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/a/ - Aryanime

Aryanime (Japanese: アリャニメ, IPA: [aꜜɾʲaɲime] ⓘ) is hand-drawn and computer-generated animation originating from Japan
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File: 1785770960407530.jpg 📥︎ (489.41 KB, 1490x2048) ImgOps

 №138081[Quote]

I like Zun's artstyle

 №138082[Quote]

File: 1786039317487274.jpg 📥︎ (1.11 MB, 3219x2306) ImgOps


 №138083[Quote]

>>138081 (OP)
pc98 2hu fucking WON

 №138084[Quote]

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>>138083
Auraful

 №138088[Quote]

>>138083
Who's your favorite PC98hu?

 №138091[Quote]

>>138088
Lotus Land Story
Mostly just because I think Mugenkan is cool and they should do more shit like it

 №138092[Quote]

>>138091
It is a LITTLE repetitive albeit
Perhaps I would actually say Mystic Square for that very reason
Its between those two

 №138093[Quote]

>>138091
Fair, I'm not actually that much of a fan of the PC-98 stuff. There's not really much to work with, no?

 №138095[Quote]

>>138093
The simplicity and lack of convolution of modern Touhou (the problem isn't that bad lately but still pretty bad) is what I like about it
Though I could see why people would prefer the post-EoSD stuff. I did for a long time (and still do to an extent)

 №138096[Quote]

>>138095
To be honest, I don't see the convolution. Touhou is really self-contained in that it's a bunch of smaller stories. It's not supposed to be taken too seriously, and I think people that do are ultimately missing the point. You're essentially given a setting and you're free to do what you want with it.

Obviously, there is some embedded political commentary from Zun's boomer socialist perspective, but beyond that it's just about "resurrecting" old Japanese mythology and giving it a modern flair, and generally the themes are somewhat hostile to modernity which is the overarching point. But that is not necessarily convolution. I just take every Touhou game as it's self-contained universe with some similar elements, imo.

 №138097[Quote]

>>138096
That's probably a better way to look at it
I always just wanted to view everything as wholly interconnected and would get very defensive over small SNCA continuity errors since I'm a retarded nigger
I'll probably try and adopt this mindset the next time I replay

 №138099[Quote]

>>138097
What do you mean by continuity errors, I'm genuinely curious?

Also, it's *somewhat interconnected* insofar as it's one "world" but again, if you look at each game it's just [Zun has an idea in his idea and wants to make cute characters for the idea], eg
6: zun thinks vampires & westerners are cool
7: idk tbh
7.5: zun remembers oni exist
8: zun remembers omoikane and random feudal japanese court wars exist
etc
like look at the taoists/buddhists which are just directly lifted from 1000 year old religious conflicts

 №138101[Quote]

File: ClipboardImage.png 📥︎ (197.02 KB, 360x360) ImgOps

The most beautiful person that people died for btw.

 №138103[Quote]

File: 1214px-ZCDS-0014.jpg 📥︎ (250.77 KB, 1214x1199) ImgOps


 №138105[Quote]

File: 1768906786390.jpg 📥︎ (529.54 KB, 2150x1518) ImgOps


 №138108[Quote]

>>138105
Why are they Macedonian doe

 №138110[Quote]

>>138108
das giga doe

 №138120[Quote]

File: 1785808896954419.jpg 📥︎ (542.85 KB, 1280x960) ImgOps


 №138128[Quote]

Ryukishi07 artstyle better

 №138133[Quote]

>>138132
Proof

 №138139[Quote]

>>138132
And? His artstyle is still better

 №138174[Quote]

>>138128
Even Rato blows his shit out of the water unless you're just obsessed with nostalgia. There is no sense of proportionality and he literally did not know how to draw. The console sprites are way better. At least Zun is talented and watercolors and sketches his stuff.

 №138189[Quote]

>>138081 (OP)

It is good especially considering it is watercolor but I like Dairi's style a bit more.

 №138205[Quote]

>>138189
Dairi is also nice. Shame he stopped drawing for the official stuff. I'm personally a really big fan of the fighting games, and part of what sells it is the art for me.

 №138207[Quote]

>>138189
Dairi is also nice. Shame he stopped doing any official drawings.

 №138208[Quote]

>>138207
Accidentally posted twice.

 №138215[Quote]

>>138174
Literal who

 №138219[Quote]

zun artstyle looks soulless and gross

 №138221[Quote]

zun artstyle looks soulful and pleasant

 №138224[Quote]

>>138221
False nuke

 №138230[Quote]

>>138215
The guy that did the Console sprites.

 №138236[Quote]

>>138230
The console sprites look okay, some of the them look odd to me

 №138239[Quote]

>>138236
That's fair, I personally like them.

 №138241[Quote]

>>138081 (OP)
The artstyle was at its best in 10-15

 №138245[Quote]

File: Circlecutgirlexhibitrecrea….png 📥︎ (322.35 KB, 480x694) ImgOps

File: RinSatsuki-recreation1.webp 📥︎ (58.33 KB, 300x466) ImgOps

>>138241
I think he's better with traditional art rather than digital artwork. For example, take a look at Rin Satsuki's recreation & his original doodle. It's obviously jank but it's somehow imo good.

 №138249[Quote]

>>138245
I think the digital one looks better but I could see why you would think his traditional art is better

 №138272[Quote]

File: 105798286_p4_master1200.jpg 📥︎ (1.53 MB, 812x1200) ImgOps


 №138315[Quote]


 №138362[Quote]

File: HPPc581aEAAnlj8.jpg 📥︎ (288.11 KB, 1536x2048) ImgOps


 №138399[Quote]

File: 1786496679749203.jpg 📥︎ (52.09 KB, 307x719) ImgOps


 №138570[Quote]

File: 1785745346625346.jpg 📥︎ (2.11 MB, 3024x4032) ImgOps


 №138581[Quote]

File: 1660200324189319.jpg 📥︎ (579.13 KB, 2000x1414) ImgOps


 №138582[Quote]

File: 1660273670494620.jpg 📥︎ (386.56 KB, 1536x2048) ImgOps




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