ā74128[Quote]
I like achievements that make you tackle a problem a little differently than usual, or make you use underused mechanics.
Least favourite probably has to go to "beat game in every difficulty" types. If ive beaten the game in normal, i shouldnt have to go play easy. It should count as if you beat everything lower than the current difficulty level.
I also dont like the ones where it makes you grind for a gorillion hours or do some absolutely pointless shit. I dont want to get the macguffin that has a 0.01% drop chance from a rare enemy.
ā74130[Quote]
collectibles
ā74134[Quote]
You do know that cheevos are merely telemetry right
ā74139[Quote]
tedious shit like making you beat a boss with the weakest weapon in the game
ā74141[Quote]
Do x of anything
ā74158[Quote]
Achievements where you have to limit/weaken yourself to get them
ā74160[Quote]
Anything that's missable and located like after the halfway point of the game
ā74161[Quote]
Achievements that have required backtracking for one thrembillion instances.
ā74165[Quote]
Easter-egg hunts that were turned into achievements at some point during development.
Some of Megaman ZX's level 4 boss cheevos. I don't even know why they even decided to slap some weak points to Megaman bosses when they all already have designated weaknesses.
ā74167[Quote]
>>74124 (OP)Achievements that could have just been an ingame quest. I.E. "Collected x items", "Killed y enemies", "Sucked z wieners"
ā74176[Quote]
Achievements that require multiplayer play for a normally singleplayer game
ā74179[Quote]
Stupid difficult (Like speedrunner tranny expectations out of the player), missable, and straight up grind achievements are literally evil.