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File: Hunky Kong.mp4 📥︎ (14.66 MB, 1280x720) ImgOps

 â„–63360[Quote]

Hello 'teens. I've been working on a ROMhack that's been progressing quite well, and I'd like your help. I can do every part of the modding, for me that's easy, but I am so damn bad at pixel art. I would also like gemmy suggestions and ideas for what to replace things with. For context, each sprite is limited to four colors, one of which is always black. That limits what's possible by quite a bit.
<
Here's what we have so far:
Donkey Kong is Hunky
Jumpman is Chudjak
>Doesn't even have the 'stika? Offsiter coal jannies JSID!
I tried to do Nate (I originally planned for Nate to be saving Soytan), but it wasn't possible with the limited color palette. Also not enough room for the 'stika, so I chose to just do a cross. I'm going to be posting all the sprites I've made here if any artistGODs want to improve them, especially Chudjak.
Pauline is Mymy
>automatic brimstone you 'ligger
Well do you have a better character in mind? Mymy even has a very close color palette, that makes it a lot easier for me. It also makes this a canon prequel in the MegaChud universe lore evendoe that guy has nothing to do with this project
<
I haven't decided anything else yet. Here's a full playthrough if you'd like to see everything we have to work with:
https://www.youtube.com/watch?v=G3By4OVaHIA
The most notable things are:
Thrown Barrels
Barrel Decoration (what Hunky grabs from)
Hammer
Bouncing Spring Enemy - maybe a laughing frog?
Oil Barrel
Fire Guys (Stage 1)
Fire Guys (Stage 3)
Blue Fire Guys (Stage 3)
Objects:
Purse
Umbrella
Heart
Pies
Conveyor Belts (and other platforms maybe)
<
I'm leaving music, sfx, and maybe even gameplay changes for the very end, if I choose to do those at all, as that's the most difficult and annoying thing to do. I will change the title screen to say "HUNKY KONG", but it's also a very tedious process, so I'll leave that for the end.
<
If any really talented artistGOD wants to make a parody of the NES cartridge/box/art, that would be great too.
<
Original thread on /soy/: https://soyjak.st/soy/thread/16587299.html

 â„–63361[Quote]

Replace the Fire Guys with troons

 â„–63362[Quote]

File: ClipboardImage.png 📥︎ (353.71 KB, 1280x720) ImgOps

>>63360 (OP)
This is the color palette we have to work with. You can choose any three of these colors along with black.

 â„–63364[Quote]

File: Chudjak Sprite Sheet 1.png 📥︎ (337 B, 32x32) ImgOps

>>63360 (OP)
Chudjak sheet 1. Ignore the colors, the actual palette is chosen through the code

 â„–63365[Quote]

File: Chudjak Sprite Sheet 2.png 📥︎ (750 B, 32x32) ImgOps

File: Chudjak Sprite Sheet 3.png 📥︎ (687 B, 32x32) ImgOps

Sheet 2 and 3

 â„–63368[Quote]

File: Troondonkeykong.png 📥︎ (438 B, 330x160) ImgOps

Is this good enough? I kind of eyeballed the palette. (Yes, xer mouth in the second frame will be transparent, but maybe that's ok because donkey kong's background is mostly black.)

 â„–63369[Quote]

>>63368
Use colors #30, #35 and #1C

 â„–63370[Quote]

>>63368
Looks very good

 â„–63373[Quote]

Unapproved media
>>63368
geg. Can you make a 2-frame walking animation for it? I made a placeholder one, but you can probably tell it sucks. I know there's not much room to work with, but try to make the troon tweaking a bit if you can since the animation is so fast (I might be able to change the animation speed, but it's a bit of a long shot and another thing I'll leave to see if it's feasible for the ending)



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