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File: Paratopic-Credit-Arbitrary….jpg πŸ“₯︎ (467.89 KB, 2000x1270) ImgOps

 β„–58324[Quote]

I fucking hate the PS1 graphics trend. PS1 is not low poly pixel 3D graphics, they tried to make their games look as good as possible with what they had back then. PS1 graphics is just an excuse for troon devs to make low quality games

 β„–58325[Quote]

What an original take!

 β„–58327[Quote]

>What an original take!
fuck you ironic nigger

 β„–58328[Quote]

File: niggerfury.png πŸ“₯︎ (80.27 KB, 452x363) ImgOps

>>58327
>>What an original take!
>fuck you ironic nigger

 β„–58343[Quote]

they all try so hard to recreate the atmosphere of silent hill 1

 β„–58345[Quote]

Did Paratopic start the trend or was it Dusk or something?

 β„–58346[Quote]

>>58343
Except for Garn47 that ones good

 β„–58347[Quote]

>>58346
That’s Vinesauce troonslop, doe

 β„–58350[Quote]

>>58347
One man's troonslop is another man's treasure

 β„–58361[Quote]

>>58324 (OP)
I'd take you seriously, but faggots like you say this and then immediately start glazing shit like ultratroon, cruelty squad, hrot or whatever internet-persona approved game

 β„–58364[Quote]

>>58361
Swinging at ghosts award.

 β„–58369[Quote]

>>58324 (OP)
devil spire falls is a goated game

 β„–58377[Quote]

>>58345
what about puppet combo games?

 β„–58462[Quote]

>>>58324 (You) (OP)
>I'd take you seriously, but faggots like you say this and then immediately start glazing shit like ultratroon, cruelty squad, hrot or whatever internet-persona approved game
"Faggots like you" I don't like any of these games, so why you're so angry towards me, nigger ?

 β„–58469[Quote]

>>58343
The ironic thing is that Silent Hill was a graphical touchstone when it came out. I wouldn't be surprised if graphicfag normies preferred over Resident Evil's pixelated pre-rendered backgrounds just from that alone. Some of the environments legimatelly looked like from the early PS2 era. Of course these troons miss the point and give all the credit to the limited low poly count. No nigger, it was the sublime art and sound direction.

 β„–58478[Quote]

>>>58343
>The ironic thing is that Silent Hill was a graphical touchstone when it came out. I wouldn't be surprised if graphicfag normies preferred over Resident Evil's pixelated pre-rendered backgrounds just from that alone. Some of the environments legimatelly looked like from the early PS2 era. Of course these troons miss the point and give all the credit to the limited low poly count. No nigger, it was the sublime art and sound direction.
That's what Im saying

 β„–58479[Quote]

If your 3D graphics are worse than OoT3D in 2026, you genuinely need to rethink your entire life because you're not growing up.

 β„–58481[Quote]

>>58377
I thought they came afterward

 β„–58484[Quote]

>>58361
who's "you" nigger this is not pyrocynicals goon server

 β„–58502[Quote]

>>58324 (OP)
Now that i think i wonder why no one from indie thought of replicating Gamecube/ps2 graphics

 β„–58510[Quote]

>>>58324 (You) (OP)
>Now that i think i wonder why no one from indie thought of replicating Gamecube/ps2 graphics
Too much work and effort, imagine them making games look like God of War or Metal Gear Solid. This would require facial animations and good voice acting instead of speech bobbles or sans undertale-styled character voice

 β„–58518[Quote]

>>58502
That would require the kind of effort and inspiration that doesn't exists in them.
Notice how this game has a more tangible and immersive atmosphere, even though it hasn't been graphically impressive for over 20 years? There is a bare minimum level of graphics needed to draw a player in. The imagination does start working on its own theories, but you need a better baseline for the imagination to really kick in. It's funny, because game upscaling AI kind of does the same thing. When you use it to upscale from super low resolutions and framerates, it looks awful because there isn't enough information for it to work with. But if you boost the native resolution and framerates to 4k 160fps and then use upscaling, suddenly the AI can make clear sense of the image. Our imagination needs more input data than the image in the OP displays. The N64 and PS1 simply weren't capable of that unless you used extremely cartoony artstyles, and even then, the Gamecube/PS2 could do a much better job.

 β„–58521[Quote]

>>58502
>>58484
hit too close to home?

 β„–58526[Quote]

I for one welcome small game sizes. Games with gigantic textures taking up triple digit gigabytes because of that are just stupid.

 β„–58531[Quote]

>>58526
The saddest thing is that textures don't even need to take up as much space as they do. Optimization is just ignored so the product can ship a month sooner.

 β„–58667[Quote]

>>58324 (OP)
The only thing I dislike about "PS1" style graphics is none of these niggas know how to do PS1 style graphics and it always ends up looking like a Nintendo DS game.

 β„–58669[Quote]

>>58667
why the fuck would you want accurate PS1 graphics in this day and age??? wobbly polygons and shifting textures of PS1 are objectively shit
and why do you niggers always assume it's le "PS1" graphics? more often than not it's a stylistic choice, not an attempt to emulate specific older hardware

 β„–58689[Quote]

i would kill for ps2-styled indie game with cartoony characters in realistic spaces.

 β„–58705[Quote]

>>58669
>and why do you niggers always assume it's le "PS1" graphics? more often than not it's a stylistic choice, not an attempt to emulate specific older hardware
Because the itchio niggers who make those games say they’re heckin retro and PS1 inspired

 β„–58706[Quote]

File: 1775973245951f.gif πŸ“₯︎ (544.07 KB, 600x600) ImgOps

>>58705
can you please show me where it says that?
https://arbitrarymetric.itch.io/paratopic

 β„–58789[Quote]

>>58531
>>58526
Another thing is wav audio files. Yes games still ship uncompressed audio. What could take 1mb now takes 50mb

 β„–58793[Quote]

>>58789
That's actually le good though, it's basically a free soundtrack, I wish more games did that
and 50mb is nothing

 β„–58801[Quote]

>>58789
Audio is a miniscule portion of the memory in games, I'd rather its high quality. Textures and 3D models take up a lot more place, and are really inefficient. A lot of 3D models in modern games are unnecessarily comples

 β„–58810[Quote]

>>58361
>hrot
But muh slavshit kino

 β„–58811[Quote]

File: 07085283422416904.jpg πŸ“₯︎ (728.33 KB, 1728x2304) ImgOps

>I fucking hate the PS1 graphics trend. PS1 is not low poly pixel 3D graphics, they tried to make their games look as good as possible with what they had back then. PS1 graphics is just an excuse for troon devs to make low quality games

 β„–58832[Quote]

>>58801
Yeah, but uncompressed audio for consumers is Pajeet tier mental retardation when .flac exists. A lot of games could shave off one or two GB off the filesize just by taking a few hours to convert the files. That's how little they care about optimization. And if you're an indie game and you really want to slim the filesize down and be 99% as good, 320kbps .m4a exists.

 β„–58837[Quote]

>>58832
Yeah that does make sense, most people won't even notice if its a 320kbps mp3 since they're hearing it through a headset they bought at a petrol station. For indie games where they want to really cut down the file size it makes sense. I don't think game companies even try to optimise files at all, they just assume that everyone has a gorillion gigabytes of storage available

 β„–58839[Quote]

>>58837
>>58832
zero game dev experience award

 β„–58841[Quote]

>>58839
OK. Now go back to 4chan.

 β„–58842[Quote]

>>58837
the game engine needs to be made to accept those file formats

 β„–58844[Quote]

File: 1764087373679t.gif πŸ“₯︎ (166.95 KB, 425x425) ImgOps

>>>58839
>OK. Now go back to 4chan.

 β„–58845[Quote]

File: 1750108011144d.gif πŸ“₯︎ (5.32 MB, 600x338) ImgOps

>>>58839 (You)
>OK. Now go back to 4chan.



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