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 â„–105543[Quote]

How do you learn from criticism?
How do you improve at drawings?
Ive been drawing for three years already and my drawings are shit,I get criticized a good amount yet I cant really take anything from it nor put it to use,I unjokly do want to improve at art yet I dont want to spend all of my time learning how to draw human bodies/perspectives and etc,is there any other way or do I have to try and force myself to learn all of the human anatomy shtick from the scratch?

 â„–105544[Quote]

This isnt my advice per se but a friend of mine's. He used to draw ok a few years ago but in the last year he really decided to focus on getting better at drawing and I have to say I was really impressed with how he improved. Basically his advice was:
- Follow a tutorial/ art course. They really help you improve on the basics.
- Don't skip over the basics. A lot of people skip stuff on the courses like "How to draw a box" because it seems too easy. Don't.
- Do consistent work. Like everyday do 30 mins drawing.
- Get advice from others and focus on implementing that.
I think your art looks fine for soyjaks but if you tried drawing something else it wouldnt look so good.
Its hard to give advice when I dont know what art style or type of drawings you want to do. But I think in this case you should focus on perspective and volume. You kind of seem to use flat shapes for everything like mouth, eyes, head and they dont convey volume or 3d-ness very clearly. They look flat and just like you slapped a texture on them. Maybe you could try just observing 3D objects and then trying to recreate them as well as you can while keeping a sense of depth. I am also not a drawfag so take this with a grain of salt

 â„–105548[Quote]

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>>105544
Im inspired by OFF the game a little
These borderline creepy surreal yet human resembling drawings with like dark atmosphere around them,although they dont show on the drawings I just presented that is rhe general aim of mine (the first drawing is not mine)

 â„–105550[Quote]

>>105548
I think if you want to draw this kind of stuff you should really focus on perspective/volume and then anatomy. Just by looking at any of these drawings you can tell how the surface is shaped. Shading helps but the contours by themselves really sell the idea. First I think you should just try representing 3d objects at different angles. Try and decompose them into easier shapes first and then build detail from there, but always keep in mind everything is 3d. For example, for a skull you might want to think of it mentally as a sphere and then some other 3d shapes. But really always remember that everything has volume and is 3d, so dont think in shapes, think in objects first



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