№57561[Quote]
itt we share whatever shit games we are working on, like anything
>marge why not /tech/dead nigger adult
<I made a simple tech demo where you fire bullets and they fly akin to trajectory of whatever mathematical function you input, like this game called graphwar
https://store.steampowered.com/app/1899700/Graphwar/, except that I am too retarded to write a good parser so there is no brackets and statements are divided by commas
№57706[Quote]
gem
№57725[Quote]
>>57705it works even better now
these two GML files are handling the pseudo 3d render in the step and the draw event btw
№57726[Quote]
>>57725Did (You) program this?
№57730[Quote]
I'm working on a game but I'd feel guilty posting it now since it's an unfinished mess and I've been procrastinating
№57732[Quote]
>>57729Did you have any significant mathematics background beforehand? What got (You) into programming?
№57733[Quote]
>>57732>What got (You) into programming?interest
>Did you have any significant mathematics background beforehand?basic trigonometry knowledge like sine and cosine will suffice for a dungeon crawler like this. It works so that every time player presses a button the object updates the dx and dy variables with values sign(cos(direction)) * 16 and sign(sin(direction)) * 16 retrospectively so that we can get the "tile" that the player is facing and then we just check the surrounding collisions with the wall objects by certain offsets so we can draw an appropriate picture
№57764[Quote]
i wanna make a shooter game that has randomly generated buildings to fight in (houses too) because i hate it when a game is great but you're only restricted to a couple of premade levels
the gameplay would be similar to maximum action, you'd have the action movie dive, dual wielding etc
i don't know why no one made a game similar to that yet, closest thing is shadows of doubt but that's not a shooter
№57769[Quote]
I've been experimenting in Unity engine with implementing a destruction system (similar to Battlefield or Red Faction, just far less "sophisticated" because I'm an amateur who kinda just sucks)
I haven't been able to really work on it recently, I've been so swamped with work and I just haven't had the motivation. Also my laptop is fucking garbage, I'll have to wait till I get home to my real PC to get back on it.
After I fine-tune the destruction I hope to make a shooter with the destruction as a core mechanic, something like Half Life or Quake (not exactly most "original" but I don't give a shit). I'll have to learn Blender for all the modelling which is a whole other ball game (and I always sucked at art). Music shouldn't be awful, I know guitar and it can't be that difficult to just get some drum backing in some music software.
I can't really get a video now, maybe later I could show something (if the thread still exists)
№57771[Quote]
>>57725I can't lie this is prolly the coolest thing here, 3D engines are super fuckin interesting to me, mechanically speaking it's just amazing how we can "trick" a 2D panel to simulate and display a whole 3D environment
№57773[Quote]
>>57764>i don't know why no one made a game similar to that yetThere have been procedurally made shooters (Due Process and Six Days in Fallujah are some examples), but I think the main barrier to seeing more examples is because since the beginning of FPS games as a genre (think DOOM and Wolf3D) the whole loop was designed around memorizing the levels to know where all the secrets are.
№57778[Quote]
>>57771this isn't a 3D engine per say, it's a raycaster
№57779[Quote]
I would post my game here but rule 13 sadly. I'm making an FPS. made the whole framework myself, It's a suprisingly fun engine to work with for the kind of platform it is.
№57780[Quote]
>>57779I meant the rule right under 13 btw, I'm not a caca jannies don't ban me
№57781[Quote]
>>57780>>57779notice how rules 13 and 14 are contradictory kek
№57782[Quote]
>>57779would a video game really violate the rules for gore like that? Unless it really was that graphic.
№57783[Quote]
>>57782no it's not that. I meant the 'blox
№57784[Quote]
I've made several video games, but they're all unintentional troonslop. Even a game that was meant to be a parody of indieslop ended up becoming an indieslop itself GEEEEG.
<preddit space
Has anyone else experienced this? Does anyone knows how to fix it?
№57797[Quote]
>>57784Something I'm scared of happening if I ever become an indie game dev.
№57802[Quote]
>>57797>>57784study the craft of writing.
№58843[Quote]
>>58840maybe you need a friend
№58859[Quote]
>>57860I have an idea on what game you can develop. Ever played neighbours from hell? Make similar one but with Chud and tranny. If you bully troon enough xe acks xerself.
№58860[Quote]
>>58840tsmt, but for me it's a specific program that ive wanted to create for about two years already. its not even that complicated, but as soon as i open vs i just want to make a clanker add features instead of coding them myself
№58870[Quote]
>>58843how would that help? my former friends just kept distracting me from developing because they just wanted to play vidya with me