are male, if only because men commit the vast majority of murders in general. But in terms of percentage, the proportion of female murderers who use poison is several times larger than the proportion of male murderers who use poison., and why it's also a favored tool of villainous eunuchs.


>Historically, this trope is most traditional in Western Europe and its descendants β€” others rarely cared unless there was a breach of Sacred Hospitality or fair duel. In tropical regions hunting with poisons was widespread; in Hindu tradition, poisonous critters are just another fact of life and cobras are even revered sometimes. China didn't see poisons as something special, nor did Steppe peoplesnote for the authors of Temujin's biography the only dramatic point was in how his loyal follower did Suck Out the Poison, Russians shruggednote even the author of "The Word of Igor's Campaign", a thinly veiled anti-Horde pamphlet, offhandedly mentioned poisoned arrows once without any judgement. In the Western Hemisphere, Native Americans who use poisoned arrows and darts may be depicted as The Savage Indian, but this trope is often averted if the environment where they live is harsh enough to make such weapons necessary for survival.

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>>17959196

>By the same token, this trope is ubiquitous in Medieval European Fantasy but never applied in Hungry Jungle settings, for minimum of realism and Darker and Edgier tone.


>See also Poisoned Weapons. This trope may contribute to Snakes Are Sinister, which frequently associates all snakes with both poison (though not all snakes are toxic, and their toxin is called "venom" because it's injected through the fangs instead of being absorbed through the skin or digestive system) and evil. Other toxic animals such as spiders, scorpions, jellyfish or toads are also often portrayed as evil, and they are often the Unpleasant Animal Counterpart to their non-toxic relatives.


<Note: This is not just a villain who uses poison; this is where the use of poison is seen as a villainous trait.

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The line that, once crossed, destroys any last remaining sense of hope. It could be for a cause, a person, a situation, or simple survival. A character has given up on it, and there is no going back. It can lead soldiers to despair β€” or even suicide, if they don't simply lose the will to live. It can turn an Ideal Hero into an Anti-Hero or an outright villain, or even, in some cases, vice versa. It is a vital element of Tragedy.

Coming near this line is quite common in fiction; frequently, at the end of the second act or the 45 minute mark of a drama or the first hour of a film, the protagonist comes dangerously close to the edge before a Rousing Speech or Deus ex Machina or the like comes along. It makes for a Downer Ending if the protagonist does fall over the edge. Frequently, this is when the What You Are in the Dark test hits him. Alternatively, many stories have a hero "Fighting the Good Fight" and meeting someone who'd been at it longer and lost all hope. While it's not impossible to pull someone from beyond the edge, it usually requires persistence bordering on insanity or an outright miracle to get through to them in such cases.

This is often a goal of some wars. Break the enemy's morale, and you can achieve victory even without military success. Also, one of the worst outcomes of an Identity Breakdown is a character reaching this as their despair in not knowing who or what they are (or the despair in knowing exactly what they are) pushes them to the edge.

Related to Heroic BSoD and Heroic Safe Mode, except the hero usually comes back from those. A Woobie, Destroyer of Worlds is often a character who crossed this line long ago (and subsequently crossed the Moral Event Horizon or began Jumping Off the Slippery Slope). It can result in the character entering an Angst Coma, being Dumb Struck or suffering Death by Despair. Often a result of We Used to Be Friends or some variants of Personal Horror. This is often the final stage of the Break the Cutie process. In a video game, often happens during a Bleak Level, and it may be relevant if the game has a Morale Mechanic.

Much like the Moral Event Horizon, the name comes from a point in spacetime (usually from a black hole), where once crossed, not even light itself can escape.

May be preceded with a Hope Spot, just to really twist the knife. And a Downer Ending might follow in really dark stories. May be precipitated by a reference to Thirty Pieces of Silver. Someone may attempt to counter with a "Not Your Fault" Reassurance.

Often a factor in Pater Familicide. May be feigned by critics engaged in a Critic Breakdown. Frequent encounters of Bad Guys Have Better Budgets may inspire such reactions.

May be caused or prevented by an Amusing Third-Party Interjection.

Compare Safety in Indifference, Hope Is Scary (the reason it can be so hard to get back over the horizon), Hope Crusher (someone who enjoys seeing characters give up their will to fight, or even worse, pushes them over the horizon personally), and Died in Ignorance which can initiate this for living characters. Compare also Too Bleak, Stopped Caring, which is when this happens to the audience.

Contrast Heroic Spirit. See also Proof of Commitment.

IMPORTANT: This is about a character losing ALL hope in their cause. Not merely getting depressed or disappointed at a turn of events.

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>>17959227
Despair event horison

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>iris menas (born July 20, 1990) is an American actor. Zie are best known for playing Anybodys in West Side Story as well as having voice roles in Monster High and The Fairly OddParents!: A New Wish.

>menas is nonbinary and prefers to have their name written in lowercase letters.

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>Vectoid TD 3D, creator-proclaimed to be the "best game on scratch", is a Tower Defense Game released in 2023 on Scratch by ggenije. Vectoids attempt to travel across the track, and your goal is to defeat them by placing down various towers. The game is notable for it's use of No-Sells as many enemies have traits that give them immunities. It's also very notable for it's excellent Competitive Balance to the point of where very few upgrades could be considered a Low-Tier Letdown or a Game-Breaker. As mentioned above it was created on Scratch, although the game plays better on Turbowarp. The game on the latter platform can be found here.

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>Karma Houdini

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>Gospel Choirs Are Just Better

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>The Independent State of Papua New Guinea (Tok Pisin: Independen Stet bilong Papua Niugini, Hiri Motu: Gau Hedinarai ai Papua–Matamata Guinea, PNG) is the third most known country in Oceania, after Australia and New Zealand. Both PNG and New Zealand are nicknamed as the Island of the Birds due to the sheer diversity of avian wildlife. PNG also shares the unique position alongside the Philippines and South America where a bird is the uncontested apex predator. Speaking of birds, it is best known for its beautiful Birds-of-Paradise, but it is also known as Cassowary Land due to the fact that it houses not only the largest population of Cassowaries, but all three species of the bird. It is also the second biggest country of the region by population, with about 7 million people. The country itself is the eastern part of the island of New Guinea, the western part being a part of Indonesia.

>The New Guinea island has been settled since about 42,000 years ago. The people here, popularly called the Melanesians, are closely related to the Torres Strait Islanders, who live in the titular Torrest Strait Islands separating New Guinea from Australia. Despite their "African-like" looks, the Melanesians are actually less related to Africans than the Europeans, Asians, and indigenous Americans. The Melanesians were some of the earliest humans to expand outside of Africa, and since they first settled New Guinea, they have not significantly interbred with humans who migrated from Africa later. In this respect, they are second only to the Aboriginal Australians (who have been genetically isolated since they settled Australia 70,000 years ago) in having the oldest claim to the land they live in. Melanesians were also the first people to settle the Malay archipelago (e.g. Indonesia, Malaysia, Philippines), Solomon Islands, and Vanuatu, and they left some genetic imprint on the now-Austronesian-speaking population (their legacy is particularly strong in the Solomon Islands and Vanuatu, where the population are for the most part genetically Melanesian but linguistically Austronesian).


>Before The '50s, the zone was known for headhunting and cannibalism. Needless to say, you don’t get to see much of it today. The common stereotype now is that the entire country is full of anthropologists doing ethnographic studies.


>During World War I it was taken by Australia (from Germany). In the sequel it was a major battleground between Australian, American and Japanese troops, particularly the gruelling Battle of the Kokoda Track. At the end of the war, north and south were united in a single country (until then, they were administered separately) administrated by Australia. They declared independence in 1975, though they, like Australia and New Zealand, are still part of the Commonwealth Realm (that means still recognizing the British monarch, currently Charles III, as the head of state).


>The country is mostly rural and much unexplored, geographically and culturally, at the point that a lot of people think the country can be a surprise box of wildlife. Its largest river by discharge, the Fly River,note is most notable as the largest river in the world with no dam whatsoever in its watershed.note


>Despite the fact the country is so close to the equator, it actually snows in there. This snow, however, is limited to the peaks of the mountain ranges, and, due to the recent Global Warming, may disappear in the coming decades.


>The official as well as unifying languages of the country are English, Tok Pisin, Hiri Motu, and Papua New Guinean Sign Language. Though most of the population more or less understand the first three (Tok Pisin especially), that doesn't hide the fact that the country is incredibly diverse linguistically as well as culturally. There are 850 spoken languages in a country the size of California and the population of Michigan (disregarding actual language spread, that means that you can find one distinct language for every 8,000 people). Most of them are isolates, too; the term Papuan is really just a placeholder to designate the languages of the entire New Guinea and its surrounding islands.


>The population nowadays is almost entirely Christian, but there are also animistic religions. Formerly used seashells as currency, something that can be quite weird to the rest of the world (you can still bribe someone with seashells, though).

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All abusers are male

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