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File: mulletjaksmug.png 📥︎ (32.16 KB, 970x1180) ImgOps

 â„–16317791[Quote]

If the Sharty decides to unfuck itself, or if nothing happens, I should probably have the time to make a Sharty-based KSP mod. I'll put some chuddy shit to make normgroids leak and avoid using the mod.

 â„–16317797[Quote]

File: noarrow.mp4 📥︎ (368.3 KB, 416x400) ImgOps


 â„–16317800[Quote]

File: YYYYYYYYYEEEEEESSSSSSSS.mp4 📥︎ (9.23 MB, 720x720) ImgOps

File: YYYYYYYEEEEEESSSSSSSSSS.mp4 📥︎ (5.66 MB, 1280x720) ImgOps

>If the Sharty decides to unfuck itself, or if nothing happens, I should probably have the time to make a Sharty-based KSP mod. I'll put some chuddy shit to make normgroids leak and avoid using the mod.

 â„–16317807[Quote]

File: 1779624700285d.mp4 📥︎ (790.87 KB, 560x560) ImgOps


 â„–16317821[Quote]

What could even be put in KSP that relates to the sharty beyond just flags and shit doe?

 â„–16317919[Quote]

>>16317821
Kerbal retextures, integrations with other mods (Soylent propellant for real fuels/chemical propulsion as an example)
<
It will probably also have a new system and integration of interstellar travel for post-endgame content. I still need to think of what I could do as far as parts go (albeit i could introduce animated stockalike parts with soyaks in them)



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