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File: 2026-10-20 12-24-45.mp4 📥︎ (28.88 MB, 1280x720) ImgOps

 â„–4237959[Quote]

I just had a genius idea.

 â„–4237967[Quote]

I always come back. With snca dev posts.

 â„–4237973[Quote]

>>4237959 (OP)
not even nophono cared fan

 â„–4237986[Quote]

this will give me closure at last.

 â„–4238002[Quote]

Now, the all I have to do is figure out how to extrude surfaces along z axis. Perhaps I shall use a side view like Hammer editor.

 â„–4238004[Quote]

i dont get it

 â„–4238021[Quote]

>>4238004
A simple vertex editor. Suppose the game engine you use is retarded so it creates "tearing" in 3D rendered spaces under obscure camera angles. That doesn't look good and also, a lot of objects rendered separately will and do create a strain on performance. The solution to this, is that we have to render the whole map as one primitive, and place real invisible 2d walls along it so the player don't clip.

 â„–4238038[Quote]

>>4238021
The problem with this being, of course, serialization. I don't have much of an idea to save this data in a file so that it can be read next.

 â„–4238067[Quote]

bump

 â„–4238075[Quote]

>>4238021
are you making a game? about what

 â„–4238077[Quote]

yikes

 â„–4238099[Quote]

>>4238077
not yet. This is just a tool to make a game. I made many tools already and all of them SUCKED.This one won't, however.



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