â„–69739[Quote]
Binary Space Partitioning
â„–69755[Quote]
>>69739I am retarded and not commited enough to keep game objects in some fancy structure like a tree.
I instead put all objects data on a continuous heap array and then store void pointers to them.
â„–69765[Quote]
wait realloc doesn't really work how I thought. Fuck.
â„–69766[Quote]
charge your phonolaptop nigger
â„–69775[Quote]
I've been testing and improving my create and destroy functions a lot. Each time they become more complex
â„–69776[Quote]
>>69775due to my efficient design however it can handle a large amount of instances
â„–69782[Quote]
what advantages do you want this project to have over the real game maker? Aside from removing the jeetcode
â„–69783[Quote]
>>69782i am not planning to replace gamemaker, I am making it for myself to use instead of gamemaker
â„–69787[Quote]
>>69783what are you making with it then
â„–69788[Quote]
>>69787a FNAF fangame. I need it for a simple FNAF fangame.
â„–69789[Quote]
>>69788i misread fnaf as fnf and was a second away from derailing with fnfpedo deepfakes im sorry nigga
â„–69793[Quote]
>>69788Make Five night at Cobsons 2
â„–69808[Quote]
Bear5 moment
â„–70343[Quote]
ADD SKIBIDI TOILET
â„–70440[Quote]
i spend the most of the development time on deciding on design choices, not coding. Coding is easy, design choices are hard.