β17428606[Quote]
t
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>>17428589 (OP)The poopy
The niggery
The geggy
The pepsi
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pooop
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All the splinter levels will be themed after slopjaks, won't they?
β17428728[Quote]
Up
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the yooty
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the farty
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>>17428811nusois dont know what the yooty is
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kuzzy
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Make chinnykike the final the vantablackest the fattest boss on the level
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You're not gonna include the splinter that can't be named, are you?
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>>17428966uh arent there like dozens of them
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>>17429381I feel like I'm missing something
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the sloppy
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>>17429433Are they still up? I forgot about them
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>>17429019you'll just have to guess which one I'm talking about.
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>>17429415>>17429726idk look up irl pictures of him
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>>17428589 (OP)You have to make quality levels, at the same time have soy custom textures there in Doom, it doesn't have to be a bunch of levels, or if you're up for it do all 32 maps of Doom 2.
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>>17429785its a terrywad you shemmycuck
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>>17429811TerryWADs still have quality levels
β17429825[Quote]
You might need several people to work on that. Look at all the guys that made Doom 2, John Carmack for example the genius who made a game engine, they also had the texture guy, that funny guy John Romero also was part of it, American McGee was a level designer later he went on to make other games.
β17430002[Quote]
Basically you want to have the levels created, before you start doing all the custom stuff.
β17430048[Quote]
For sprites and textures, they have to be made a certain way, so they render properly in the game, one useful tool is slade basically a wad editor, an older one that I can't find anymore is called xwe the extendable wad editor.
β17430086[Quote]
>>17430002That makes sense, I usually do what I find fun in the moment. I see how it'd be better for me to prioritize the levels.
>>17430048I was looking for that tool, if anyone has a lead on it please let meknow.
>>17429785I was planning to have as many levels as I could think of.
>>17429825Possibly, I keep the project open to anyone to contribute whatever.