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File: 2026-10-13 12-14-28.mp4 📥︎ (34.13 MB, 1280x720) ImgOps

 â„–4195902[Quote]

my editor

 â„–4195906[Quote]

is retarded

 â„–4195908[Quote]


 â„–4195911[Quote]

You can't actually click objects in 3D space, you can only click their projections.

 â„–4195922[Quote]

quiet russian pig

 â„–4195931[Quote]


 â„–4195961[Quote]

could be better

 â„–4195967[Quote]

>>4195902 (OP)
Snca, also i support TRD

 â„–4196008[Quote]

What you trying to make a doom level

 â„–4196010[Quote]

Actually that looks like CAD software I don't think that's Doom

 â„–4196080[Quote]

File: ClipboardImage.png 📥︎ (41.82 KB, 1567x708) ImgOps

>>4196010
it's my own crappy level editor which I am making in gamemaker, yep

 â„–4196100[Quote]

File: SNCA SONG.mp4 📥︎ (3.73 MB, 1280x720) ImgOps

>my editor

 â„–4196110[Quote]


 â„–4196251[Quote]

File: 2026-10-13 12-55-44.mp4 📥︎ (38.03 MB, 1280x720) ImgOps

Actually I made it a bit better.

 â„–4196284[Quote]

That's looking a lot smoother now. Handling the mouse picking with projection matrices in GM can be a real headache, but it seems like you've got the snapping and selection logic working pretty well in that clip. What are you planning to use it for once it's actually finished?

 â„–4196517[Quote]

>>4196284
For making FNAF maps.



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