â„–16552032[Quote]
Up
â„–16552037[Quote]
kenney(dot)nl is good for placeholder assets
â„–16552038[Quote]
you can also use AI to make sprites
â„–16552058[Quote]
>>16552038What about 3d stuff? Can ai help with that?
>>16552037Thanks, will check it out
â„–16552081[Quote]
>>16552058No, I only tried with 2D Spritesheets and were pretty good. Best of luck to you
â„–16552088[Quote]
>>16552037maaaaawwwds ban him for rule 3
â„–16552305[Quote]
Btw want to discuss any ideas? It's gonna be a semi-extraction shooter with light looting (not to the point of grinding, just weapons and utility) with light world generation (a location will be assembled from a number of hand-crafted nodes) and left4dead progression - you go through from checkpoint to checkpoint. Basically a left4dead with more random maps and more item options. And each map can have different objectives to unlock different routes (other maps), so you'd have a choice where to go next
â„–16552321[Quote]
>>16552305Nice vidya concept, I also have a vidya concept of my own but my I have no experience with making games (other than making snca in the frobidden blockland knockoff when I was bored)
I assume the game is 3D, right?
â„–16552325[Quote]
nigger anyphono with a computer can extract all your godot assets instantaneously it's a dogshit engine for niggercucks until they fix this built-in stupidity
â„–16552340[Quote]
>>16552337nigger i don't know use monogame or whatever
â„–16552350[Quote]
>>16552325I need Godot because it can optimize the game for my shit graphic card
â„–16552359[Quote]
>>16552350I mean….. I like Godot. I've programmed a few shitty stress test games with it. But the fact that your shit is right there for anybody who wants it to extract….. is keeping me from making anything anybody would ever care about in it
â„–16552370[Quote]
>>16552351Right, with that being the case you should pick a style of your vidya; is it PSX troonhell low poly graphics or similar to source?
â„–16552383[Quote]
>>16552359Well, what can I do? I have an laptop with an integrated intel card that won't allow me to make a better- looking game. I chose Godot strictly because of optimization. For now, at least. Besides, can't people extract your stuff from other engines? I remember there was FModel that could extract Unreal Engine game files
â„–16552390[Quote]
>>16552370No. Visually I want a game similar to Black (the 2005 shooter from ps2). Not very detailed and with limited lighting, but smooth-looking
â„–16552391[Quote]
>>16552383You can encrypt the project and supposedly enabling ahead-of-time compilation is supposed to make it slightly harder to do this, but I still don't trust it 100%
â„–16552398[Quote]
>>16552383You can still make decent looking games, take a look at ABZÛ
>or another approach is Cell Shading but may be too troon coded at this point â„–16552406[Quote]
>>16552383And the answer is yes, they can still extract things from other engines but those tend to make it an order of magnitude more difficult than godot where there are literally tools that exist online to extract entire projects in one click
â„–16552415[Quote]
>>16552390I see, I would consider this game's graphics similar to source and I've waited for a game to have these kind of graphics, the only vidya that did this was Butcher's Creek
Good luck on your project
â„–16552577[Quote]
>>16552325you can rip assets from unreal and unity easily too