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File: Wario.PNG 📥︎ (24.74 KB, 762x1076) ImgOps

 â„–3622788[Quote]

Are GameCube controllers as good as people say they are? They look ergonomic, but they also look like cheap easily breakable plastic.

 â„–3622808[Quote]

GC controllers were made in the era where Nintendo still cared about their hardware being built to last, so they're pretty good yeah

 â„–3622821[Quote]

File: Homer.PNG 📥︎ (16.92 KB, 672x986) ImgOps

>>3622808
>GC controllers were made in the era where Nintendo still cared about their hardware being built to last, so they're pretty good yeah
Haven't Nintendo products always been inferior in terms of specs and build quality relative to their contemporaries? They're one of the few companies that buck the trend of Japanese cars and consumer electronics generally having the best longevity.

 â„–3622837[Quote]

>>3622821
Specs, yes. Build quality, no. The handhelds especially were stupid tough. There's the original gameboy that survived a bombing, a DS being the last of a group of electronic devices to continue functioning at the summit of Mount Everest, and a bunch of other stuff like that. It's telling that the original Game Boys only started beginning to degrade relatively recently because some variety of mold figured out how to fucking eat the displays.

 â„–3622850[Quote]

File: Dilbert.PNG 📥︎ (19.29 KB, 672x986) ImgOps

>>3622837
I see.

 â„–3622861[Quote]

>>3622850
As a fun little personal anecdote, I once found a GBA cartridge lying in the middle of the street after like a week of rainstorms, and it had clearly been run over by a car at least once. I opened up the cartridge, cleaned out some dirt, and went over the contacts with a q-tip dipped in rubbing alcohol, and it worked fine geg

 â„–3622873[Quote]

File: Peter.PNG 📥︎ (18.4 KB, 672x986) ImgOps

>>3622861
Funny you mention the GBA because I'm playing Wario Land 4 rn on an emulator.

 â„–3622885[Quote]

they are pretty cool. work with some weird feature on the R/L buttons that i have no idea whats was designed for but made like every game work.

 â„–3622888[Quote]

>>3622873
thats a good game

 â„–3622898[Quote]

File: Dilbert.PNG 📥︎ (19.29 KB, 672x986) ImgOps

>>3622888
I appreciate that it has a super hard mode, but I think my favorite in the series is Virtual Boy Wario Land.

 â„–3622905[Quote]

File: DBZ-Film-Tree-Of-Might-Tur….jpg 📥︎ (20.66 KB, 500x250) ImgOps

>>3622898
mow youre just saying shit to make me mad. best is wario land 3 no contest

 â„–3622922[Quote]

I still have a good deal of my original GBA collection, but I did sadly lose quite a few of my favorites over the years. The GBA port of Mario 3 is probably the loss that hurts the most.

 â„–3622927[Quote]

File: Lenny.PNG 📥︎ (19.2 KB, 672x986) ImgOps

>>3622905
I like 3 too, but that golf mini game is ass and taking damage should either kill you or make you lose coins instead of wasting your time.

 â„–3622945[Quote]

File: Burns.PNG 📥︎ (20.76 KB, 672x986) ImgOps

>>3622922
What if anything is unique to the GBA version? I know Mario 2 Advance got a lot more content.

 â„–3622946[Quote]

>>3622927
no argument for that. sometimes Mario, or i guess wario, devs had shitty ideas

 â„–3622960[Quote]

>>3622945
Most of that was locked behind e-Reader stuff sadly. It was mostly a re-release of the All-Stars version of SMB3 with added voicelines and shit. What I know about the e-Reader levels was pretty interesting, though. They had shit like the SMW cape in there.

 â„–3622965[Quote]

File: Larry Laffer.PNG 📥︎ (22.53 KB, 762x986) ImgOps

>>3622946
They have different devs (usually). Mario Land and Mario Land 2 were handled by R&D1, who created Wario and the Wario Land series (they made every entry except Shake It), but made no other Mario games besides maybe some snca Game & Watch titles. R&D4 is behind the Mario series, barring the aforementioned Land titles.

 â„–3622977[Quote]

File: Larry Laffer.PNG 📥︎ (22.53 KB, 762x986) ImgOps

>>3622960
Seems superfluous to have the Cape Feather and Super Leaf in the same game.

 â„–3622982[Quote]

>>3622977
It was basically treated as a bunch of gimmick levels. Think some of them had the SMB2 veggies, for instance. I think the few official ports of that version (Virtual Console and the like) included all the e-Reader levels as well, including a few that never had the cards physically released.

 â„–3623032[Quote]

>>3622977
they do function way differently. cape feather had to be stopped by underground levels. coon leaf wasnt near as OP

 â„–3623102[Quote]

File: Barney.PNG 📥︎ (20.68 KB, 672x986) ImgOps

>>3623032
The Cape Feather is op, but its trade-off is requiring more skill to control effectively.

 â„–3623121[Quote]

>>3623102
it doesnt require much skill, you just gotta press the back button(left i guess) whenever you want to go up or down or stay where you are and get some timing down. i figured it out as a toddler and could beat every level up to forest of illusion 0 deaths in like 30 mins as a teen

 â„–3623139[Quote]

File: Jami.PNG 📥︎ (246.39 KB, 1482x1789) ImgOps

>>3623121
It's harder when you're using touch emulation controls.

 â„–3623156[Quote]

>>3623139
are you handicapping yourself?



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