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File: naschan.png 📥︎ (2.21 KB, 256x256) ImgOps

 â„–3716974[Quote]

float is bloat and so is double.

 â„–3716975[Quote]

only use int.

 â„–3716980[Quote]

File: 1782357925438k.gif 📥︎ (131.04 KB, 220x165) ImgOps

This image sucks and you probably suck too urhehehehhehe

 â„–3716984[Quote]

>>3716980
i posted it to magnet your attention. Do you agree that you don't need to use float and double if you structure code properly?
Floating point operations eat too many CPU cycles.

 â„–3716989[Quote]

>>3716984
Uhhh my pc is pretty good heh

 â„–3716997[Quote]

>>3716974 (OP)
whoever drew this sucks at drawing

 â„–3717001[Quote]

>>3716989
https://en.wikipedia.org/wiki/IEEE_754
floating points have a convoluted mathematical implementation which is more complex than integer representation. I'd argue there is no need to use doubles and floats other than like in game engines with vectors and shit.
>>3716997
ik I suck

 â„–3717006[Quote]

>>3716974 (OP)
tsmt
long string ahh
thrembillion different string types for windows ahh
me a humble auto jeet

 â„–3717013[Quote]

File: ClipboardImage.png 📥︎ (125.07 KB, 1024x525) ImgOps

>>3717001
so like OpenGL uses normalised vectors for like everything. Where -1.0 is the left most and 1.0 is the right most etc.

 â„–3717016[Quote]

Who is tufac

 â„–3717020[Quote]

explain like im a retarded child

 â„–3717040[Quote]

>>3717016
2face, tufac. No difference, trip's the same.
>>3717020
Data representation for floats is different than ints and sometimes used with no good reason. Apparently assemblers have special instructions for FLOPS, which take more cycles.

 â„–3717137[Quote]

>>3716974 (OP)
SIMD + optimizing compilers are faster than ints if you are dealing with large data sets o algo.
Otherwise agree

 â„–3717139[Quote]

What if I want to calculate some sheit?

 â„–3717140[Quote]

float is bloat, and so is double? what is float? and what is double of float or is double another thing? also, why shouldnt i post here?



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