[ home / overboard ] [ date ] [ soy / qa / raid / incel ] [ int / pol ] [ a / biz / fit / mtv / r9k / sude / tech / v / x ] [ q / news / chive / rules / pass / bans / status ] [ booru / wiki ]

A banner for soyjak.party

/v/ - Vidya Games

The monstrous shadow of the great chuddening looms above the land of Azeroth.
Catalog
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1786714368655h.png 📥︎ (389.89 KB, 839x839) ImgOps

File: 1785511783391b.gif 📥︎ (376.99 KB, 552x546) ImgOps

File: 1787302243290o.PNG 📥︎ (66.94 KB, 695x716) ImgOps

File: 1789823223840f.PNG 📥︎ (70.63 KB, 745x494) ImgOps

 â„–72404[Quote]

shartycraft developer here. i was told by a random anon to make a thread here, where it will not die immediately like the recent one has on /soy/. i come to bring some updates and ask for your help with ideas regarding the mod.
it has come to my attention a new port of the Geckolib mod has been made for the newest version of mcreator. this means that you will be able to use this with the up-to-date version of schizocraft, should the project continue to update with mcreator updates. this means it will likely be on 1.21.1 neoforge.
i come to ask for your help in dictating what these mobs will do, their contributions to the game, and what would make them "fun", however i am not looking for as absurd ideas as schizocraft. i already have my own ideas, but will take into consideration yours and use them to improve my own. i will not reveal my ideas yet.
i will also ask for things like paintings, item ideas, and the like. any feedback or suggestions are greatly appreciated.

 â„–72407[Quote]

this is going to be better than the new dimension

 â„–72430[Quote]

Add a pet Hunky, he will scream about the jerdee and when tamed will attack hostile mobs for being cordtrannies.

 â„–72431[Quote]

>>72430
>taming a human
oyyyy doctoss

 â„–72450[Quote]

Been watching the development since the beginning, sad to see the original thread gone

 â„–72461[Quote]

File: goonhitler.mp4 📥︎ (977.23 KB, 576x1024) ImgOps

where are the goonhitlers, we need them as tameable mobs

 â„–72464[Quote]

>>72461
i might add goonhitlers some other time. i want to get some good mechanics and things going for the first mob drop. i have a bunch of fun ideas you guys might like. namely regarding squirreljak and soyfish. i'm going to be creating an idea board and share it with you all, once i work everything out. i'm not afraid to share ideas, i just want to get everything down first.

 â„–72484[Quote]

i have been working on some stuff. vanilla integration with an actual purpose is in mind, which you will see in some upcoming diagrams (which will also be spoilers). i will finish squirreljak's and then i will post that one and the other one i have. i want to make the crafting process worth it, so you can get some pretty powerful things.

 â„–72492[Quote]

>>72430
gemmy idea

 â„–72510[Quote]

Schizocraft is gooder but bump anyway

 â„–72512[Quote]

Please finish it and post it to curseforge o algo.

 â„–72552[Quote]

File: 1786740160012t.gif 📥︎ (547.82 KB, 356x310) ImgOps

File: 1787991725352r.png 📥︎ (86.27 KB, 721x847) ImgOps

File: 1788754049520q.gif 📥︎ (134.46 KB, 261x253) ImgOps

File: 1787017988709g.gif 📥︎ (481.47 KB, 205x195) ImgOps

will be posting some things i never posted here but posted in other threads. also forgot to change my trip back

 â„–72553[Quote]

File: 1787535117165j.png 📥︎ (75.09 KB, 802x594) ImgOps

File: 1790188361283x.gif 📥︎ (248.54 KB, 307x294) ImgOps

File: 1786512547522h.png 📥︎ (42.64 KB, 603x558) ImgOps

File: 1785994154684f.gif 📥︎ (624 KB, 263x331) ImgOps


 â„–72565[Quote]

What do you feel about the sift

 â„–72568[Quote]

>>72565
If it's not a sky dimension nophono cares fan about. Everyphono wanted the Aether in Minecraft, not overworld 2.

 â„–72643[Quote]

File: 1784484704568h.png 📥︎ (53.17 KB, 560x560) ImgOps

add gigarapist

 â„–72645[Quote]

File: 1786029007421e.png 📥︎ (Spoiler Image, 2.04 MB, 2544x3117) ImgOps

File: 1788313437248w.png 📥︎ (Spoiler Image, 2.47 MB, 5124x4167) ImgOps

>>72565
i don't care. i would have made this mod on 1.20.1 if i could have.
>>72643
i planned to add giga some time ago, but might shelf him for now. i'm focusing on developing these first few mobs. i like to plan out in advance, making "decision boards" to sketch out general behaviors and crafting recipes. here's squirreljak and fishjak's decision boards. spoilers.

 â„–72656[Quote]

>>72645
Marge, is troonella a miniboss and what does xe do? And how do you dilate xer?

an idea: spam YWNBAW in chat and xhe dilates, causing xer to lose hp

 â„–72662[Quote]

File: 1789586197378g.png 📥︎ (90.11 KB, 510x475) ImgOps

>>72656
i might not be able to get to troonella until later. fingerboy, squirreljak, and fishjak are starting to get very complex as i continue to develop their ideas. i may just need to start with them now, once i finalize what i would like to do with them.
its definitely a quality over quantity thing.

 â„–72663[Quote]

File: 1786830706217t.jpg 📥︎ (37.3 KB, 480x480) ImgOps

if any of you are autistic enough, you could update the wikipage for the mod for me. i would appreciate it.
it is found here:
https://soyjakwiki.org/Shartycraft

 â„–72686[Quote]

I'd like a download link first

 â„–72689[Quote]

when did you make shartycraft on the exact date? im trying to edit the 'ki page.

 â„–72691[Quote]

>>72645
This is hype as fuck

 â„–72693[Quote]

>>72689
i guess some time around april 15th of this year. that's when the shartycraft folder on my pc was created.

 â„–72694[Quote]

File: 1790339492571w.jpeg 📥︎ (50.18 KB, 736x673) ImgOps

>>72686
gotta code it all first. i got a lot of new assets to make too, as the decision boards added a lot of content on their own. i might do a slow release, adding 1 new mob every update. i would like things to be quality over quantity, and even with these "slow releases" i'll probably find ways to add in fauna or structures.

 â„–72737[Quote]

File: pixel gigafly.gif 📥︎ (52.52 KB, 640x640) ImgOps

I really admire your commitment to the project, but I worry the mobs you are working on are too complex and that you are going to overwhelm yourself. Anyways, I think it would be really funny if you implemented gigaflies into the game and give them the same function that fireflies were originally going to have when frogs were being added to the game

 â„–72795[Quote]

File: 1788218039909q.jpg 📥︎ (100.76 KB, 1286x1362) ImgOps

>>72737
don't worry, i'm trying to take this slow and not overwhelm myself. i'm trying to plan out each mob so i have a general idea as to what i want to add and what the scope of each update will be so i don't get lost. i really need to chew on what i'd like for gigachad or gigaflies in the future, but for now i have no clue, so this will have to wait until this mod has developed further. i am still making fingerboy's decision board, and, once his is done, i believe it is time to start preparing for the implementation of squirreljak, as he will be the first…
remember i am doing this for fun. expect updates at my pace, i will never set a date for the release so i do not disappoint.

 â„–72814[Quote]

File: 1788904058954h.png 📥︎ (Spoiler Image, 4.61 MB, 5249x3785) ImgOps

the final decision board (for now) has been made.

 â„–72829[Quote]

>>72814
>>72645
I'm really hoping there's a compatch with create or some other mod to automate soylent production

 â„–72831[Quote]

>>72829
you know, i never cared to play create, but having some compats would be cool. how could it be automated? from the plant? grinding the beans into paste? how would it even work?

 â„–72874[Quote]

>>72831
I would assume you'd have to look up how soylent is actually made also there is a bunch of other mods that have soybeans already so it would be nice to use their soybeans for soylent if combined with Pam's harvest craft for example

 â„–73176[Quote]

File: 1785985025501j.jpg 📥︎ (18.74 KB, 462x424) ImgOps

>>72874
isn't there some grinder or mixer block? with how soylent is crafted it would make sense to use it. i could probably incorporate compatibility for something like that.

 â„–73296[Quote]

It would be geggy if the mod added crickets into the game to make into soylent. Would make it more accurate to the (((Schwabian vision)))

 â„–73859[Quote]

File: 1791083898051l.png 📥︎ (143.26 KB, 512x471) ImgOps

>>73296
i could probably incorporate bugs somehow, be it through the soylent crafting recipe or whatever else. maybe it could be something you incorporate into the soy paste.
sorry about the holdup, i've been busy again.

 â„–73928[Quote]

>>73176
https://soylent.com/pages/about-soylent
https://www.reddit.com/r/soylent/comments/52johu/how_is_soylent_made/
https://casadesante.com/blogs/soylent/how-is-soylent-made
I know create has the grinding wheels as well as other mods having ways to grind things plus I put in some stuff to help research how soylent is made for the compatability

 â„–74290[Quote]

File: 1789936838374t.png 📥︎ (258.66 KB, 720x800) ImgOps

>>73928
>soybeans and sugar
pretty much how it's made already. i'll tinker with create when i get to it. still busy, sorry guys. i have an unpredictable schedule. i know saying "being busy" and being "occupied with work" sound like bullshit, but i have to be vague with what i say.



[Return][Catalog][Go to top][Post a Reply]
Delete Post [ ]
[ home / overboard ] [ date ] [ soy / qa / raid / incel ] [ int / pol ] [ a / biz / fit / mtv / r9k / sude / tech / v / x ] [ q / news / chive / rules / pass / bans / status ] [ booru / wiki ]