β71174[Quote]
I've found deus ex in general (Minus IW because it's more post-cyberpunk o algo and not very good at anything) to be overall a better "cyberpunk" immersive experience to get lost in than 2077 despite their stories being very focused and tight in scale, and having shallower worldbuilding.
<orange filter space
The little slices of the megacities you visit are, as something you experience instead of being told about, a better representation of the dirty, sleazy and doomed cutthroat shithole world that 2077 tries to sell you, and it's done tastefully instead of shoving raunchy ads in your face 24/7. Despite not having you play as some street-level average joe, it does a better job at making you feel small in an hostile, dangerous world in a way that makes success and survival feel even more satisfying. Also, nu-DX's piss filter color scheme, though probably unintentional since the cowards tried to remove it in the director's cut, really makes its world feel polluted with smog. Pollution is not really a thing you experience much in 2077 outside of the idiocracy-esque landfills on the city's outskirts.
^Deus Ex (2000) space
Only negative I have to say about HR is that the majority of gangsters you find in detroit are vantawhite aryan wiggers that look like eminem or some shit. Kinda geggy doe. 2077's gangs are better when it comes to race. There's a latinx cartel gang (even doe they accept all races), a yakuza larp gang for second generation asian immigrants who would've otherwise gone ER had japan not grabbed the world by the balls, an esoteric heavy-metal drug-fueled orgy pagan larp gang for chuddy working-class whites, etc. 2077 in general has more distinct visual identities and cultures for all factions and I like that a lot.
β71185[Quote]
>>71174 (OP)Cyberpunk has a shallow omg the wacky 80s are the future now artstyle that makes everything look like a toy. If you ignore the trrpg cyberpunks world building is shit, you don't get to see or hear about how other megacities are or why a third of santo damingo got flooded. Character writing is also weak as fuck (in the dlc it gets a bit better but still not great) i straight up hated judy. By having everyone chipped cyberpunk makes cybernetic implants seem mundane. Cyberpunk has a shitty fallout4 style dialogue selector where you don't know what you're actually selecting.
β71195[Quote]
>>71185Oh neat, you got into 2020 because of the game too? Yeah, i may have overrated 2077's worldbuilding since the bulk of it comes from the sourcebooks. Speaking of it, a jarring thing i've noticed about cybernetics in 2077 is that according to picrel, cybernetics were already a thing since the late 90's/early 2000's due to the central-american war and became acessible and widespread as a commodity by 2013… And 64 years later they're still talking about it like it's a brand new thing people are still getting used to. And people like lizzy wizzy and adam smasher get treated like complete freaks for being mostly chrome when Full-body conversions have been a thing for a long time and would be a common sight in physically demanding jobs like construction.
<SNCAnvke incomingSpeaking of cybernetic limbs, i remembered that DX Human Revolution has an issue where every other NPC exclusively talks about cybernetics, augmentation etc and how they're either against or in favor of cyborgs, and it gets grating real fast. But at least in DX's case technology progressed very fast in its timeline, to the point that by 2072 (if you count IW as canon) conventional cyborgs are completely outdated and replaced by nanomachine-infused mutants.
β71199[Quote]
>>71174 (OP)based, I wish it had heakin acheivments doe
β71213[Quote]
>>71195The shit you get chipped with in game is kiddie shit, in my playthrough i had to install a gorillion cyberware mods to properly borg out. They should have added some military or corpo super secret cyberware that actually feels special, mantis blades feel like something every mid to high tier gang goon should have hidden up their ass. Im also pissed that you cant climb on walls using the blades like in the trailers.
β71218[Quote]
>>71213https://www.nexusmods.com/cyberpunk2077/mods/27692Not exactly climbing, but this mod that lets you run on walls just like mirror's edge o algo with the snca sneaky leg cyberware also lets you use the mantis blade to stay on a spot in the wall. The mod is kinda janky doe since the game's not designed around it, you'll end up phasing through walls a lot of the time.
β71299[Quote]
I hate cyberpunk edgerunners so bad because it teases you by showing what 2077 would've looked like had it not been made by incompetent retards with a whiny lesbian fetish.
β71302[Quote]
>>71301I've been thinking about reading it for a long time, but the troony fandom latched on to it put me off
β71303[Quote]
>>71302Don't let them stop you, the story itself is very lacking in the usual cringy japanese stuff since the author's a major westaboo. Nihei's like kojima but less pretentious.
β71314[Quote]
>>71242so many indie games now have kind of interesting visuals but just terrible gameplay
β71331[Quote]
>>71301Blame is a gem
>>71218I dont really care about the jank as long as it is fun
β71332[Quote]
>>71303I liked when he did cyborg tnd
β71368[Quote]
>>71242It looks like generic low resolution first person shooter (With tarkov style inventory system)
β71373[Quote]
>>71368the climbing is kinda fun but extremely janky and broken too, I'd compare it to skyrim's horse mountain climbing
β71420[Quote]
>>71380I think the only ones that are particularly close to cyberpunk are Black Ops 3, 4, and 7, doebeit I didnβt play the latter two. I guess BO2 is pretty similar to Human Revolution as far as technology goes, too. I remember some of the Infinite Warfare multiplayer maps looking pretty cyberpunk, but I think the stuff in the campaign was more hard/military sci-fi or something. I get the same feeling from Advanced Warfare, too. I think itβs something about how sterile and austere everything looks. Even Niggeria looks pretty clean in AW, the only bits that I remember being sort of cyberpunk were the mission in the ruins of Detroit with the big goycattle processing lines at the beginning and maybe the biolabs toward the end of the game.
<gun spergoutThe guns in AW all look and feel like shitty airsoft guns. I hate stupid fucking plastic bullpups. The guns in IW were also kind of lame, but I like the sort of industrial look some of them had, and the special weapons like the eraser and that gluon gun thing were kind of cool. The guns in BO3 were retarded needlessly bulky pieces of shit covered in weird bumps and grooves for no reason. Itβs like they told chatgpt to remake the guns from BO2 but more heckin futuristic or something
β71429[Quote]
>>71420bo3 really does suck for anything besides zombies its so generic
β71441[Quote]
>>71429I kind of liked the Syndicate 2012 styled gimmick cyborg powers, but most of them were pretty much useless because you can just shoot everyone. Playing βG in a guyβs headset until he throws up and passes out is still gemmy, doe
β71449[Quote]
Cyberpunk drops the ball so hard after act 1 man
β71469[Quote]
>>71449im replaying it(again with like 140 hours)
β71507[Quote]
>>71498tried playing this some time ago, but got bored really quickly from the generic level design
only good thing I can say about it, is that it let's you act as a giga evil corpo cyborg and massacre homeless people in the very first mission
and it has some bangers back from when skrillex was still cool
β71553[Quote]
>>71507yup sadly the level design is linear cod slop geg
β71607[Quote]
>>71498Game looks good for at least one playthrough, i like the design on everything. Apparently it's abandonware now