>>3227734The original fallout was trying to show how humanity over time rises to power and stability,like in fallout 1 where there are a lot of live settlements and the only really shitty places are the ghoul and mutant camps,fallout 2 plays on that idea making more lively settlements random encounters and basically build on the idea of rebuilding humanity,fallout 3s capital wasteland,the big place you know,everything is done dead green and looks like it's gonna die if you blow on it hard enough,fallout new vegas made by fo2 devs returns to the idea but also use fallout 3s aspects with a big wasteland full of people settlements but also a lot of dangerous places like quarry junction (like fo3s death claw settlements) and basically makes a lot of the needed changes,like actual gang names instead of just raiders,fiends murderers vipers and etc,in fallout 4 thoughever we're back to the same shit where most of the wasteland is dying,full of ghouls and fucken mutants and back again with the GOOOD BROTHERHOOD OF STEEL DOING ALL THE WORK IN THE
house,did I mention how much Bethesda loves BOS and power armor? Every Bethesda game and the series make a huge accent on power armor,fnv didn't have too much of it and made it accessible only if you do a specific bos quest which (if you for example blow up the bos bunker and kill the enclave remnants) makes it impossible? That's how rare it was to get the god like armor which Todd probably ejaculates in,instead in fo4 you immideatly gain access to it in the first mission and with the said power armor you fight a death law which is such a shameless key key dangling in front of a players face "look check this power armor out! You love power armor don't you? And you love deathclaws,the things that chew through you in the original fallouts,now you get a badass armor a minigun qns fo fight them! And I don't have the anger to rant out any more
Overall original fallouts are keyed Bethesda is for the retarded