β16697621[Quote]
i dont play it
β16697623[Quote]
>>16697620 (OP)ive played it and 100% it. the fanbase and devs suck and are disgusting. the game has some ruby moments doe
β16697625[Quote]
Among fans of fast-paced action games, *ULTRAKILL* is often described as "based." In internet slang, "based" refers to something that is unapologetically confident, authentic, and unconcerned with following trends or pleasing everyone. *ULTRAKILL* earns this reputation through its bold gameplay, unique artistic vision, and willingness to embrace chaos without sacrificing quality.
One of the strongest reasons *ULTRAKILL* is considered based is its commitment to player skill. Rather than relying on slow progression systems or random chance, the game rewards mastery. Players are encouraged to experiment with movement, weapon combinations, and advanced techniques such as coin shots, projectile boosting, and stylish combos. Every encounter becomes an opportunity to improve, making success feel earned rather than handed to the player.
The game's movement system is another major reason for its popularity. Sliding, dashing, wall-jumping, and maintaining momentum create an exhilarating experience that feels closer to a high-speed dance than a traditional shooter. Inspired by classic arena shooters while introducing modern mechanics, *ULTRAKILL* gives players an extraordinary level of freedom. Instead of forcing one correct solution, it encourages creativity and personal expression.
*ULTRAKILL* also stands out because it embraces its retro-inspired aesthetic. Rather than chasing photorealistic graphics, it uses low-polygon visuals that evoke the spirit of 1990s shooters while maintaining a distinct identity. This artistic choice is not a compromise but a deliberate style that complements the game's blistering speed and intense action.
Another reason the game is considered based is its memorable soundtrack. Heavy industrial, breakcore, and electronic influences amplify the intensity of every battle. The music is carefully synchronized with the gameplay, creating moments that feel exhilarating and unforgettable. Players often remember boss fights not only for their mechanics but also for the incredible energy provided by the soundtrack.
The game's story deserves recognition as well. Drawing inspiration from *Dante's Inferno*, biblical imagery, and philosophical themes, *ULTRAKILL* creates a fascinating world without interrupting the gameplay with lengthy cutscenes. Characters such as Gabriel are memorable because of their powerful dialogue, compelling motivations, and dramatic encounters. The narrative enhances the experience instead of overshadowing it.
Finally, *ULTRAKILL* is based because it is unapologetically itself. It does not attempt to imitate every modern gaming trend. Instead, it celebrates fast movement, expressive combat, difficult boss fights, and over-the-top spectacle. Its developers clearly prioritized making an exciting game over maximizing mass-market appeal, and that passion is evident throughout every level.
In conclusion, *ULTRAKILL* is considered based because it delivers exceptional gameplay, rewards mastery, embraces a unique artistic identity, features an unforgettable soundtrack, and remains true to its creative vision. It demonstrates that a game can succeed by focusing on fun, originality, and player expression rather than following industry trends. For many players, *ULTRAKILL* is not just another first-person shooterβit is a celebration of what makes video games exciting.
β16697626[Quote]
>
>Among fans of fast-paced action games, *ULTRAKILL* is often described as "based." In internet slang, "based" refers to something that is unapologetically confident, authentic, and unconcerned with following trends or pleasing everyone. *ULTRAKILL* earns this reputation through its bold gameplay, unique artistic vision, and willingness to embrace chaos without sacrificing quality.
>
>One of the strongest reasons *ULTRAKILL* is considered based is its commitment to player skill. Rather than relying on slow progression systems or random chance, the game rewards mastery. Players are encouraged to experiment with movement, weapon combinations, and advanced techniques such as coin shots, projectile boosting, and stylish combos. Every encounter becomes an opportunity to improve, making success feel earned rather than handed to the player.
>
>The game's movement system is another major reason for its popularity. Sliding, dashing, wall-jumping, and maintaining momentum create an exhilarating experience that feels closer to a high-speed dance than a traditional shooter. Inspired by classic arena shooters while introducing modern mechanics, *ULTRAKILL* gives players an extraordinary level of freedom. Instead of forcing one correct solution, it encourages creativity and personal expression.
>
>*ULTRAKILL* also stands out because it embraces its retro-inspired aesthetic. Rather than chasing photorealistic graphics, it uses low-polygon visuals that evoke the spirit of 1990s shooters while maintaining a distinct identity. This artistic choice is not a compromise but a deliberate style that complements the game's blistering speed and intense action.
>
>Another reason the game is considered based is its memorable soundtrack. Heavy industrial, breakcore, and electronic influences amplify the intensity of every battle. The music is carefully synchronized with the gameplay, creating moments that feel exhilarating and unforgettable. Players often remember boss fights not only for their mechanics but also for the incredible energy provided by the soundtrack.
>
>The game's story deserves recognition as well. Drawing inspiration from *Dante's Inferno*, biblical imagery, and philosophical themes, *ULTRAKILL* creates a fascinating world without interrupting the gameplay with lengthy cutscenes. Characters such as Gabriel are memorable because of their powerful dialogue, compelling motivations, and dramatic encounters. The narrative enhances the experience instead of overshadowing it.
>
>Finally, *ULTRAKILL* is based because it is unapologetically itself. It does not attempt to imitate every modern gaming trend. Instead, it celebrates fast movement, expressive combat, difficult boss fights, and over-the-top spectacle. Its developers clearly prioritized making an exciting game over maximizing mass-market appeal, and that passion is evident throughout every level.
>
>In conclusion, *ULTRAKILL* is considered based because it delivers exceptional gameplay, rewards mastery, embraces a unique artistic identity, features an unforgettable soundtrack, and remains true to its creative vision. It demonstrates that a game can succeed by focusing on fun, originality, and player expression rather than following industry trends. For many players, *ULTRAKILL* is not just another first-person shooterβit is a celebration of what makes video games exciting.
β16697627[Quote]
>>16697623also the devs keep adding shit that makes it branch away from the OG concept, sometimes it feels like its not an FPS anymore
β16697630[Quote]
>>16697627it's only shit that appeals to trannies
β16697632[Quote]
KYS ULTRAKILL WON ULTRAKILL IS BETTER THAN YOUR SHIT soybooru.com, the premium soyjak archive SHIT FLINGING WHITE-NIGGER WIMP LOSERS BLAMING EVERYONE ON A INDIE GAME IN ITS PRIME PERFORMANCE. HISTORY WILL REMEMBER ULTRAKILL HATERS AS BASELESS FAGGY CRITICS WHO DIDNT EMBRACE THE ART OF THE ROBOTIC CYBERGRIND, PIERCING OF HEAVEN AND EXPEDITON FOR BLOOD. YOU ZARTYCUCKS
KYS ULTRAKILL WON ULTRAKILL IS BETTER THAN YOUR SHIT soybooru.com, the premium soyjak archive SHIT FLINGING WHITE-NIGGER WIMP LOSERS BLAMING EVERYONE ON A INDIE GAME IN ITS PRIME PERFORMANCE. HISTORY WILL REMEMBER ULTRAKILL HATERS AS BASELESS FAGGY CRITICS WHO DIDNT EMBRACE THE ART OF THE ROBOTIC CYBERGRIND, PIERCING OF HEAVEN AND EXPEDITON FOR BLOOD. YOU ZARTYCUCKS
β16697637[Quote]
reminder that its literally made by trannies
β16697638[Quote]
>>16697630they spent two weeks showing off that mirror mechanic which doesnt even work. it just shows a V1 model not any items in hand. its like minecraft, just add crap that appeals to the atstetic rather than survival mechanics or features
β16697640[Quote]
i bought it 3 years ago for some reason
>i did not know it was troonslop at the time
β16697646[Quote]
bumo so ultrakill hate thread goes up
β16697647[Quote]
Let's also not forget that the game has official buttplug support
β16697650[Quote]
Among fans of fast-paced action games, *ULTRAKILL* is often described as "based." In internet slang, "based" refers to something that is unapologetically confident, authentic, and unconcerned with following trends or pleasing everyone. *ULTRAKILL* earns this reputation through its bold gameplay, unique artistic vision, and willingness to embrace chaos without sacrificing quality.
One of the strongest reasons *ULTRAKILL* is considered based is its commitment to player skill. Rather than relying on slow progression systems or random chance, the game rewards mastery. Players are encouraged to experiment with movement, weapon combinations, and advanced techniques such as coin shots, projectile boosting, and stylish combos. Every encounter becomes an opportunity to improve, making success feel earned rather than handed to the player.
The game's movement system is another major reason for its popularity. Sliding, dashing, wall-jumping, and maintaining momentum create an exhilarating experience that feels closer to a high-speed dance than a traditional shooter. Inspired by classic arena shooters while introducing modern mechanics, *ULTRAKILL* gives players an extraordinary level of freedom. Instead of forcing one correct solution, it encourages creativity and personal expression.
*ULTRAKILL* also stands out because it embraces its retro-inspired aesthetic. Rather than chasing photorealistic graphics, it uses low-polygon visuals that evoke the spirit of 1990s shooters while maintaining a distinct identity. This artistic choice is not a compromise but a deliberate style that complements the game's blistering speed and intense action.
Another reason the game is considered based is its memorable soundtrack. Heavy industrial, breakcore, and electronic influences amplify the intensity of every battle. The music is carefully synchronized with the gameplay, creating moments that feel exhilarating and unforgettable. Players often remember boss fights not only for their mechanics but also for the incredible energy provided by the soundtrack.
The game's story deserves recognition as well. Drawing inspiration from *Dante's Inferno*, biblical imagery, and philosophical themes, *ULTRAKILL* creates a fascinating world without interrupting the gameplay with lengthy cutscenes. Characters such as Gabriel are memorable because of their powerful dialogue, compelling motivations, and dramatic encounters. The narrative enhances the experience instead of overshadowing it.
Finally, *ULTRAKILL* is based because it is unapologetically itself. It does not attempt to imitate every modern gaming trend. Instead, it celebrates fast movement, expressive combat, difficult boss fights, and over-the-top spectacle. Its developers clearly prioritized making an exciting game over maximizing mass-market appeal, and that passion is evident throughout every level.
In conclusion, *ULTRAKILL* is considered based because it delivers exceptional gameplay, rewards mastery, embraces a unique artistic identity, features an unforgettable soundtrack, and remains true to its creative vision. It demonstrates that a game can succeed by focusing on fun, originality, and player expression rather than following industry trends. For many players, *ULTRAKILL* is not just another first-person shooterβit is a celebration of what makes video games exciting.
β16697651[Quote]
>>16697647when did they add that?
β16697653[Quote]
>>16697647im suprised there hasnt been an ox on the troonkill team
β16697654[Quote]
somephono (not me) should make a mod that turns enemies into soyjaks
β16697655[Quote]
>>16697651four years ago btw
β16697658[Quote]
>>16697655wish i knew that before i bought the game years ago
>damn jewtubers β16697660[Quote]
The V1 nigger spamming in this thread is also proof that the game only appeals to literal retards
>>16697647There was a streamer that did a livestream where he played Ultrakill with the buttplug support that can be watched on the kiwifarms
β16697661[Quote]
>>16697620 (OP)ultrakill is a very fun game
β16697662[Quote]
>>16697656wrong autisticnuswa btw
β16697667[Quote]
buttplug mod is a mod and not a DLC nor on the steam workshop
β16697668[Quote]
>>16697667Doesn't explain why a game such as Ultrakill has a mod for buttplug support in the first place
β16697669[Quote]
>>16697667what does it even do
β16697671[Quote]
Every time I see someone call ULTRAKILL "just another boomer shooter," another angel loses its wings. You people boot the game, bind dash to Left Shift, die to the first Filth, then write a 2,000-word Steam review about "artificial difficulty." The game isn't unfair, you're just physically incapable of thinking faster than continental drift. V1 is a camera with a gun taped to it and somehow it still has better reflexes than you. Hell itself isn't trying to kill youβit's trying to uninstall you. Gabriel isn't the final boss, your own reaction time is. Keep telling yourself Doom prepared you for this while I watch you eat another Mindflayer laser because you forgot the spacebar exists. Mankind is dead. Blood is fuel. Your replay is evidence for the prosecution.Every time I see someone call ULTRAKILL "just another boomer shooter," another angel loses its wings. You people boot the game, bind dash to Left Shift, die to the first Filth, then write a 2,000-word Steam review about "artificial difficulty." The game isn't unfair, you're just physically incapable of thinking faster than continental drift. V1 is a camera with a gun taped to it and somehow it still has better reflexes than you. Hell itself isn't trying to kill youβit's trying to uninstall you. Gabriel isn't the final boss, your own reaction time is. Keep telling yourself Doom prepared you for this while I watch you eat another Mindflayer laser because you forgot the spacebar exists. Mankind is dead. Blood is fuel. Your replay is evidence for the prosecution.
β16697672[Quote]
>>>16697667 (You)
>Doesn't explain why a game such as Ultrakill has a mod for buttplug support in the first place
Every time I see someone call ULTRAKILL "just another boomer shooter," another angel loses its wings. You people boot the game, bind dash to Left Shift, die to the first Filth, then write a 2,000-word Steam review about "artificial difficulty." The game isn't unfair, you're just physically incapable of thinking faster than continental drift. V1 is a camera with a gun taped to it and somehow it still has better reflexes than you. Hell itself isn't trying to kill youβit's trying to uninstall you. Gabriel isn't the final boss, your own reaction time is. Keep telling yourself Doom prepared you for this while I watch you eat another Mindflayer laser because you forgot the spacebar exists. Mankind is dead. Blood is fuel. Your replay is evidence for the prosecution.
β16697675[Quote]
>>>16697667 (You)
>what does it even do
only like a joystick + you need to own a copy to use it + there are difficulties with the mod
β16697676[Quote]
>>16697669makes trannies happy
β16697678[Quote]
>>16697672still doesn't explain my initial claim of Ultrakill having buttplug support
β16697680[Quote]
>>>16697669
>makes trannies happy
Congratulations, you beat ULTRAKILL on Standard and now you think you're hot shit. Turn on Brutal, miss one parry, and suddenly you're getting folded so hard Hell files your ass under "recyclables." The style meter isn't there to congratulate youβit's there to remind you you're playing like a terrified fucking accountant. Stop holding S, stop panic-firing, and stop blaming the game because your neurons move at the speed of continental drift. The only thing "artificial" here is your fucking ego. Skill issue. Cope. Restart the level. Again. And again. And again. Until the P-rank or the psych ward, whichever comes first.
β16697683[Quote]
bvmo
β16697684[Quote]
>>16697676what change does it do in the game
>your in first person so what visual change does it have β16697687[Quote]
>>>16697676
>what change does it do in the game
>>your in first person so what visual change does it have
None but you use the 'plug to move around
β16697689[Quote]
>>16697684no clue mate
i dont own a plug and dont plan on buying one for ultrakill
β16697693[Quote]
>>16697691if its good then you must have low standards
β16697694[Quote]
vp also ColorGODS vvon btw
β16697698[Quote]
>vp also ColorGODS vvon btw
no
β16697700[Quote]
bvmping dis thread
β16697702[Quote]
>>16697695'gated
also, you are brown
β16697705[Quote]
>>16697702>also, you are brownStill whiter than prussian rapebwbies
β16697708[Quote]
vp also total Ultrakill death
β16697711[Quote]
>>16697704Reveal your location you jeet
β16697713[Quote]
>>16697705HOHOHO
YOU ADMITTED TO BEING A SHITSKIN
it feels like most trannies are shitskin, thank you for affirming my worldview
β16697716[Quote]
>>16697710so? the game is still shit???
β16697718[Quote]
you people play anything that helps you stim
β16697719[Quote]
"people"
β16697723[Quote]
thank god i never got into the fanbase
β16697730[Quote]
I'm surprised nobody in this thread mentioned the fact that Ultrakill is responsible for the new wave of shitty DOOM-wannabe boomer shooters created and enjoyed by terminally online troons
β16697732[Quote]
Because video games aren't good for you. Do something with your life instead.
β16697734[Quote]
>>16697730With the shitty "ps1" graphics and everything
β16697739[Quote]
>I'm surprised nobody in this thread mentioned the fact that Ultrakill is responsible for the new wave of shitty DOOM-wannabe boomer shooters created and enjoyed by terminally online troons
Thats a sign your game is good though
β16697740[Quote]
>>16697739whats YOURS? that its fast? yeah you spectrumized faggot, bet thats what it is
β16697743[Quote]
>>16697739I tried to play Ultrakill once and just deleted the game after 10 minutes just because of how boring it was
β16697744[Quote]
>>16697739Only if you're a pedophilic tranny who grooms kids on the 'cord into having the same deviant fetishes as you
β16697746[Quote]
>>>16697739 (You)
>I tried to play Ultrakill once and just deleted the game after 10 minutes just because of how boring it was
it isnt boring once you go through prelude you inpatient singh
β16697750[Quote]
>>>16697739 (You)
>Only if you're a pedophilic tranny who grooms kids on the 'cord into having the same deviant fetishes as you
Even doe normies use the cord
β16697752[Quote]
>>16697746>its your fault that the game is boring, you just need to play 5 more hours to have fun>also you need to ignore all the tranny graphics>and EPIonly this way you will have fun!
β16697753[Quote]
>>>16697746 (You)
>>Ermmm no blud it isn't boring when you take your estrogen and goon to furry futa scat porn
Im straight, i goon to the 'orn from the game itself
β16697754[Quote]
>>16697742btw India vvon because we dont play ultrakill
β16697757[Quote]
>>>16697746 (You)
>>its your fault that the game is boring, you just need to play 5 more hours to have fun
>>also you need to ignore all the tranny graphics
>>and EPI
Where is EPI in ultrakill?
>only this way you will have fun!
β16697763[Quote]
if you are fighting to convince anyone that its actually epic its not working
β16697770[Quote]
>>>16697753 (You)
>wow thank you porn addict this convinced me to play it! i want to be just like you!
im joking, i dont watch 'orn i was trynna bait
β16697786[Quote]
>>16697774something something utrakill bad and nusois falling for bait
β16697797[Quote]
>>>16697774
>something something utrakill bad and nusois falling for bait
DO NOT REDEEM.
β16697800[Quote]
>>16697797just spitting useless based jokes, go leave you pathetic immigrant, back to cord
β16697801[Quote]
>>16697796failtrolling too? absolute CORD
β16697802[Quote]
>>16697797We aryan 1st sar. Kill self sar Inda WONNER!!
INDIA FOREFEVER!!!!!
β16697804[Quote]
the game is gay and for faggots
β16697810[Quote]
>>>16697797 (You)
>just spitting useless based jokes, go leave you pathetic immigrant, back to cord
I hate the cord, Im ok with imageboard so ULTRAKILL VVINNS
β16697815[Quote]
>>16697812not clicking that IP grabber virus
β16697816[Quote]
>>16697812can't embed videos award (more proof that Ultrakill fans are retards)
β16697817[Quote]
>>16697812can you post some porn o algo so you can get banned please
i do not like you
β16697823[Quote]
>>16697813slopjaks are such nigger coal
>capcut>mangoes>mustard>israel>67just throwing shit together
β16697824[Quote]
>UTTPedo
β16697843[Quote]
>>16697837Ultrakillsisses are actual xitter immigrants geeeeeg
β16697857[Quote]
i is raisinskin and ESLfag
β16697861[Quote]
vp
β16697879[Quote]
O i is fat latinx
β16697882[Quote]
bvmp
β16697883[Quote]
up
β16697889[Quote]
>>16697816this nigger can't even reply geggg