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File: enemy1.jpg 📥︎ (67.27 KB, 915x1080) ImgOps

 â„–4023758[Quote]

I am at a crossroads and I am tired. I am genuinely don't know what to do. Should I continue writing my engine which uses SDL for rendering, rewrite my engine from scratch with custom UI library built on top of OpenGL and also make a proper interpreter / compiler for it or should I just make my FNAF fangame first and do everything above later?

 â„–4023763[Quote]

bump this is important matters to me

 â„–4023765[Quote]

attentionwhore elsewhere

 â„–4023767[Quote]

>>4023765
No I am confused on what to do

 â„–4023770[Quote]

The latter.

 â„–4023775[Quote]

>>4023770
if I make a fnaf fangame now in 3rd party engine than I will have no motivation to make my own engine.
That's the irony part

 â„–4023789[Quote]

>>4023775
perhaps I don't actually need it. perhaps I've been torturing myself, perfecting the memory management and parsing text algorithms for the past 2 weeks for no reason other than my own pride?

 â„–4023795[Quote]

>>4023775
Making the game would be more enjoyable than the engine itself.

 â„–4023813[Quote]

>>4023795
you're right. I think I went on a tangent for nothing. But I'll keep my work and utilize it later.

 â„–4023924[Quote]

File: 6c17ec418ae6172bfef6ec4d8….webp 📥︎ (4.47 KB, 213x250) ImgOps

>attentionwhore elsewhere

 â„–4023927[Quote]

>>4023758 (OP)
What are the benefits of the engine if you finish it , and are you going to use for something ?



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