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/v/ - Vidya Games

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File: .mp4 📥︎ (6.31 MB, 1440x1080) ImgOps

File: indieprojectoalgo.jpg 📥︎ (360.66 KB, 1536x1536) ImgOps

 â„–60229[Quote]

Some mechanics for a video game I'm working on in s&box.

Please forgive the shit quality and black bars. Forcing OBS to record the Scene view doesn't exactly yield good results.

NOTE: This is a prototype; take it with a grain of salt.

 â„–60251[Quote]

>>60229 (OP)
nice.
do u think that s&box will be able to get fixxed before the community abandons it or its dnb already?

i was kinda hyped for it as somebaldy that never played gmod

 â„–60261[Quote]

File: ClipboardImage.png 📥︎ (89.93 KB, 987x640) ImgOps

>>60251

There was a stark drop-off in players in the days following release for obvious reasons, but that's normal.

The player counts have stabilized, if you will, and it gets ~1500-2000 players on any given day.

A good portion of those are assuredly developers, and I think they'll bring about some gemmy vidyas as did those on Garry's Mod. It just takes time. A lot of time.

The documentation is fucking AIDS, but royalty free publishing directly to Steam, easy multiplayer networking, and the roots in Source 2 are nothing to scoff at.

Facepunch has shown they're more than willing to improve the game and take into consideration feedback. They're pushing weekly updates; ones with actually worthwhile changes, I'd say.

I predict that in about half a decade or less, the masses will have changed their minds on this platform, and will behave as though they took it as gemmy to begin with.

 â„–60447[Quote]

this looks like 2010 era unity engine wtf geg

 â„–60465[Quote]

>>60447
Yeah, the s&box Editor is essentially Unity but blue (and with fast hotloading and built-in multiplayer o algo). Speaking as someone who's developed in both btw if that matters. Look at any YouTube tutorial for it and you'll see what I mean.



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