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File: 1781135451367w-2.png 📥︎ (1.4 MB, 1080x956) ImgOps

 â„–16551996[Quote]

I need some placeholders for my Godot game - weapons, characters, animations, etc. Are there any good free stuff packs in the Godot store that I could use before making my own things? Or is there anything that can make me free stuff quickly? Crossposting from /tech/ because it's very slow

 â„–16552032[Quote]

Up

 â„–16552037[Quote]

kenney(dot)nl is good for placeholder assets

 â„–16552038[Quote]

you can also use AI to make sprites

 â„–16552058[Quote]

>>16552038
What about 3d stuff? Can ai help with that?
>>16552037
Thanks, will check it out

 â„–16552081[Quote]

>>16552058
No, I only tried with 2D Spritesheets and were pretty good. Best of luck to you

 â„–16552088[Quote]

>>16552037
maaaaawwwds ban him for rule 3

 â„–16552305[Quote]

Btw want to discuss any ideas? It's gonna be a semi-extraction shooter with light looting (not to the point of grinding, just weapons and utility) with light world generation (a location will be assembled from a number of hand-crafted nodes) and left4dead progression - you go through from checkpoint to checkpoint. Basically a left4dead with more random maps and more item options. And each map can have different objectives to unlock different routes (other maps), so you'd have a choice where to go next

 â„–16552321[Quote]

File: 1782047093402a.png 📥︎ (390.67 KB, 446x549) ImgOps

>>16552305
Nice vidya concept, I also have a vidya concept of my own but my I have no experience with making games (other than making snca in the frobidden blockland knockoff when I was bored)
I assume the game is 3D, right?

 â„–16552325[Quote]

nigger anyphono with a computer can extract all your godot assets instantaneously it's a dogshit engine for niggercucks until they fix this built-in stupidity

 â„–16552337[Quote]

File: impsmart.png 📥︎ (19.33 KB, 801x630) ImgOps

>>16552325
then what engine do you suggest?

 â„–16552340[Quote]

>>16552337
nigger i don't know use monogame or whatever

 â„–16552350[Quote]

>>16552325
I need Godot because it can optimize the game for my shit graphic card

 â„–16552351[Quote]


 â„–16552359[Quote]

>>16552350
I mean….. I like Godot. I've programmed a few shitty stress test games with it. But the fact that your shit is right there for anybody who wants it to extract….. is keeping me from making anything anybody would ever care about in it

 â„–16552360[Quote]

File: impinterested.png 📥︎ (15.58 KB, 598x800) ImgOps

>>16552340
this looks much better than godot's gay drag and drop interface, thank you.

 â„–16552370[Quote]

>>16552351
Right, with that being the case you should pick a style of your vidya; is it PSX troonhell low poly graphics or similar to source?

 â„–16552383[Quote]

>>16552359
Well, what can I do? I have an laptop with an integrated intel card that won't allow me to make a better- looking game. I chose Godot strictly because of optimization. For now, at least. Besides, can't people extract your stuff from other engines? I remember there was FModel that could extract Unreal Engine game files

 â„–16552390[Quote]

>>16552370
No. Visually I want a game similar to Black (the 2005 shooter from ps2). Not very detailed and with limited lighting, but smooth-looking

 â„–16552391[Quote]

>>16552383
You can encrypt the project and supposedly enabling ahead-of-time compilation is supposed to make it slightly harder to do this, but I still don't trust it 100%

 â„–16552398[Quote]

>>16552383
You can still make decent looking games, take a look at ABZÛ
>or another approach is Cell Shading but may be too troon coded at this point

 â„–16552406[Quote]

>>16552383
And the answer is yes, they can still extract things from other engines but those tend to make it an order of magnitude more difficult than godot where there are literally tools that exist online to extract entire projects in one click

 â„–16552415[Quote]

>>16552390
I see, I would consider this game's graphics similar to source and I've waited for a game to have these kind of graphics, the only vidya that did this was Butcher's Creek
Good luck on your project

 â„–16552577[Quote]

>>16552325
you can rip assets from unreal and unity easily too



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