[ home / overboard ] [ spam ] [ soy / qa / raid / r ] [ int / pol ] [ a / an / asp / biz / mtv / r9k / tech / v / sude / x ] [ q / news / chive / rules / pass / bans / status ] [ wiki / booru / irc ]

A banner for soyjak.party

/v/ - Vidya Games

Happy 25th anniversary to Animal Crossing!
Catalog
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1777274147292n.png 📥︎ (338.23 KB, 1209x1047) ImgOps

File: 1780217932294h.GIF 📥︎ (2.62 MB, 320x180) ImgOps

 â„–61608[Quote]

Greetings, soyim. You know what? I woke up today, and said to myself "Titanfall 2 is a niggerlicious game that is a direct downgrade to its predecessor. On a scale 1 out of 10, Titanfall 1 is an 11, and anyphono who disagrees with me is a black brainlet". After you soyim wipe your clitties from the leakage, you're all free to read my autistic wall of text. I'm gonna split the thread into two separate messages, because I managed to hit the word limit geg.

1. World, story and lore.
Foremost, they majorly uglyfied the game. TF1 was dirty and gritty while TF2 is a literal candy land, just like Apex Legends. It also lacks its immersiveness that the first game had. Weapon-based playermodels were replaced with pilot classes. Embarking and termination 1st person animations got replaced with some generic 3rd person animations, so they can sell titan skins. Oh, right, they added pilot, weapon, and titan skins. I remind you, it's a full priced game. Titanfall 1 only had paid map expansions, but at least it added some content. TF2's world and character design got really simplified. Originally, titans, pilots and robots were designed using the kitbashing, which made it look realistic. TF2 they abandoned this practice and went with "whatever looks cool". TF2 got rid of many cool characters, for example Spyglass, Graves or Bish. At least they left in muh heckin' Bliskerino! Speaking of characters, it's time to talk about the game's story. Titanfall 1 has an excellent campaign integrated into it's core gamemode. Yes, I am aware it's just a mix of attrition and hardpoint capture with some cutscenes, but it's much better than what TF2 gave us. Every campaign mission starts with a pre-mission briefing cutscene, then mid gameplay there are some voice lines and some more cutscenes playing in the top left corner and even some environmental changes on the map or in the skybox. And finally, when one of the sides wins, there's a final cutscene and the escape sequence. And all of this is dependent on the team you are in, so you can experience the same mission in two different ways. It's really immersive and engaging. TF2 has cut most of it. They replaced campaign with fractions, which I have to admit, it's kind of cool, but not nearly as good as TF1 campaign. "B-b-but TF2 has le epic singleplayer mode!" Right, let me get down to both of game's lore and story. Titanfall 1 has a very grounded and believable story. Long story short, Militia saves a colony, finds a supposedly dead Ex-IMC officer MacAllan, hacks into a wrecked space ship, finds a resigned IMC aircraft pilot Barker, destroys some shit, finds more info, and then all of this hustle and preparing resulted in the battle of Demeter which was a critical fueling station for IMC forces, so without it they would be stuck on the frontier. I know it may sound dumb when I'm describing it, but trust me, the culmination of the whole campaign is so good, this whole preparation, hacking, finding people, it just all makes sense. And when Militia was ready, they just went and blew up one of the most critical places on the frontier. Seriously, go watch it on youtube, or something. After this, there's this kind of anticlimactic final mission where we find out that Graves has betrayed the IMC and joined Militia. Kind of a nothing burger. And what about Titanfall 2, what's to good about it? Well, they thought it was a good idea to throw away every piece of lore they had worked on and make a generic nothing-to-hero type of a story with a big bad "The arc" weapon, a "sentient" titan that stores all of its processing power in a small oval-shaped box, time and dimension travel and a bunch of literal who villains. Seriously, I just summarized the whole TF2 story. A rifleman who got mentored by some veteran for the whole 5 minutes get thrown into the battlefield and barely survives. Now, he has to find his way back to the Militia and fight off the big bad IMC guys! I swear, the story is so shit, they included time and dimension travel. You heard me right, two cheapest lore loopholes in the existence of storytelling in one game! How fun!

 â„–61609[Quote]

2. Gameplay.
Okay, now let's get to the gameplay. Titanfall 1 lets you customize your titan to your liking. Pick different chassis, main and tactical weapon, ordnance, two bonus perks, titan insignia and voice of the OS that tells you when someone is attacking you or when you're on low health. It was cool, it let you make your own titan and play however you want. TF2 again decided to throw away this idea to the trash and turn titans into classes. Now the only thing you can customize is your perks and of course paid cosmetics! Same goes with pilots. Oh, and remember that cool titan rodeo system in TF1? it got replaced with removable batteries, geg! What about electric smoke? That's no longer a tactical weapon, it's now a part of your core! How cool! Whatever, let's get to weapons. In TF1 they were all okay. Literal neutralplier of weapons. Everyone's running with R-101. You can occasionally see r-97 or Kraber, but that's pretty much about it. On the other hand, titan weapons are all cool and unique. Every single weapon is more or less viable and fun to use. I can't say pretty much anything about titan weapons in TF2, because they got locked with titan classes, so you can't swap them anymore. Thankfully, they went a bit crazy with pilot weapons. They have added a bunch of cool and wacky weapons like the EPG, softball or L-Star. I have to admit, pilot gameplay is a bit better in TF2 because of that. Speaking of pilot gameplay, TF2 is often praised by being a skillful movement shooter. To be fair, there's some truth in that, but I can't fully agree with them. TF2 has a lot of "click Q to go fast" abilities. Grapples, super fast stim boosts, lame slide jumping, all of that. TF1 had none of it. It only had a stim ability, that would speed you up a bit and that's it. Of course, you could maintain your speed, but it was way harder. You had to learn how to actually bunnyhop and strafe like in CS Source. The skill floor was way higher. Let me get down to maps now. Have you ever noticed, that all of the most praised TF2 maps are exact ports from TF1? Angel city? That's from TF1. War games? Again, TF1. Colony? Try to guess. You're right! It's from TF1! Titanfall 1 had such good maps, that TF2 can't even compete! Maps like Complex or Crash site are simply too small for titans. It's obvious, that they were designed for pilots in mind. Anyway, that's all that I had on my mind. Feel free to discuss with me, or call this thread snca. 'kay, bye.

 â„–61611[Quote]

>>61609
>>61608 (OP)
bro thought we was about to read allat 😂



[Return][Catalog][Go to top][Post a Reply]
Delete Post [ ]
[ home / overboard ] [ spam ] [ soy / qa / raid / r ] [ int / pol ] [ a / an / asp / biz / mtv / r9k / tech / v / sude / x ] [ q / news / chive / rules / pass / bans / status ] [ wiki / booru / irc ]