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/v/ - Vidya Games

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File: bandicam 2026-04-19 17-33-….mp4 📥︎ (1.96 MB, 1920x1080) ImgOps

 57561[Quote]

itt we share whatever shit games we are working on, like anything
>marge why not /tech/
dead nigger adult
<
I made a simple tech demo where you fire bullets and they fly akin to trajectory of whatever mathematical function you input, like this game called graphwar https://store.steampowered.com/app/1899700/Graphwar/, except that I am too retarded to write a good parser so there is no brackets and statements are divided by commas

 57705[Quote]

File: bandicam 2026-04-20 19-19-….mp4 📥︎ (1.82 MB, 1920x1080) ImgOps

I am interested in what you /v/fags have to offer. Are you just niggers who create nothing and consume enerything?
<
I made a pseudo 3d rendering maze in gamemaker because I was bored.

 57706[Quote]

gem

 57713[Quote]

File: 1773280508000b.mp4 📥︎ (508.32 KB, 180x180) ImgOps

>creating nothing and consume everything?

 57725[Quote]

File: ClipboardImage.png 📥︎ (44.82 KB, 1080x367) ImgOps

File: ClipboardImage.png 📥︎ (70.21 KB, 923x862) ImgOps

File: bandicam 2026-04-20 22-31-….mp4 📥︎ (2.36 MB, 1920x1080) ImgOps

>>57705
it works even better now
these two GML files are handling the pseudo 3d render in the step and the draw event btw

 57726[Quote]

>>57725
Did (You) program this?

 57729[Quote]

>>57726
of course

 57730[Quote]

I'm working on a game but I'd feel guilty posting it now since it's an unfinished mess and I've been procrastinating

 57732[Quote]

>>57729
Did you have any significant mathematics background beforehand? What got (You) into programming?

 57733[Quote]

>>57732
>What got (You) into programming?
interest
>Did you have any significant mathematics background beforehand?
basic trigonometry knowledge like sine and cosine will suffice for a dungeon crawler like this. It works so that every time player presses a button the object updates the dx and dy variables with values sign(cos(direction)) * 16 and sign(sin(direction)) * 16 retrospectively so that we can get the "tile" that the player is facing and then we just check the surrounding collisions with the wall objects by certain offsets so we can draw an appropriate picture

 57736[Quote]

File: bandicam 2026-04-21 01-05-….mp4 📥︎ (2.19 MB, 1920x1080) ImgOps

should I make it an actual rpg dungeon crawler
because if yes I'll make it crappy on purpose

 57749[Quote]

File: ClipboardImage.png 📥︎ (840.7 KB, 1921x1108) ImgOps

i extended the godot 3d demo a while ago to rape my gpu and discover how many entities i could render on screen at once. it is still an order of magnitude or two from where i would like it to be. i know there are demos out there with many more on screen at once, but those all lack full interactivity because they are rendered in batches or whatever. i think i have about hit the limit for fully intractable entities at 3-4000. although there are probably a lot of tricks that i am not even aware of that could pump those numbers up. it adds mobs in a queue, adds pooling for groups, recycles them when they despawn, caches all the animations, pauses work while off-screen, and probably more but i haven't looked at it in a while. certified SNCA

 57764[Quote]

i wanna make a shooter game that has randomly generated buildings to fight in (houses too) because i hate it when a game is great but you're only restricted to a couple of premade levels
the gameplay would be similar to maximum action, you'd have the action movie dive, dual wielding etc
i don't know why no one made a game similar to that yet, closest thing is shadows of doubt but that's not a shooter

 57769[Quote]

I've been experimenting in Unity engine with implementing a destruction system (similar to Battlefield or Red Faction, just far less "sophisticated" because I'm an amateur who kinda just sucks)

I haven't been able to really work on it recently, I've been so swamped with work and I just haven't had the motivation. Also my laptop is fucking garbage, I'll have to wait till I get home to my real PC to get back on it.

After I fine-tune the destruction I hope to make a shooter with the destruction as a core mechanic, something like Half Life or Quake (not exactly most "original" but I don't give a shit). I'll have to learn Blender for all the modelling which is a whole other ball game (and I always sucked at art). Music shouldn't be awful, I know guitar and it can't be that difficult to just get some drum backing in some music software.

I can't really get a video now, maybe later I could show something (if the thread still exists)

 57771[Quote]

>>57725
I can't lie this is prolly the coolest thing here, 3D engines are super fuckin interesting to me, mechanically speaking it's just amazing how we can "trick" a 2D panel to simulate and display a whole 3D environment

 57773[Quote]

>>57764
>i don't know why no one made a game similar to that yet

There have been procedurally made shooters (Due Process and Six Days in Fallujah are some examples), but I think the main barrier to seeing more examples is because since the beginning of FPS games as a genre (think DOOM and Wolf3D) the whole loop was designed around memorizing the levels to know where all the secrets are.

 57777[Quote]

File: bandicam 2026-04-21 18-52-….mp4 📥︎ (2.79 MB, 1920x1080) ImgOps

>>57771
thanks buddy

 57778[Quote]

>>57771
this isn't a 3D engine per say, it's a raycaster

 57779[Quote]

I would post my game here but rule 13 sadly. I'm making an FPS. made the whole framework myself, It's a suprisingly fun engine to work with for the kind of platform it is.

 57780[Quote]

>>57779
I meant the rule right under 13 btw, I'm not a caca jannies don't ban me

 57781[Quote]

>>57780
>>57779
notice how rules 13 and 14 are contradictory kek

 57782[Quote]

>>57779
would a video game really violate the rules for gore like that? Unless it really was that graphic.

 57783[Quote]

>>57782
no it's not that. I meant the 'blox

 57784[Quote]

I've made several video games, but they're all unintentional troonslop. Even a game that was meant to be a parody of indieslop ended up becoming an indieslop itself GEEEEG.
<preddit space
Has anyone else experienced this? Does anyone knows how to fix it?

 57797[Quote]

>>57784
Something I'm scared of happening if I ever become an indie game dev.

 57802[Quote]

>>57797
>>57784
study the craft of writing.

 57860[Quote]

File: bandicam 2026-04-22 22-38-….mp4 📥︎ (3.72 MB, 1920x1080) ImgOps

now THIS is what real raycasting looks like
all thanks to one simple script

 58840[Quote]

File: 1775093826185z.gif 📥︎ (2.07 MB, 512x496) ImgOps

How does one finish a project? I, for the love god, can't finish a single game, no matter how hard I try. I get halfway towards a playable game but every time I suddenly start being lazy or I lose the vision of the game and don't know how to continue. Am I just retarded and predetermined to be unable of creating anything?

 58843[Quote]

>>58840
maybe you need a friend

 58859[Quote]

>>57860
I have an idea on what game you can develop. Ever played neighbours from hell? Make similar one but with Chud and tranny. If you bully troon enough xe acks xerself.

 58860[Quote]

>>58840
tsmt, but for me it's a specific program that ive wanted to create for about two years already. its not even that complicated, but as soon as i open vs i just want to make a clanker add features instead of coding them myself

 58870[Quote]

>>58843
how would that help? my former friends just kept distracting me from developing because they just wanted to play vidya with me



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