â„–4065182[Quote]
my google searches:
How WinAPI renders graphics context
What is GDI
How graphic libraries work
How do I talk to the GPU
What is MESA
OpenGL Specifications
â„–4065201[Quote]
we need non-proprietary graphics cards
That will work like shit but will be hecking free and open source
just like linux
â„–4065205[Quote]
Really funky that is, hardware vendors implement OpenGL API which then needs to be directly referred to y a graphics library.
â„–4065215[Quote]
this is all really, really interesting
â„–4065233[Quote]
So on windows OpenGL function symbols are actually function pointers. That need to be loaded with the correct at runtime, for some reason, nice, really nice.
â„–4065239[Quote]
I bet this is just some retarded legacy solution that got carried over and over again
â„–4065252[Quote]
I have a dream.
â„–4065282[Quote]
So how exactly would a machine with 2 GPUs work?
â„–4065375[Quote]
It's too shitleristic
â„–4065387[Quote]
>>4065375penisoldier what are you coding at the moment
â„–4065399[Quote]
They're not that confusing. It's just basically maths and some objects for organising them.
â„–4065406[Quote]
>>4065399I know about how 3d graphics translate to 2d screen using projections and rasterization, however the way it's all set up with proprietary implementations and shit is unintuitive.