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/v/ - Vidya Games

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File: 2026-09-01 07-21-01.mp4 📥︎ (49.87 MB, 1280x720) ImgOps

 â„–69738[Quote]

makin' a small alternative for gamemaker, as you already know. What should I add?

 â„–69739[Quote]

Binary Space Partitioning

 â„–69755[Quote]

File: ClipboardImage.png 📥︎ (25.92 KB, 1115x402) ImgOps

>>69739
I am retarded and not commited enough to keep game objects in some fancy structure like a tree.

I instead put all objects data on a continuous heap array and then store void pointers to them.

 â„–69761[Quote]

File: ClipboardImage.png 📥︎ (58.08 KB, 1345x676) ImgOps

>>69755
actually there was a bug in this function.

 â„–69765[Quote]

wait realloc doesn't really work how I thought. Fuck.

 â„–69766[Quote]

charge your phonolaptop nigger

 â„–69775[Quote]

I've been testing and improving my create and destroy functions a lot. Each time they become more complex

 â„–69776[Quote]

>>69775
due to my efficient design however it can handle a large amount of instances

 â„–69777[Quote]

File: 2026-09-01 15-09-05.mp4 📥︎ (40.36 MB, 1280x720) ImgOps

or maybe my design is not so efficient. Either way I need to get rid of memory leaks.

 â„–69778[Quote]

File: 2026-09-01 15-19-32.mp4 📥︎ (1.08 MB, 1280x720) ImgOps

it seems that the number of game objects is not the problem, but the way they are created, my function is still retarded so it probably surpasses the array or eats corrupted data etc, after all I work with casted void pointers.

 â„–69782[Quote]

what advantages do you want this project to have over the real game maker? Aside from removing the jeetcode

 â„–69783[Quote]

>>69782
i am not planning to replace gamemaker, I am making it for myself to use instead of gamemaker

 â„–69787[Quote]

>>69783
what are you making with it then

 â„–69788[Quote]

>>69787
a FNAF fangame. I need it for a simple FNAF fangame.

 â„–69789[Quote]

>>69788
i misread fnaf as fnf and was a second away from derailing with fnfpedo deepfakes im sorry nigga

 â„–69793[Quote]

>>69788
Make Five night at Cobsons 2

 â„–69801[Quote]

File: 2026-09-01 20-14-17.mp4 📥︎ (28 MB, 1280x720) ImgOps

testing embedded textures, mouse input, keyboard input.

 â„–69808[Quote]

Bear5 moment

 â„–70331[Quote]

>>69801
bear5 located

 â„–70343[Quote]

ADD SKIBIDI TOILET

 â„–70440[Quote]

i spend the most of the development time on deciding on design choices, not coding. Coding is easy, design choices are hard.

 â„–70591[Quote]

File: 2026-09-08 22-38-02.mp4 📥︎ (39.5 MB, 1280x720) ImgOps

you can count as if I rewrote everything from scratch, which I did, I rewrote everything from scratch, to eliminate crashes and memory leaks, which I did, I eliminated 'em.



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