>>125230 (OP)Dont bother. The community, the most important part of the hobby, is dead. The only ones left in it are tards and troons. The second most important part being the models just arent worth it. While the older sculpts are still some of the best on the market, price-wise they just arent feasible between the official price hicks and second-hand sellers(not to mention that the newer official sculpts are absolute trash).
>I wanna know whyThe lore used to have sincere intent, but like the fall of Rome complexity became its biggest weakness- decades worth of stories and interconnectivity has been thrown out as the current fans and writers do not have the media literacy to understand what inspirations the universe was pulling from and why things where how they where.
At one point in time before the internet drugs and porn, Warhammer was the coolest thing you could get invested in as a young boy. It was a direct upgrade from any history books or other sci-fi settings, as it had gratuitous violence sex demons and space nazis. For as edgy and nerdy as it sounds, it was also a very social community to take part in. Before I entered highschool there was a time when all of the guys who lived close to me where invested in it to some extent. As I said, because there was nothing else extreme as Warhammer at that time and age, even people who thought D&D was retarded still found it interesting. There was also this constant scaling to local communities as with the then prices you could feasibly continue adding single models to your collection for the foreseeable future. While social media did kill Warhammer, it was also that we just grew out of it. Once you have a girlfriend a full time job and other responsibilities you just dont have the time or interest to keep painting little plastic men.
<end of blogposting spaceThe original draw of the lore was its intent, it wasnt dark and edgy to fill some quota, or to be 'cool' it was political allegory and caricature in a more digestible format for the youth. The game itself unlike D&D or other roleplaying games had no elements of make-believe or other abstractions, it was a 1.1 military stratagem for those who werent middle aged. Sort of like Punk music, the attached writings and stories werent meaningless fluff, but direct commentary on (then)current/historical parties and systems.
it was purposefully more rewarding if you already had previous interest and knowledge on real-world conflicts, cultures, religions,ect. However the modern writing has completely changed, There is no interest in socio-religious/political mockery and condemnation, the people just want bright colors and fantastical heroes. The modern lore and characters are just one-dimensional flanderizations of themselves. There is no deeper reason for "why" things happen now, 'there is always war and everything is dark' instead of moral-grayness every faction is just evil, because thats what the current fanbase wants. The reason I said the internet killed the fanbase is because now there is need for physical communities(which was the biggest selling point), and there is no way to gatekeep the fanbase. if some disgusting troon wants to paint genderbent futa space marines there is no way to ostracize xim. Back then you where able to enforce standards, force newcomers to respect certain boundries and engage with the world correctly, now with social media everyone is the master of their own realities, the years and understanding you have in the community is suddenly meaningless. The modern canon has been stripped down to the bare essentials because instead of actually reading any of the source material, the redditors would rather engage with the world through youtube essays and instagram memes, of which they condense and regurgitate even farther through short-form tiktoks. Do not bother trying to get into Warhammer if you are over the age of 18 or are uninterested in capeshit.