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File: enemy1.jpg 📥︎ (67.27 KB, 915x1080) ImgOps

 â„–4080916[Quote]

Okay, so for example, in my source engine mod, I want to create a window which shows you all the spawnable props and shit. So should I implement is a HUD element or a full panel?

 â„–4080922[Quote]

Garry Newman over here

 â„–4080928[Quote]

>>4080922
Creating and editing a Panel is easier. However it persists since the game is started, so you can call it via console commands in main menu, and I don't want to have that.

 â„–4080930[Quote]

Standard chat window is implemented as HUD element.

 â„–4080946[Quote]

bump important

 â„–4080957[Quote]

Just do it as hud a panel is unnecessary



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