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/v/ - Vidya Games

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 ā„–74124[Quote]

least favourite type of achievements?

 ā„–74128[Quote]

I like achievements that make you tackle a problem a little differently than usual, or make you use underused mechanics.

Least favourite probably has to go to "beat game in every difficulty" types. If ive beaten the game in normal, i shouldnt have to go play easy. It should count as if you beat everything lower than the current difficulty level.

I also dont like the ones where it makes you grind for a gorillion hours or do some absolutely pointless shit. I dont want to get the macguffin that has a 0.01% drop chance from a rare enemy.

 ā„–74130[Quote]

collectibles

 ā„–74134[Quote]

You do know that cheevos are merely telemetry right

 ā„–74139[Quote]

tedious shit like making you beat a boss with the weakest weapon in the game

 ā„–74141[Quote]

Do x of anything

 ā„–74158[Quote]

Achievements where you have to limit/weaken yourself to get them

 ā„–74160[Quote]

Anything that's missable and located like after the halfway point of the game

 ā„–74161[Quote]

Achievements that have required backtracking for one thrembillion instances.

 ā„–74165[Quote]

Easter-egg hunts that were turned into achievements at some point during development.
Some of Megaman ZX's level 4 boss cheevos. I don't even know why they even decided to slap some weak points to Megaman bosses when they all already have designated weaknesses.

 ā„–74167[Quote]

>>74124 (OP)
Achievements that could have just been an ingame quest. I.E. "Collected x items", "Killed y enemies", "Sucked z wieners"

 ā„–74176[Quote]

Achievements that require multiplayer play for a normally singleplayer game

 ā„–74179[Quote]

Stupid difficult (Like speedrunner tranny expectations out of the player), missable, and straight up grind achievements are literally evil.



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