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/v/ - Vidya Games

The monstrous shadow of the great chuddening looms above the land of Azeroth.
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 â„–72417[Quote]

Completely reverse engineered Machinarium, the OG flash game

I can pull out any sprites, music or code. AMA

 â„–72423[Quote]

Glistening aryan gem

 â„–72438[Quote]

File: 1788134136231e.mp4 📥︎ (8.42 MB, 1080x1436) ImgOps

>reverse engineering flash games

 â„–72446[Quote]

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>>72417 (OP)
>machinarium

 â„–72447[Quote]

thank God for coders i could never do this raisin

 â„–72454[Quote]

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>>72438
It's not a single SWF so I look like this and say this.
There are around 200 separate files which get loaded as you play. I couldn't find a downloadable flash version, everywhere is that sovlless nigger remake so I wrote a script to scrape the OG flash gem from a website. And filenames are heckin' incomprehensible. Had to make some notes not to get confused.

SNCA
Files consist of 8 binary digits filename and 3-digit file extension.
Folder 00
Contains level swfs
File extension 111 - swf with 100% sprite sizes
File extension 101 - swf with 80% sprite sizes
File extension 000 - game start screen (letters)
Folder 01
Contains save pictures and extra animations
File extension 000 - level preview pictures for saves (163x102)
File extension 111 - swf with 100% sprite sizes
File extension 101 - swf with 80% sprite sizes
Folder 10
Contains tutorial book pictures, numeration same as levels
File extension 111 - png with 100% sprite sizes (1250x686)
File extension 101 - png with 80% sprite sizes (1000x549)
11111111 - the book swf itself
Folder 11
Contains music
File extension 001 - level background music swf
levels with alternative music have 1 added at the end of filename (plumbing: 01110000 - before bringing radio, 01110001 - after)
File extension 000 - extra music (radio) swf



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