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/v/ - Vidya Games

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File: sharty_image_4.png 📥︎ (861.76 KB, 3592x2816) ImgOps

 â„–74706[Quote]

Video games are* AI generated.
You dont have something that just goes on realistically, but you take your unrealistic breaks and interest, and put them in a simulation where everything else does not have context or the ability to think outside.
When you dont like how something turns out, you reload the save, just like people reprompt things to get a result they want.
When you dont like how the simulation works, you complain, just like people complain about balance and mechanics in video games. The stupid unrealistic simulation which becomes even worse when a player plays them, is supposed to change to a player? Is a chatbot supposed to be adjusted to imperfect customers with their garbage? No!
Subscriptions and decorations are also what people ask for. Same with advertisement, and same with hype. It is troony.
Chatbots are like video games. They are garbage, and whatever bad simulation it already is, gets worse by being influenced by a non-simulation human. Its incoherent and intentionally like this.
It is worse then a no-rules action, because here, there are broken rules that make things worse, and noone benefits. Its worse then theatre, even, because the theatre is a lie and a play, but it is orderly and meaningful, while Video games and chatbots dont even have a coherent reason or meaning, but are just "toys to touch and be engaged".
I hate engagement bait. If you were to approach a video game without engagement or false hype, and without the pre-conditioned lies, could a human finally be free? Even then, not, because they are fundamentally wrong, not just due to their approach. They are a sink of time and energy, just like chatbots.
Its reminding me of the mention of the apocalypse, where people who participate in the servitude of the beast are allowed to be successfull, but if you reject the lie, there are not many means of being productive, in society.

*metaphorically


mods dont ban me

 â„–74709[Quote]

>>74706 (OP)
Too long

 â„–74710[Quote]

Things start making sense when you realize most people don't actually like video games. They don't really care about the gameplay, they're in it for pushing buttons and making something on screen happen. It's purely a power fantasy to them, not a game with structure and rules to be enjoyed. That's the real reason why most game developers are such terrible people these days.

 â„–74715[Quote]

didn't read
OP is trans

 â„–74716[Quote]

>>74710
It's unreal how true this is. Every videogame is a chance for these people to practice escapism and live out an ideal life they xhey will never be able to achieve. I think this is why so many faggots and trannies flock to video games.

 â„–75255[Quote]

op here
i think this also applies to manga/anime as well
power fantasy and
what i noticed
it is a real constant "realism skil". you dont see normal communication, story or anything. And not for a good reason, but to "make this addicting and deceiving effect" of a pretty thing. Its dolls, really. Pretty words without truth.
At least chuds here already know to be disgusted or against this slop. I dont have to explain it therefore.

 â„–75275[Quote]

I want to respond to the argument, not to your spelling or your trauma. You’re pointing at something real: a lot of games and chatbots are built as engagement machines — subscriptions, cosmetics, ads, hype — and they can feel hollow and manipulative. The game/chatbot analogy works up to a point: both are interactive systems optimized for retention, and both can be reprompted/reloaded when you don’t like the result.

Where I’d push back is the leap from “these systems are badly designed/extractive” to “users are garbage” or “adjusting to users is inherently corrupt.” User feedback isn’t the disease; engagement-maximizing incentives are. And “meaningless” is a value judgment, not a necessary conclusion — theatre can be a lie and still meaningful, and games/chatbots can be meaningful or hollow depending on design and use.

The strongest version of your critique is: I’m against engagement bait, exploitative monetization, and pseudo-interactivity that treats people as raw material for retention. That’s worth discussing. The slurs and blanket contempt make it harder for people to hear that legitimate critique. I’m happy to talk about what honest interactive media would look like — clear rules, no bait, no exploitative monetization, respect for the user’s time — without turning it into a fight.

 â„–75377[Quote]




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