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File: ClipboardImage.png 📥︎ (115.49 KB, 1671x824) ImgOps

 â„–4002498Images Only[Quote]

my codegen is becoming immaculate.

 â„–4002502[Quote]

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 â„–4002504[Quote]

File: Oekaki.png 📥︎ (3.31 KB, 480x480) ImgOps

I eradicated the boilerplate successfully

 â„–4002516[Quote]

File: Oekaki.png 📥︎ (12.23 KB, 480x480) ImgOps


 â„–4002578[Quote]

File: Oekaki.png 📥︎ (4.49 KB, 480x480) ImgOps


 â„–4002592[Quote]

File: 1786429022079p.mp4 📥︎ (2.01 MB, 1280x720) ImgOps

>>4002498 (OP)
bro who the fuck uses notepad++ to edit code with
Do you only have 8GB of ram

 â„–4002597[Quote]

File: hangingglowie.png 📥︎ (129.86 KB, 1120x1120) ImgOps

>>4002592
notepad++ is aryan kys jewish shill glowie kike nigger
>

 â„–4002601[Quote]

File: Oekaki.png 📥︎ (27.64 KB, 480x480) ImgOps

>>4002498 (OP)
poop and nigger dying

 â„–4002603[Quote]

File: 1788134156401b.png 📥︎ (45.38 KB, 1280x1192) ImgOps

I get neovim and I get just using VScode or jetbrains butr who the fuck unironically uses JUST notepad++

 â„–4002605[Quote]

File: Oekaki.png 📥︎ (1.87 KB, 480x480) ImgOps

>>4002592
Every cool person uses it

 â„–4002606[Quote]

File: 1787188520957u.mp4 📥︎ (604.05 KB, 184x110) ImgOps

>>4002597
Yeah I'm not doubting that but there are much better alternatives

 â„–4002607[Quote]

File: 1788508048954u.png 📥︎ (213.75 KB, 1649x941) ImgOps

using notepad++ in 2026 is extremely cvckkkked by el way because they literally ship malware earlier this year

 â„–4002609[Quote]

File: gigacontraption.gif 📥︎ (5.54 MB, 560x560) ImgOps

>>4002603
well I use dev C++ for c code and notepad++ for my own pseudocode with my own syntax

 â„–4002611[Quote]

File: 1784136312741h.png 📥︎ (1.89 MB, 1254x1254) ImgOps

>>4002609
you can just write your own linter in vscode by el way. it's not that complicated just some random regexshit

 â„–4002630[Quote]

File: 1787459242886x.png 📥︎ (15.25 KB, 585x522) ImgOps

>>4002609
This looks like fucking cancer why are you larping as an oldfaggot programmer

 â„–4002642[Quote]

File: gigaflypoop.webp 📥︎ (309.34 KB, 210x255) ImgOps

>>4002630
I needed a way to simplify creating applications with my own framework so I created a processor which translates easy to read pseudocode to c code.

 â„–4002644[Quote]

File: Oekaki.png 📥︎ (21.72 KB, 480x480) ImgOps

>>4002630
ITT we draw our embed or something

 â„–4002651[Quote]

File: 1785686660099w.PNG 📥︎ (32.29 KB, 1025x1025) ImgOps

>>4002642
can you show me an example

 â„–4002667[Quote]

File: Oekaki.png 📥︎ (2.27 KB, 480x480) ImgOps

>>4002651
https://soyjak.st/v/thread/69738.html
and by framework I mean a tiny library that calls SDL for rendering anyways

 â„–4002686[Quote]

File: 1786785707358a.gif 📥︎ (306.63 KB, 1000x900) ImgOps

>>4002667
This is really whacky and seems fucking pointless and excessive compared to just writing c++ but cool i guess whatever works

 â„–4002804[Quote]

File: gigacardeath.gif 📥︎ (20.4 MB, 480x640) ImgOps

>>4002686
It's a way to standardize the Entity Component System, instead of implementing it from scratch mi thinks. Game objects are basically structs of variadic size, referred by their id.

 â„–4002821[Quote]

File: 1784255600147k.gif 📥︎ (13.29 MB, 896x1024) ImgOps

>>4002804
>managing the stack memory by yourself

 â„–4002838[Quote]

File: Oekaki.png 📥︎ (4.54 KB, 480x480) ImgOps

>>4002821
I actually keep game objects data on the continuous heap array and store pointers to them on the stack.

 â„–4002888[Quote]

File: gigachad.mp4 📥︎ (9.23 MB, 720x720) ImgOps

>>4002821
>creating your own OS computer and software from scratch to avoid the jews



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