â„–71763[Quote]
Because rimjob was made by fags and fags are pretentious
â„–71765[Quote]
tsmt I've been saying this all along, tynan wants to make it a "story generator" (whatever that is) but everyphono else obviously wants rimworld to be a colony sim, so the game is stuck in this weird equilibrium where it isn't a very good colony sim or tynans fever dream and mods have to make up the difference
also tynan is retarded cancuck and his "story generator" doesn't fucking work because the vanilla game is set up so it's retarded and immersion breaking and the "stories" fucking suck because the game is often times obtuse, frustrating and just doesn't make sense narrativelly
>every lore talks about rimworlds as hostile planets where you get raped by fauna, mechs, raiders or eaten by cannibals
>the average pawn is 60yo, has bad back and catharsis
this grinds my gears to no end, the average age should be way lower
there's more stuff I hate and doesn't make sense, like mood and mental breaks
it would make more sense if the mood worked based on hierarchy of needs, because it makes no sense to have a mental break during a massive siege just because a you ate without a table or because your bedroom isn't lavish enough
â„–71766[Quote]
tranny "game"
â„–71778[Quote]
The game is extremely boring and frustrating without at least 50 QoL and content mods. As already pointed out by another 'teen, Tynan tried to make it both a "story generator" like he wanted and a colony sim like the fans wanted, and failed at both tasks. His only achievement is that he made it a good modding platform that people flocked to and made it into a decent, highly customizable colony sim.
â„–71800[Quote]
>>71760 (OP)It's a 'story generator' where the 'characters' don't even have actual unique personality traits and have very primitive ai that you have to fix with mods
The game itself is another case of a successful game in spite of the developers
â„–71810[Quote]
If i paid for it i would have been mad
â„–72117[Quote]
>>71760 (OP)I guess the "story" is that you're supposed to care about your colonists and what happens to them, and maybe play it slowly enough for the raids to not get too extreme. It doesn't have enough autistic mechanics and systems to make it like DF, and it isn't large enough 'scope' to let colonists be more expendable without ruining the save.
<Like everyone else said, you pretty much have to either mod in the story/colony sim or do a hardcore larp playthrough session with like half-strength raids to keep a lid on things. Maybe this canuck tynan will fix some of the problems with the update/dlc that will be coming out soon enough, but chances are slim.
â„–72209[Quote]
>>71760 (OP)This game is in the same tier as Bethesda's RPGs where you have to install like 50+ mods in order to fix the game and make it actually good.
â„–72250[Quote]
I realized this game was shit when the best features of it were just the mods