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File: ClipboardImage.png 📥︎ (174.93 KB, 796x892) ImgOps

 â„–4065172[Quote]

3D graphics are confusing.

 â„–4065182[Quote]

my google searches:
How WinAPI renders graphics context
What is GDI
How graphic libraries work
How do I talk to the GPU
What is MESA
OpenGL Specifications

 â„–4065201[Quote]

we need non-proprietary graphics cards
That will work like shit but will be hecking free and open source
just like linux

 â„–4065205[Quote]

Really funky that is, hardware vendors implement OpenGL API which then needs to be directly referred to y a graphics library.

 â„–4065215[Quote]

this is all really, really interesting

 â„–4065233[Quote]

So on windows OpenGL function symbols are actually function pointers. That need to be loaded with the correct at runtime, for some reason, nice, really nice.

 â„–4065239[Quote]

I bet this is just some retarded legacy solution that got carried over and over again

 â„–4065252[Quote]

I have a dream.

 â„–4065282[Quote]

So how exactly would a machine with 2 GPUs work?

 â„–4065375[Quote]

It's too shitleristic

 â„–4065387[Quote]

>>4065375
penisoldier what are you coding at the moment

 â„–4065399[Quote]

They're not that confusing. It's just basically maths and some objects for organising them.

 â„–4065406[Quote]

>>4065399
I know about how 3d graphics translate to 2d screen using projections and rasterization, however the way it's all set up with proprietary implementations and shit is unintuitive.

 â„–4065413[Quote]

File: ClipboardImage.png 📥︎ (19.09 KB, 800x231) ImgOps

so for example we all knew this vector rotation formula since 9th or 10th grade, right? There is nothing that hard about the math, how 3d objects rotate in an abstract 3d space and shit, however the tech stuff is unintuitive.

 â„–4065507[Quote]

File: 1785197828049o.png 📥︎ (513.8 KB, 886x1080) ImgOps

>How do I talk to the GPU



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