>>17232362That is the hand-on-wall trick, which works on all Perfect mazes. If I made a maze attraction: the entrance would be on an external wall, the destination someplace in the middle NOT on the external wall, and I would grow about 1/3rd of the interior walls out from the wall encompassing the destination area and the remaining 2/3rds from the exterior wall. This would be an Imperfect maze, and the hand trick would return its users back to the beginning. >:^)
I made these with a Python script which outputs a Daedalus Script file for Daedalus 3.5 to execute, then takes Daedalus' output BMPs and stretches rows & columns to specific pixel values.