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>>59876The main goal for Pvdo should be unification of all the imageboards into a huge K0lyma.net alliance, and after success there will be disclosure of the true meaning of K0lyma and Pvdo's intentions, where player chooses to either annex all members of the k0lyma and start a datamining dystopia or to stop all the shady things and begin to maintain the alliance. In the first case there should be buffs, but at the cost of regular revolts, and in the second case you will be debuffed, but with some alliance upgrades this will be outweighed.
Or something like that yeah. Also will there be endgame super event 'jaks vs world' war and different endings?
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>>59989endgame will be attacking twitter and reddit or something, or maybe i can make froot get assasinated and have a massive civil war between everyone
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>>60032We VILL attack Google and we VILL probably win. It will be like hecking The Lawnmover Man ending, where Jobe took over the internet and every phone in the world rang.
Actually… Add the project "Lawnmover Man" in one of the paths that would be Sharty's secret project, where we hire pajeets and chuds to code virtual reality for us, and then load, whoever the leader is, into the internet. Damn that would be heckin' cool… But if it's too complicated, yeah, some grand final war is okay.
Will the different history path choice be like this
>>59356, or player will be able to alter it at some point of the main history?
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qa should be a state on the cuck but it should be demilitarized (like how its a locked board) so that it a the war goal for the sharty to conquer, though it will become remilitarized on war with the sharty
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the jarty should be ruled by a junta
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>>60039lawnmower man should be a hidden event that can trigger one random countrie/site each game which unlocks the lawnmower man focus tree, though if the player or ai selects decline then another nation gets the event until either one nation has lawnmower man or they all decline
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Author of the original idea here, good work keep it up
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>i did chuddie tree
I quite like the chud tree since xhe is literally me
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>>59760>Author of the original idea here, good work keep it upI'm the guy who did
>>59674thank you for trying to revive this keyed mod, I hope actual coders can make this mod someday
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Good job chvds
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how about the cities be boards instead?(like 4cuck's capital could be /pol/ or /b/)
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>>60047this
>>60077if it'll be random, player will reroll until it happens, this is usually an annoying experience. Better to either add it through an event with some conditions or unlock it with some secret code.
I can generate plenty ideas about this, if the modmakerGOD will agree
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>>60133This btw. Regions should be named after some cultural things then
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>>58898Genmy idea, one question
How are the units going to work/look like?
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>>>58898 (OP)
>Genmy idea, one question
>How are the units going to work/look like?
they should be like regular HOI units except all the skins are soyjaks
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the 'sharty has special nate and chud divisions, while 4cuck has the green anon special divisions
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>>59356I quite like the idea of Adolf Clitler buying the 'sharty and CIU, focusing it less on both /pol/ AND /soy/ and more to the now-dead /raid/.
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nigger
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>>60135i believe it should be the other way round and the cities are named cultural tings
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Upperino
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>>60176i also wonder this
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>>60176i imagine like normal hoi4 but with soyjak skins o algo
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Upperino
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how do wars work like are you stealing their boards
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>>60727around ~40 countries are already finished by the way.
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>>60727misty mist im cancelling my mod to help you full time
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Starting Ideas for "The Provisional Neo-Kuzist Republic of Soyjaks"
When you will start as The Party' (FNWO Aligned) you will have to defeat them and eventually deal with the other remnants too, the scars of The Soyapocalypse will remain however; you VILL de-kuzify your nation.
(READ MORE
https://soyjak.blog/index.php?threads/hoi4-mod.1947/page-7#post-267092)
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>>60893Note, we NEED someone who can help with making a map for the mod, if you know how to edit maps in paradox, make sure to say if you'd like to help!
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>>60893>>60734looking pretty good from what is on there, though id like to hear about the paths for the sharty itself, will there be multiple or just one?
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>>60909Multiple.
New little sneak peak, unrelated to the sharty but moreso subreddits. Various countries will have a "Cord Influence" national idea at the start.
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upperino
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up
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>>61003geg, i think i explained it on the sharty kiwifarms thread. I changed my name on there and wanted a profile picture that would be related to that, found one on the soybooru.
Shit coincidence DOE.
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>>61126This nation is related to shrekchan, you might have heard about it if you are an active user here.
Minor nation, will be possible to have it fall under party' influence. That's mostly it.
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Can you add cobson.party and gapejak.party to the soysphere
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>>61127I need help with mapmaking, who here could help?
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up
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Hoi4 is troonslop
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projecting faggot above me
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aryan above me