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File: pepe_chili.png 📥︎ (44.43 KB, 1134x1556) ImgOps

 â„–4015208[Quote]

I did some major overhauls and now my "engine" can handle 90000 instances running at the same time every frame 60 frames per second.

 â„–4015216[Quote]

no segmentation faults. No memory leaks.

 â„–4015225[Quote]

>>4015208 (OP)
SNCA nigger

 â„–4015235[Quote]

>>4015225
Now no need for two separate arrays of pointers. The instances data is stored on one continuous array, I perform as little allocations as possible.

 â„–4015239[Quote]

blud thinks hes terry davis geeeeg

 â„–4015240[Quote]

File: SNCA_SONG.mp4 📥︎ (3.73 MB, 1280x720) ImgOps

>>>4015225 (You)
>Now no need for two separate arrays of pointers. The instances data is stored on one continuous array, I perform as little allocations as possible.

 â„–4015247[Quote]

>>4015239
well terrence davis figured how to store 3d objects in a text file. I didn't do that. I just finally got the pointer arithmetic right.



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