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File: 2026-10-01 13-09-30.mp4 📥︎ (27.11 MB, 1280x720) ImgOps

 â„–4128816[Quote]

My 3D rotation algorithm exhibits strange behaviors.

 â„–4128825[Quote]

it should, by all means, rotate in along xy plane. Perhaps I perform multiplication by matrix on the wrong coordinates, and I should do it before conversion?

 â„–4128827[Quote]

>>4128825
nah that'd be stupid

 â„–4128841[Quote]

POLITIKAL

 â„–4128856[Quote]

please consider replying to my threads

 â„–4128861[Quote]

File: 2026-10-01 13-20-57.mp4 📥︎ (8.67 MB, 1280x720) ImgOps

that's some really trippy stuff man

 â„–4128867[Quote]

File: marge.mp4 📥︎ (12.59 MB, 746x480) ImgOps

Mine's even worse.

 â„–4128878[Quote]

I think I understood the source of the problem
>>4128867
I suppose you built it from scratch using a graphics library, which is admirable compared to me where I used a 2D engine for making simple little games, which albeit has functions for drawing vertices.

 â„–4128881[Quote]

>>4128878
so you shouldn't give up bud, that's what I am sayin

 â„–4128887[Quote]

>>4128878
no, this was made with gamemaker studio 2, the polygons are made by distorting 2D sprites

 â„–4128895[Quote]

>>4128887
Also, this is kind of old. Since I have an actual job now, I don't have a lot of time to work on it any more.

 â„–4128909[Quote]

>>4128887
>>4128895
cool. Personally I never liked studio 2 so I've been just using legacy gamemaker 8. Also I think some time ago I've been trying to the same shit in SDL 3 in C but it didn't go far, so my most impressive stuff done in SDL 3 was a cellular automata and a simple "engine" which I abandoned.

 â„–4128915[Quote]

>>4128909
had to google half the words you said because I'm a normgroid retard, but sounds really cool.

 â„–4128923[Quote]

File: 2026-10-01 13-40-23.mp4 📥︎ (44.24 MB, 1280x720) ImgOps

>>4128915
that cellular automata was really simple tho, I think I didn't even make a second map for it so it had a position bias in simulation (like minecraft redstone on java I think), and the engine was just cleverly allocating memory and calling SDL for rendering.

Also I think I almost nailed the rotation.

 â„–4128962[Quote]

File: HOONGAH BOONGAH.gif 📥︎ (446.15 KB, 1920x1080) ImgOps

>>4128923
OOGA BOOGA BOOGA
KOZUNGA NO KNOW WHAT MANY FACE MAN SAY
KOZUNGA NO GOOD PROGRAMMER
NO USE 2FACE TRY EXPLAIN
KOZUNGA BIG DUMB
ME LIKE WATCH VIRTUAL BOXES GO SPINNY SPIN
KOZUNGA WANT NOMNOM CUBIC PREY
OOGA BOOGA CHUNGA
no arrow for obvious reasons



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