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File: unity-logo-494294768.png 📥︎ (92.24 KB, 1246x1280) ImgOps

 â„–33488[Quote]

why the fuck do you have to make a account to use unity
all i want to do is make a baldi mod for god shake

 â„–33495[Quote]

yeah it sucks. unreal does that shit too.
I believe there was a way to bypass unity hub with some command line arguments but they removed it since 2020 or somethingg

 â„–33507[Quote]

>>33495
fuck this shit im going with godot
>i know trannies took over but at least you dont need to make an account to use it

 â„–33520[Quote]

make your own engine, FAGGOT

 â„–33545[Quote]

>>33520
soypoopa who has never programmed in his life award. Show us your vulkan implementation nusoi

 â„–33651[Quote]

use Godot dump ass

 â„–33655[Quote]

godot is vonned for 90% of usecaces

 â„–33656[Quote]

>>33520
no one doing that shit, be honest

 â„–33659[Quote]

>>33655
seri question, what's the 10%

 â„–33706[Quote]

>>33488 (OP)
jewnity is glowware
godot is better but also obnoxious tbh
just use LÖVE2D

 â„–33716[Quote]

>>33488 (OP)
i've been using godot for a while i just wanted to make a bladi mod so i had use unity

 â„–33717[Quote]

>>33656
id do that if i had time or was getting paid for it

 â„–33718[Quote]

i have played around with godot and its pretty good (unless you're trying to make the next goyslop open world nigger garbage)

 â„–33734[Quote]

>>33718
add child node
→ meshinstance3d
→ mesh: empty
→ spheremesh
→ mesh: spheremesh
→ material: empty
→ standardmaterial3d
→ material: standardmaterial3d
→ albedo
→ color: nigger

just to make a nigger ball, all while dodging an infinite amount of expandable SNCA menus. and it doesnt even collide with anything, its just a ghost. why are game engines like this?

 â„–33752[Quote]

I used troondot for a few years and while not objectively bad the hrt can be smelled if you try to make anything other than a troonershooter. What's the point of using a game engine if I have to rebuild parts of it because of how dogshit the built-in tools are? I can't chunk tile maps at a stable frame rate without multithreading.
>>33520
>Making a game engine for baldi basics but with soyjaks

 â„–33754[Quote]

>>33734
you have to set it's collision mask and layer

 â„–33841[Quote]

>>33488 (OP)
use the quake engine FAGGOT!



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