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File: pepe_asset.png 📥︎ (124.15 KB, 1393x1904) ImgOps

 â„–4125416[Quote]

I am puzzled on how to mathematically represent a camera rotating in 3D space. So when object is rotating, we just multiply it's coordinates by a rotation matrix (x' = x * cos a - y * sin a, y' = x * sin a + y * cos a, that a rotation along x and y), however programming non-stationary moving camera in 3D space is hard.

 â„–4125459[Quote]

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 â„–4125467[Quote]

the jews made me bad at math cuz im half MEXICAN!!!

 â„–4125481[Quote]

>>4125459
a camera moving along x and y is easy, just add camera's x to y to object's projected coordinates. Perhaps a similar principle can be applied to a camera rotating and moving along z axis.

 â„–4125491[Quote]

File: 1789592948132i.jpg 📥︎ (60.88 KB, 736x736) ImgOps

thank god i dont need to learn linear algebra in medicine (i hope)



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