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File: ClipboardImage.png 📥︎ (151.33 KB, 480x418) ImgOps

 â„–3950619[Quote]

my SDL application runs at 51 frames per second, even though I made it 60. Curious.

 â„–3950629[Quote]

is this a common concern

 â„–3950632[Quote]

politikal

 â„–3950634[Quote]

File: shit nokkk kares about.gif 📥︎ (378.71 KB, 535x286) ImgOps

File: shit noseed feeds about.gif 📥︎ (378.57 KB, 535x286) ImgOps

File: shit nostalin stalls about.gif 📥︎ (378.92 KB, 535x250) ImgOps

File: shit notokbaldi cares abou….gif 📥︎ (283.73 KB, 535x286) ImgOps

shit nopplication cares about

 â„–3950678[Quote]

File: ClipboardImage.png 📥︎ (49.69 KB, 1309x756) ImgOps

interesting

 â„–3950766[Quote]

>SDL application
Why would you want to join the Saltist Defence League?

 â„–3950770[Quote]

>>3950619 (OP)
have you tried using opengl?

 â„–3950822[Quote]

>>3950770
SDL provides video and sound output and also mouse and keyboard input. Also it can serve as a layer above OpenGL.

 â„–3950827[Quote]

>>3950822
I used GLFW a bit also



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