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File: ClipboardImage.png 📥︎ (309.77 KB, 1920x1080) ImgOps

 â„–4205047[Quote]


a /pol/ poll
what is better, Unity, Godot, Unreal, other engines or no engine at all? Discuss.

 â„–4205051[Quote]

I heard Unreal 6 is gonna ditch code blocks for an embedded scripting language called Verse.
Torque 3D looks interesting too.

 â„–4205061[Quote]

Unity horrors

 â„–4205065[Quote]

every engine that uses an established language already has a plus. It's automatically more documentation.

 â„–4205072[Quote]

I actually tried Defold

 â„–4205075[Quote]

I would also include well known shit like source but ironically, it's not open source. It's base is in the SDK which you can only use to create a Valve game mod, which I did, too.

 â„–4205079[Quote]

I have Godot

 â„–4205080[Quote]

>>4205051
nvm torque is abandonware

 â„–4205091[Quote]

>>4205080
I originally I noticed because I thought "hey this one has a cool UI" but then I realized that in new versions they too switched to this faggy dark theme UI like everybody else does
I fucking hate dark theme, I code in ALL WHITE.

 â„–4205168[Quote]

>>4205047 (OP)
I manifest games through my mind projection psychically building them

 â„–4205173[Quote]

>>4205168
just use claude bro

 â„–4205180[Quote]

>>4205173
Boooriiing

 â„–4205791[Quote]

>>4205047 (OP)
I use Jave

 â„–4205795[Quote]

Roblox because its giving me more money than average wagecuck job



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