>>27296well… actually I haven't even started. Before this, I prepared an explanation intended for the unreleased video.
So, I don't even know where to begin. I decided to photograph an hour of my work, but it's not very informative.(I mentioned there an unreleased video, I'll check later how to upload it) I think classic art requires high-quality linework, a subtle distribution of layers, an interesting and appropriate approach to shadows, like mine, which I often experiment with, and a creative concept. I'd start there.
The beauty of classic art stems from the creative concept, because when viewing it, you need to consider how much of the sharty culture can be revealed in every detail, from the building to the character. Using the Berlin Conference of 1884 as an example, I immediately saw:
1) a large number of people in the painting
2) Africa is present
3) Bismarck is even there
This immediately gave me the task of assigning all the roles to the characters, and I believe they are all perfectly placed. Moreover, the military style can be endlessly expanded thanks to the raid culture and the shared valor of our people from /raid/ and /pol/.
The lane is pretty simple. The lane will be roughly the same for everyone.
Regarding the colors, I admit, I overdid the color scheme. But there were legitimate goals for this. Use the /pol/ color scheme for the walls, add a few blue details, a crisp white table to match the imageboard itself, and give each character different colored uniforms. With a more sensible distribution of resources, the colors can be better positioned.