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/v/ - Vidya Games

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File: 2026-08-21 22-12-24.mp4 📥︎ (33.61 MB, 1280x720) ImgOps

 â„–68409[Quote]

felt bored, making a fnaf custom night fangame. What mechanics should I add?

 â„–68421[Quote]

come on bump it a little I wasted like 5 minutes on this.
God I am fast

 â„–68422[Quote]

Make a froglaugh enemy that shows up at random like Golden Freddy in the first game and plays ‘G when he kills you

 â„–68425[Quote]

nigga dosent know about MAS 💀💀💀💀💀💀

 â„–68450[Quote]

>>68425
i do actually I am just lazy

 â„–68451[Quote]

>>68450
A-Okay so I downloaded FNAF 1 blender models from the internet which I gonna use instead of stock images and renders. The difficulty though is that I haven't a faintest clue how to use blender, but I gotta lurk moar

 â„–68452[Quote]

make shadow freddy appear in a service room and he'll drain around 10-25% of your power if he gets in

 â„–68460[Quote]

add rapeson

 â„–68469[Quote]

File: 2026-08-22 15-39-24.mp4 📥︎ (44.84 MB, 1280x720) ImgOps


 â„–68486[Quote]

Activate windows nigga.
It's nice though

 â„–68487[Quote]

what if you instead made a sequal to five nights at cobsons

 â„–68501[Quote]

>>68487
too much work for a ROFL project

 â„–68615[Quote]

File: 2026-08-22 21-46-30.mp4 📥︎ (45.62 MB, 1280x720) ImgOps

>>68501
which is also why I decided not to create my custom 3d scenes. I'll just repurpose the rooms from FNAF 1, FNAF 2, FNAF 5 and UCN.

 â„–68661[Quote]

Is this going to be fnaf characters only or will you add random shit eventually?

 â„–68672[Quote]

>>68661
when I impliment the basic shit sure why not.

 â„–68681[Quote]

File: 2026-08-22 23-37-34.mp4 📥︎ (41.65 MB, 1280x720) ImgOps

>>68672
made them spin

 â„–68682[Quote]

File: ok.mp4 📥︎ (412.9 KB, 480x270) ImgOps

investing in this thread

 â„–68706[Quote]

File: 2026-08-23 10-15-52.mp4 📥︎ (40.38 MB, 1280x720) ImgOps

bump

 â„–68719[Quote]

File: ClipboardImage.png 📥︎ (147.08 KB, 1288x713) ImgOps

har har ha har har ha har har

 â„–68727[Quote]

Gem

 â„–68736[Quote]

File: 2026-08-23 17-37-33.mp4 📥︎ (29.6 MB, 1280x720) ImgOps


 â„–68743[Quote]

if possible add some shit from FNAC

 â„–68748[Quote]

>>68743
when I am done main shit then yes.

The compilation time for this project is already unpleasant, though.

>I cannot upload a new video cause file le large

 â„–68753[Quote]

File: 2026-08-23 19-59-37.mp4 📥︎ (41.03 MB, 1280x720) ImgOps

The way I coded Phantom BB's AI makes him patrol around his 3 chosen cameras in a way that there's an order in chaos.

 â„–68754[Quote]

>>68753
There are 49 characters for now, I finished 1 already.
Assume I am gonna finish roughly 2 a day.
48 / 2 = 24 days to finish the current roster.
I need to pick up the pace.

 â„–68758[Quote]

make a game, where you have to turn the power back on

 â„–68759[Quote]

okay i can bump this

 â„–68767[Quote]

Going to pitch some character ideas
>pepe and baxter
<They sit in your office and froglaugh at you when you make a mistake, this speeds up everyone else no matter where they are for a time.
>Ancient sfm fredbear freemodel
<his badly cropped png appears in your doorway, you need to shine a flashlight on him to make him go away. He is really buggy and can prevent other characters from being seen if he is in the door, so you need to get rid of him quickly
>Matpat
<Is on a camera with a desk and a video that he is recording. You need to do a minigame to add to his script (like a music box, every minigame adds like 30 seconds or whatever its your choice), which will keep him there. If it runs out he goes to your office and starts theorizing at you. This makes enemies attack faster if they're able to kill you, so you would need to react quicker.
>"notorious fangame creator" (pedophile)
<He was ousted for being a pedocordtroon. He appears in a random camera and tries to use your internet to groom kids on his laptop, which slows down your camera system (cameras you click on that are next to the one he is on need to load for a second or two). You have to ban him by clicking on him.
>janny
<will hit you with a big ban hammer (killing you) if you have 'p in your office (the letter p but it has a cool flaming text effect o algo). The P will spawn on your desk, then you have to hide it under your desk before the janny shows up.

 â„–68775[Quote]

>>68767
jartycuck and soytan next

 â„–68776[Quote]

File: The_return_to_freddy_s_3_….webp 📥︎ (50.43 KB, 334x663) ImgOps

add lockjaw

 â„–68804[Quote]

File: 2026-08-24 12-29-21.mp4 📥︎ (46.61 MB, 1280x720) ImgOps


 â„–68805[Quote]

File: 2026-08-24 12-40-59.mp4 📥︎ (38.1 MB, 1280x720) ImgOps


 â„–68806[Quote]

File: old static giga.png 📥︎ (1.42 MB, 837x868) ImgOps

>>68776
>trtf

 â„–68807[Quote]

does anybody have a decompiled UCN files I need to rip a few aassets

 â„–68810[Quote]

File: 2026-08-24 15-33-31.mp4 📥︎ (38.15 MB, 1280x720) ImgOps

luv this thread

 â„–68811[Quote]

>>68810
the final executable file I suppose will be quite large, considered the embedded jumpscare animations, which are not even GIFs but series of PNGs, WAV sounds and all the other shit I plan to do.

 â„–68818[Quote]

File: ClipboardImage.png 📥︎ (37.44 KB, 721x801) ImgOps

this is how my fucking code looks. By the way it does string lookup at runtime, even though the amount of cameras and their ID's are known at compile time, but I am too lazy to implement it that way.

 â„–68823[Quote]

File: ClipboardImage.png 📥︎ (746.75 KB, 853x836) ImgOps

I will mark the characters which are at least partially done.

 â„–68830[Quote]

File: ClipboardImage.png 📥︎ (1.5 MB, 2250x1080) ImgOps

File: ClipboardImage.png 📥︎ (92.54 KB, 492x1021) ImgOps

be honest: can you tell that this is just two separate renders that I photoshopped together?

 â„–68835[Quote]

File: 2026-08-24 20-36-32.mp4 📥︎ (47.59 MB, 1280x720) ImgOps

>>68830
I don't think it looks bad in game.

 â„–68836[Quote]

File: 2026-08-24 20-41-48.mp4 📥︎ (46.33 MB, 1280x720) ImgOps


 â„–68845[Quote]

a

 â„–68846[Quote]

>>68845
why did you do this?

 â„–68849[Quote]

>>68846
45 is a nigger

 â„–68866[Quote]

Bump

 â„–68869[Quote]

>>68830
not really

 â„–68902[Quote]

>>68830
edit the shading on his feet to make it look better

 â„–68905[Quote]

File: 2026-08-25 12-10-16.mp4 📥︎ (42.15 MB, 1280x720) ImgOps


 â„–68909[Quote]


 â„–68923[Quote]

File: 2026-08-25 16-45-23.mp4 📥︎ (32.65 MB, 1280x720) ImgOps

saving and auto saving. Like 1488 times faster than Ultra Custom Night, btw.

 â„–68925[Quote]

nufangame award o algo

 â„–68926[Quote]

>be me
>browse the 'arty in 2026
>search for gems on the /v/ 'log
>fnaf
am i doing something wrong with my life?

 â„–68927[Quote]

>>68926
well if you want some real gaames you can just ask. Us /v/ folks can create anything.

 â„–68965[Quote]

>>68925
are you the new nametoilet

 â„–68979[Quote]

File: ClipboardImage.png 📥︎ (159.77 KB, 816x814) ImgOps

these are done.

 â„–68981[Quote]

>>68979
marge what does ballora do

 â„–68989[Quote]

>>68981
same as in original ucn

 â„–69033[Quote]

I decompiled UCN with Source Explorer, ripped some resources and posted them on The Sprites Resource, but their jannies are not accepting it. https://www.spriters-resource.com/pc_computer/ultimatecustomnight/?source=genre

 â„–69034[Quote]

>>69033
fucking media pending approval.

 â„–69036[Quote]

File: ClipboardImage.png 📥︎ (474.01 KB, 1500x2350) ImgOps

i'll just post it here. I fucking hate janitors, they have some retarded rule about impersonating other hecking creatrors, and apparently someone else was already named 2face

 â„–69063[Quote]

So apparently there was A FUCKING MEMORY LEAK in my fucking gamemaker application and I lost some of my progress because I can't even save but it's okay. Remember kids, when you create an engine, don't forget to put a fucking free() at the end of most vital operations which involve dynamic memory allocation.

 â„–69069[Quote]

File: 2026-08-26 15-33-11.mp4 📥︎ (46.9 MB, 1280x720) ImgOps

I cannot upload a video. The scare animation is broken for some reason too.

 â„–69092[Quote]

you know, I would love at least one little bump.

 â„–69106[Quote]

>>69092
here you go

 â„–69114[Quote]

>>68743
might as well give some ideas for the jaks

>Tronella: basically functions like in FNAC

>Squirreljak: certain animatronics will try to eat his nuts, if that happens he'll free feraljak
>Feraljak: works just like in FNAC
>Chud: will go into a tard rage if he sees mangle, nightmare mangle, troonella, or funtime foxy. If this happens he will spray a bunch of bullets everywhere and you need to close the door in the general direction of chud
>'plier: works just like in FNAC
>swedish imp: steals your mask like the impish devil he is unless you slam the door on him
>cobson: just like in FNAC
>Fingerboy: goes into the threads to shred up your snares, use the flashlight to make him go away

 â„–69122[Quote]

File: ClipboardImage.png 📥︎ (193.61 KB, 822x821) ImgOps

>>69114
that'll take time. But maybe I'll release a demo with the currently done characters soon, to test.

 â„–69125[Quote]

>>69122
hmm also maybe for redundancy's sake the fnaf 2 versions of the original 5 can be scrapped unless they function differently than their fnaf 1 counterpart

 â„–69206[Quote]

>>69125
I want to keep everything from original games doe

 â„–69239[Quote]

>>69122
I planned to release it today but due to unforeseen consequences I'll try to release it tomorrow.

 â„–69289[Quote]

File: 162541 - soybooru.com - br….jpg 📥︎ (177.5 KB, 1900x2500) ImgOps

>>69239
>unforseen consequences
did your pc brap or something

 â„–69291[Quote]

>>69289
Let's just say Gamemaker 8.1 brapped. I can't use it anymore, saving the project or altering it causes a memory leak to happen. So I will be switching to another engine. My own engine.

 â„–69292[Quote]

>>69291
This wouldn't have happened if gamemaker had stored all the resources in the native file system, but instead it embeds EVERYTHING in one large file

 â„–69293[Quote]

>>69292
no I will not switch to studio. I actually don't want my games to be interpreted by a scripting language at all.

 â„–69335[Quote]

i am still working

 â„–69384[Quote]

going steady now

 â„–69385[Quote]

>>68409 (OP)
Why are there 2 FNAF1 Chicas and 2 FNAF1 Freddies?

 â„–69387[Quote]

>>69385
this was long ago but basically my idea was that once you chose a character it would be shown on the left side of the screen.

 â„–69388[Quote]

Okay so my new engine is working. Now only half of the work remains before I can go back to remaking the game from scratch.

 â„–69422[Quote]

File: ClipboardImage.png 📥︎ (146.23 KB, 1919x1043) ImgOps

File: 2026-08-28 18-06-43.mp4 📥︎ (45.84 MB, 1280x720) ImgOps

testing.
What I plan to do: this "engine" will essentially be a transpiler that takes high level code on the left, translates it to the C code on the right, and then calls gcc with links it against my static library libeagl.a which handles instances and rooms and shit during runtime and then uses SDL for rendering. Right now all the instances are stored on the heap, that I will be fixing at this moments: make it so that some are allocated on the stack. Any questions?

 â„–69441[Quote]

File: 2026-08-28 19-58-06.mp4 📥︎ (23.76 MB, 1280x720) ImgOps

test, one thousand instances running at the same time. The FPS plummets for a second.

 â„–69475[Quote]

File: ClipboardImage.png 📥︎ (11 KB, 596x176) ImgOps

testing transpiler

 â„–69483[Quote]

I must carry on.

 â„–69486[Quote]

lock in o algo

 â„–69487[Quote]

>>69486
i will be finished today, and I will be able to go back to making a fnaf gaem.

 â„–69488[Quote]


 â„–69503[Quote]

File: 2026-08-29 17-14-27.mp4 📥︎ (46.41 MB, 1280x720) ImgOps

code generation could be better, considering the fact the result doesn't compile because you can't fucking do shit ever.

 â„–69504[Quote]

>>69503
it uses a simple symbol table to keep track of all the shit defined by the user then at the end it should convert data from it into a C-style array but it doesn't do that.>>69503

 â„–69505[Quote]

my lexer is nice though. I can have strings and labels as practically the same thing depending on the context.

 â„–69534[Quote]

almost there. And I didn't use AI or any help at all.

 â„–69539[Quote]

I built it all from an empty room

 â„–69587[Quote]

File: ClipboardImage.png 📥︎ (21.18 KB, 941x537) ImgOps

it works now 99% of the time but sometimes there is an error when my parser farts, dumps argv[0] into the output file (somehow???) and runs into a segmentation fault. Nevermind that, picrel translates into C code well and may run.

 â„–69588[Quote]

File: ClipboardImage.png 📥︎ (19.45 KB, 1631x515) ImgOps

example of total failure. I suspect that, since it's the alphabet, it dumped some part of .rodata into the output file. How the fuck is that even possible?

 â„–69644[Quote]

bump

 â„–69666[Quote]

bump it a little.

 â„–69667[Quote]

>>69588
>>69587
I fixed all of this by the way.

 â„–69886[Quote]

after all this time I am finally starting to work on the game again.

 â„–70182[Quote]

up

 â„–70203[Quote]

>>70182
buddy, I am still working on the engine, I rewrote it god knows how many times, and parser too.



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