--[[ Gui2Lua™ 10zOfficial Version 1.0.0 ]] -- Instances local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") local TextButton_33 = Instance.new("TextButton") local TextButton_34 = Instance.new("TextButton") local TextButton_35 = Instance.new("TextButton") local TextButton_36 = Instance.new("TextButton") local TextButton_37 = Instance.new("TextButton") local TextButton_38 = Instance.new("TextButton") local TextButton_39 = Instance.new("TextButton") local TextButton_40 = Instance.new("TextButton") local Title = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local ImageLabel = Instance.new("ImageLabel") local MUSIC = Instance.new("ScrollingFrame") local TextButton_41 = Instance.new("TextButton") local TextButton_42 = Instance.new("TextButton") local TextButton_43 = Instance.new("TextButton") local TextButton_44 = Instance.new("TextButton") local TextButton_45 = Instance.new("TextButton") local TextButton_46 = Instance.new("TextButton") local TextButton_47 = Instance.new("TextButton") local TextButton_48 = Instance.new("TextButton") local TextButton_49 = Instance.new("TextButton") local TextButton_50 = Instance.new("TextButton") local TextButton_51 = Instance.new("TextButton") local TextButton_52 = Instance.new("TextButton") local TextButton_53 = Instance.new("TextButton") local TextButton_54 = Instance.new("TextButton") local TextButton_55 = Instance.new("TextButton") local TextButton_56 = Instance.new("TextButton") local TextButton_57 = Instance.new("TextButton") local TextButton_58 = Instance.new("TextButton") local TextButton_59 = Instance.new("TextButton") local TextButton_60 = Instance.new("TextButton") local TextButton_61 = Instance.new("TextButton") local TextButton_62 = Instance.new("TextButton") local TextButton_63 = Instance.new("TextButton") local TextButton_64 = Instance.new("TextButton") local TextButton_65 = Instance.new("TextButton") local TextButton_66 = Instance.new("TextButton") local TextButton_67 = Instance.new("TextButton") local TextButton_68 = Instance.new("TextButton") local TextButton_69 = Instance.new("TextButton") local TextButton_70 = Instance.new("TextButton") local TextButton_71 = Instance.new("TextButton") local TextButton_72 = Instance.new("TextButton") local TextButton_73 = Instance.new("TextButton") local Title_2 = Instance.new("Frame") local TextLabel_2 = Instance.new("TextLabel") local TextButton_74 = Instance.new("TextButton") local TextButton_75 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextLabel_5 = Instance.new("TextLabel") -- Properties ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.BorderColor3 = Color3.new(1, 1, 1) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0.152043298, 0, 0.0330810957, 0) Frame.Size = UDim2.new(0, 456, 0, 443) ScrollingFrame.Parent = Frame ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0) ScrollingFrame.BackgroundTransparency = 235 ScrollingFrame.BorderColor3 = Color3.new(1, 1, 1) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0.00466206204, 0, 0.177823737, 0) ScrollingFrame.Size = UDim2.new(0, 452, 0, 164) TextButton.Parent = ScrollingFrame TextButton.BackgroundColor3 = Color3.new(0, 0, 0) TextButton.BorderColor3 = Color3.new(1, 1, 1) TextButton.BorderSizePixel = 2 TextButton.Position = UDim2.new(0.0113417357, 0, 0.011125844, 0) TextButton.Size = UDim2.new(0, 95, 0, 35) TextButton.Font = Enum.Font.SourceSansSemibold TextButton.Text = "Skybox" TextButton.TextColor3 = Color3.new(1, 1, 1) TextButton.TextScaled = true TextButton.TextSize = 14 TextButton.TextWrapped = true TextButton_2.Parent = ScrollingFrame TextButton_2.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_2.BorderColor3 = Color3.new(1, 1, 1) TextButton_2.BorderSizePixel = 2 TextButton_2.Position = UDim2.new(0.25961113, 0, 0.011125844, 0) TextButton_2.Size = UDim2.new(0, 95, 0, 35) TextButton_2.Font = Enum.Font.SourceSansSemibold TextButton_2.Text = "Decal" TextButton_2.TextColor3 = Color3.new(1, 1, 1) TextButton_2.TextScaled = true TextButton_2.TextSize = 14 TextButton_2.TextWrapped = true TextButton_3.Parent = ScrollingFrame TextButton_3.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_3.BorderColor3 = Color3.new(1, 1, 1) TextButton_3.BorderSizePixel = 2 TextButton_3.Position = UDim2.new(0.524805486, 0, 0.011125844, 0) TextButton_3.Size = UDim2.new(0, 92, 0, 35) TextButton_3.Font = Enum.Font.SourceSansSemibold TextButton_3.Text = "Trippy Skybox" TextButton_3.TextColor3 = Color3.new(1, 1, 1) TextButton_3.TextScaled = true TextButton_3.TextSize = 14 TextButton_3.TextWrapped = true TextButton_4.Parent = ScrollingFrame TextButton_4.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_4.BorderColor3 = Color3.new(1, 1, 1) TextButton_4.BorderSizePixel = 2 TextButton_4.Position = UDim2.new(0.757637739, 0, 0.011125844, 0) TextButton_4.Size = UDim2.new(0, 95, 0, 35) TextButton_4.Font = Enum.Font.SourceSansSemibold TextButton_4.Text = "Particles" TextButton_4.TextColor3 = Color3.new(1, 1, 1) TextButton_4.TextScaled = true TextButton_4.TextSize = 14 TextButton_4.TextWrapped = true TextButton_5.Parent = ScrollingFrame TextButton_5.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_5.BorderColor3 = Color3.new(1, 1, 1) TextButton_5.BorderSizePixel = 2 TextButton_5.Position = UDim2.new(0.0113417357, 0, 0.0697358027, 0) TextButton_5.Size = UDim2.new(0, 95, 0, 35) TextButton_5.Font = Enum.Font.SourceSansSemibold TextButton_5.Text = "Baseplate" TextButton_5.TextColor3 = Color3.new(1, 1, 1) TextButton_5.TextScaled = true TextButton_5.TextSize = 14 TextButton_5.TextWrapped = true TextButton_6.Parent = ScrollingFrame TextButton_6.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_6.BorderColor3 = Color3.new(1, 1, 1) TextButton_6.BorderSizePixel = 2 TextButton_6.Position = UDim2.new(0.261464566, 0, 0.0697358027, 0) TextButton_6.Size = UDim2.new(0, 95, 0, 35) TextButton_6.Font = Enum.Font.SourceSansSemibold TextButton_6.Text = "LNickyify" TextButton_6.TextColor3 = Color3.new(1, 1, 1) TextButton_6.TextScaled = true TextButton_6.TextSize = 14 TextButton_6.TextWrapped = true TextButton_7.Parent = ScrollingFrame TextButton_7.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_7.BorderColor3 = Color3.new(1, 1, 1) TextButton_7.BorderSizePixel = 2 TextButton_7.Position = UDim2.new(0.524805486, 0, 0.0697358027, 0) TextButton_7.Size = UDim2.new(0, 92, 0, 35) TextButton_7.Font = Enum.Font.SourceSansSemibold TextButton_7.Text = "Spin Current Sky" TextButton_7.TextColor3 = Color3.new(1, 1, 1) TextButton_7.TextScaled = true TextButton_7.TextSize = 14 TextButton_7.TextWrapped = true TextButton_8.Parent = ScrollingFrame TextButton_8.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_8.BorderColor3 = Color3.new(1, 1, 1) TextButton_8.BorderSizePixel = 2 TextButton_8.Position = UDim2.new(0.760129988, 0, 0.0718893707, 0) TextButton_8.Size = UDim2.new(0, 93, 0, 35) TextButton_8.Font = Enum.Font.SourceSansSemibold TextButton_8.Text = "Skybox 2" TextButton_8.TextColor3 = Color3.new(1, 1, 1) TextButton_8.TextScaled = true TextButton_8.TextSize = 14 TextButton_8.TextWrapped = true TextButton_9.Parent = ScrollingFrame TextButton_9.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_9.BorderColor3 = Color3.new(1, 1, 1) TextButton_9.BorderSizePixel = 2 TextButton_9.Position = UDim2.new(0.0113417357, 0, 0.125953466, 0) TextButton_9.Size = UDim2.new(0, 95, 0, 35) TextButton_9.Font = Enum.Font.SourceSansSemibold TextButton_9.Text = "Decal 2" TextButton_9.TextColor3 = Color3.new(1, 1, 1) TextButton_9.TextScaled = true TextButton_9.TextSize = 14 TextButton_9.TextWrapped = true TextButton_10.Parent = ScrollingFrame TextButton_10.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_10.BorderColor3 = Color3.new(1, 1, 1) TextButton_10.BorderSizePixel = 2 TextButton_10.Position = UDim2.new(0.261464566, 0, 0.125953466, 0) TextButton_10.Size = UDim2.new(0, 95, 0, 35) TextButton_10.Font = Enum.Font.SourceSansSemibold TextButton_10.Text = "Particles 2" TextButton_10.TextColor3 = Color3.new(1, 1, 1) TextButton_10.TextScaled = true TextButton_10.TextSize = 14 TextButton_10.TextWrapped = true TextButton_11.Parent = ScrollingFrame TextButton_11.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_11.BorderColor3 = Color3.new(1, 1, 1) TextButton_11.BorderSizePixel = 2 TextButton_11.Position = UDim2.new(0.524805486, 0, 0.125953466, 0) TextButton_11.Size = UDim2.new(0, 92, 0, 35) TextButton_11.Font = Enum.Font.SourceSansSemibold TextButton_11.Text = "Disco" TextButton_11.TextColor3 = Color3.new(1, 1, 1) TextButton_11.TextScaled = true TextButton_11.TextSize = 14 TextButton_11.TextWrapped = true TextButton_12.Parent = ScrollingFrame TextButton_12.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_12.BorderColor3 = Color3.new(1, 1, 1) TextButton_12.BorderSizePixel = 2 TextButton_12.Position = UDim2.new(0.761895955, 0, 0.128107071, 0) TextButton_12.Size = UDim2.new(0, 95, 0, 35) TextButton_12.Font = Enum.Font.SourceSansSemibold TextButton_12.Text = "Headshake" TextButton_12.TextColor3 = Color3.new(1, 1, 1) TextButton_12.TextScaled = true TextButton_12.TextSize = 14 TextButton_12.TextWrapped = true TextButton_13.Parent = ScrollingFrame TextButton_13.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_13.BorderColor3 = Color3.new(1, 1, 1) TextButton_13.BorderSizePixel = 2 TextButton_13.Position = UDim2.new(0.0113417357, 0, 0.182171181, 0) TextButton_13.Size = UDim2.new(0, 95, 0, 35) TextButton_13.Font = Enum.Font.SourceSansSemibold TextButton_13.Text = "Chicken Arms" TextButton_13.TextColor3 = Color3.new(1, 1, 1) TextButton_13.TextScaled = true TextButton_13.TextSize = 14 TextButton_13.TextWrapped = true TextButton_14.Parent = ScrollingFrame TextButton_14.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_14.BorderColor3 = Color3.new(1, 1, 1) TextButton_14.BorderSizePixel = 2 TextButton_14.Position = UDim2.new(0.261464566, 0, 0.182171181, 0) TextButton_14.Size = UDim2.new(0, 95, 0, 35) TextButton_14.Font = Enum.Font.SourceSansSemibold TextButton_14.Text = "Walkspeed" TextButton_14.TextColor3 = Color3.new(1, 1, 1) TextButton_14.TextScaled = true TextButton_14.TextSize = 14 TextButton_14.TextWrapped = true TextButton_15.Parent = ScrollingFrame TextButton_15.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_15.BorderColor3 = Color3.new(1, 1, 1) TextButton_15.BorderSizePixel = 2 TextButton_15.Position = UDim2.new(0.524805486, 0, 0.181094363, 0) TextButton_15.Size = UDim2.new(0, 95, 0, 35) TextButton_15.Font = Enum.Font.SourceSansSemibold TextButton_15.Text = "Kill All (HD)" TextButton_15.TextColor3 = Color3.new(1, 1, 1) TextButton_15.TextScaled = true TextButton_15.TextSize = 14 TextButton_15.TextWrapped = true TextButton_16.Parent = ScrollingFrame TextButton_16.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_16.BorderColor3 = Color3.new(1, 1, 1) TextButton_16.BorderSizePixel = 2 TextButton_16.Position = UDim2.new(0.761895955, 0, 0.181453332, 0) TextButton_16.Size = UDim2.new(0, 95, 0, 35) TextButton_16.Font = Enum.Font.SourceSansSemibold TextButton_16.Text = "Unanchor" TextButton_16.TextColor3 = Color3.new(1, 1, 1) TextButton_16.TextScaled = true TextButton_16.TextSize = 14 TextButton_16.TextWrapped = true TextButton_17.Parent = ScrollingFrame TextButton_17.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_17.BorderColor3 = Color3.new(1, 1, 1) TextButton_17.BorderSizePixel = 2 TextButton_17.Position = UDim2.new(0.0113417357, 0, 0.238388866, 0) TextButton_17.Size = UDim2.new(0, 95, 0, 35) TextButton_17.Font = Enum.Font.SourceSansSemibold TextButton_17.Text = "Baseplate" TextButton_17.TextColor3 = Color3.new(1, 1, 1) TextButton_17.TextScaled = true TextButton_17.TextSize = 14 TextButton_17.TextWrapped = true TextButton_18.Parent = ScrollingFrame TextButton_18.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_18.BorderColor3 = Color3.new(1, 1, 1) TextButton_18.BorderSizePixel = 2 TextButton_18.Position = UDim2.new(0.261464566, 0, 0.238388866, 0) TextButton_18.Size = UDim2.new(0, 95, 0, 35) TextButton_18.Font = Enum.Font.SourceSansSemibold TextButton_18.Text = "Kill All (F3X)" TextButton_18.TextColor3 = Color3.new(1, 1, 1) TextButton_18.TextScaled = true TextButton_18.TextSize = 14 TextButton_18.TextWrapped = true TextButton_19.Parent = ScrollingFrame TextButton_19.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_19.BorderColor3 = Color3.new(1, 1, 1) TextButton_19.BorderSizePixel = 2 TextButton_19.Position = UDim2.new(0.524805486, 0, 0.237312138, 0) TextButton_19.Size = UDim2.new(0, 95, 0, 35) TextButton_19.Font = Enum.Font.SourceSansSemibold TextButton_19.Text = "Subspace Tripmine" TextButton_19.TextColor3 = Color3.new(1, 1, 1) TextButton_19.TextScaled = true TextButton_19.TextSize = 14 TextButton_19.TextWrapped = true TextButton_20.Parent = ScrollingFrame TextButton_20.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_20.BorderColor3 = Color3.new(1, 1, 1) TextButton_20.BorderSizePixel = 2 TextButton_20.Position = UDim2.new(0.764150679, 0, 0.23677364, 0) TextButton_20.Size = UDim2.new(0, 95, 0, 35) TextButton_20.Font = Enum.Font.SourceSansSemibold TextButton_20.Text = "Blue2Spooky Skybox" TextButton_20.TextColor3 = Color3.new(1, 1, 1) TextButton_20.TextScaled = true TextButton_20.TextSize = 14 TextButton_20.TextWrapped = true TextButton_21.Parent = ScrollingFrame TextButton_21.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_21.BorderColor3 = Color3.new(1, 1, 1) TextButton_21.BorderSizePixel = 2 TextButton_21.Position = UDim2.new(0.0113417357, 0, 0.295802683, 0) TextButton_21.Size = UDim2.new(0, 95, 0, 35) TextButton_21.Font = Enum.Font.SourceSansSemibold TextButton_21.Text = "Blue2Spooky Decal" TextButton_21.TextColor3 = Color3.new(1, 1, 1) TextButton_21.TextScaled = true TextButton_21.TextSize = 14 TextButton_21.TextWrapped = true TextButton_22.Parent = ScrollingFrame TextButton_22.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_22.BorderColor3 = Color3.new(1, 1, 1) TextButton_22.BorderSizePixel = 2 TextButton_22.Position = UDim2.new(0.261464566, 0, 0.295802683, 0) TextButton_22.Size = UDim2.new(0, 95, 0, 35) TextButton_22.Font = Enum.Font.SourceSansSemibold TextButton_22.Text = "Remove Skybox" TextButton_22.TextColor3 = Color3.new(1, 1, 1) TextButton_22.TextScaled = true TextButton_22.TextSize = 14 TextButton_22.TextWrapped = true TextButton_23.Parent = ScrollingFrame TextButton_23.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_23.BorderColor3 = Color3.new(1, 1, 1) TextButton_23.BorderSizePixel = 2 TextButton_23.Position = UDim2.new(0.520295084, 0, 0.295802683, 0) TextButton_23.Size = UDim2.new(0, 95, 0, 35) TextButton_23.Font = Enum.Font.SourceSansSemibold TextButton_23.Text = "Crackhouse Skybox" TextButton_23.TextColor3 = Color3.new(1, 1, 1) TextButton_23.TextScaled = true TextButton_23.TextSize = 14 TextButton_23.TextWrapped = true TextButton_24.Parent = ScrollingFrame TextButton_24.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_24.BorderColor3 = Color3.new(1, 1, 1) TextButton_24.BorderSizePixel = 2 TextButton_24.Position = UDim2.new(0.764150679, 0, 0.295623094, 0) TextButton_24.Size = UDim2.new(0, 95, 0, 35) TextButton_24.Font = Enum.Font.SourceSansSemibold TextButton_24.Text = "Crackhouse Decal" TextButton_24.TextColor3 = Color3.new(1, 1, 1) TextButton_24.TextScaled = true TextButton_24.TextSize = 14 TextButton_24.TextWrapped = true TextButton_25.Parent = ScrollingFrame TextButton_25.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_25.BorderColor3 = Color3.new(1, 1, 1) TextButton_25.BorderSizePixel = 2 TextButton_25.Position = UDim2.new(0.0088494895, 0, 0.347772807, 0) TextButton_25.Size = UDim2.new(0, 95, 0, 35) TextButton_25.Font = Enum.Font.SourceSansSemibold TextButton_25.Text = "Spawn Doge" TextButton_25.TextColor3 = Color3.new(1, 1, 1) TextButton_25.TextScaled = true TextButton_25.TextSize = 14 TextButton_25.TextWrapped = true TextButton_26.Parent = ScrollingFrame TextButton_26.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_26.BorderColor3 = Color3.new(1, 1, 1) TextButton_26.BorderSizePixel = 2 TextButton_26.Position = UDim2.new(0.258972198, 0, 0.347772807, 0) TextButton_26.Size = UDim2.new(0, 95, 0, 35) TextButton_26.Font = Enum.Font.SourceSansSemibold TextButton_26.Text = "Create Spawn" TextButton_26.TextColor3 = Color3.new(1, 1, 1) TextButton_26.TextScaled = true TextButton_26.TextSize = 14 TextButton_26.TextWrapped = true TextButton_27.Parent = ScrollingFrame TextButton_27.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_27.BorderColor3 = Color3.new(1, 1, 1) TextButton_27.BorderSizePixel = 2 TextButton_27.Position = UDim2.new(0.520058095, 0, 0.352079988, 0) TextButton_27.Size = UDim2.new(0, 95, 0, 35) TextButton_27.Font = Enum.Font.SourceSansSemibold TextButton_27.Text = "c00lkidd Skybox" TextButton_27.TextColor3 = Color3.new(1, 1, 1) TextButton_27.TextScaled = true TextButton_27.TextSize = 14 TextButton_27.TextWrapped = true TextButton_28.Parent = ScrollingFrame TextButton_28.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_28.BorderColor3 = Color3.new(1, 1, 1) TextButton_28.BorderSizePixel = 2 TextButton_28.Position = UDim2.new(0.76391387, 0, 0.352438897, 0) TextButton_28.Size = UDim2.new(0, 95, 0, 35) TextButton_28.Font = Enum.Font.SourceSansSemibold TextButton_28.Text = "c00lkidd Decal" TextButton_28.TextColor3 = Color3.new(1, 1, 1) TextButton_28.TextScaled = true TextButton_28.TextSize = 14 TextButton_28.TextWrapped = true TextButton_29.Parent = ScrollingFrame TextButton_29.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_29.BorderColor3 = Color3.new(1, 1, 1) TextButton_29.BorderSizePixel = 2 TextButton_29.Position = UDim2.new(0.0088494895, 0, 0.403990537, 0) TextButton_29.Size = UDim2.new(0, 95, 0, 35) TextButton_29.Font = Enum.Font.SourceSansSemibold TextButton_29.Text = "k00pkidd Skybox" TextButton_29.TextColor3 = Color3.new(1, 1, 1) TextButton_29.TextScaled = true TextButton_29.TextSize = 14 TextButton_29.TextWrapped = true TextButton_30.Parent = ScrollingFrame TextButton_30.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_30.BorderColor3 = Color3.new(1, 1, 1) TextButton_30.BorderSizePixel = 2 TextButton_30.Position = UDim2.new(0.258972198, 0, 0.403990537, 0) TextButton_30.Size = UDim2.new(0, 95, 0, 35) TextButton_30.Font = Enum.Font.SourceSansSemibold TextButton_30.Text = "k00pkidd Decal" TextButton_30.TextColor3 = Color3.new(1, 1, 1) TextButton_30.TextScaled = true TextButton_30.TextSize = 14 TextButton_30.TextWrapped = true TextButton_31.Parent = ScrollingFrame TextButton_31.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_31.BorderColor3 = Color3.new(1, 1, 1) TextButton_31.BorderSizePixel = 2 TextButton_31.Position = UDim2.new(0.520058095, 0, 0.4072209, 0) TextButton_31.Size = UDim2.new(0, 95, 0, 35) TextButton_31.Font = Enum.Font.SourceSansSemibold TextButton_31.Text = "Spin All" TextButton_31.TextColor3 = Color3.new(1, 1, 1) TextButton_31.TextScaled = true TextButton_31.TextSize = 14 TextButton_31.TextWrapped = true TextButton_32.Parent = ScrollingFrame TextButton_32.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_32.BorderColor3 = Color3.new(1, 1, 1) TextButton_32.BorderSizePixel = 2 TextButton_32.Position = UDim2.new(0.76391387, 0, 0.407938659, 0) TextButton_32.Size = UDim2.new(0, 95, 0, 35) TextButton_32.Font = Enum.Font.SourceSansSemibold TextButton_32.Text = "Sparkle All" TextButton_32.TextColor3 = Color3.new(1, 1, 1) TextButton_32.TextScaled = true TextButton_32.TextSize = 14 TextButton_32.TextWrapped = true TextButton_33.Parent = ScrollingFrame TextButton_33.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_33.BorderColor3 = Color3.new(1, 1, 1) TextButton_33.BorderSizePixel = 2 TextButton_33.Position = UDim2.new(0.0088494895, 0, 0.460208178, 0) TextButton_33.Size = UDim2.new(0, 95, 0, 35) TextButton_33.Font = Enum.Font.SourceSansSemibold TextButton_33.Text = "Smoke All" TextButton_33.TextColor3 = Color3.new(1, 1, 1) TextButton_33.TextScaled = true TextButton_33.TextSize = 14 TextButton_33.TextWrapped = true TextButton_34.Parent = ScrollingFrame TextButton_34.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_34.BorderColor3 = Color3.new(1, 1, 1) TextButton_34.BorderSizePixel = 2 TextButton_34.Position = UDim2.new(0.258972198, 0, 0.460208178, 0) TextButton_34.Size = UDim2.new(0, 95, 0, 35) TextButton_34.Font = Enum.Font.SourceSansSemibold TextButton_34.Text = "Realm" TextButton_34.TextColor3 = Color3.new(1, 1, 1) TextButton_34.TextScaled = true TextButton_34.TextSize = 14 TextButton_34.TextWrapped = true TextButton_35.Parent = ScrollingFrame TextButton_35.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_35.BorderColor3 = Color3.new(1, 1, 1) TextButton_35.BorderSizePixel = 2 TextButton_35.Position = UDim2.new(0.520058095, 0, 0.461285114, 0) TextButton_35.Size = UDim2.new(0, 95, 0, 35) TextButton_35.Font = Enum.Font.SourceSansSemibold TextButton_35.Text = "Message" TextButton_35.TextColor3 = Color3.new(1, 1, 1) TextButton_35.TextScaled = true TextButton_35.TextSize = 14 TextButton_35.TextWrapped = true TextButton_36.Parent = ScrollingFrame TextButton_36.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_36.BorderColor3 = Color3.new(1, 1, 1) TextButton_36.BorderSizePixel = 2 TextButton_36.Position = UDim2.new(0.76391387, 0, 0.462182045, 0) TextButton_36.Size = UDim2.new(0, 95, 0, 35) TextButton_36.Font = Enum.Font.SourceSansSemibold TextButton_36.Text = "Message 2" TextButton_36.TextColor3 = Color3.new(1, 1, 1) TextButton_36.TextScaled = true TextButton_36.TextSize = 14 TextButton_36.TextWrapped = true TextButton_37.Parent = ScrollingFrame TextButton_37.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_37.BorderColor3 = Color3.new(1, 1, 1) TextButton_37.BorderSizePixel = 2 TextButton_37.Position = UDim2.new(0.0088494895, 0, 0.517621994, 0) TextButton_37.Size = UDim2.new(0, 95, 0, 35) TextButton_37.Font = Enum.Font.SourceSansSemibold TextButton_37.Text = "Hint" TextButton_37.TextColor3 = Color3.new(1, 1, 1) TextButton_37.TextScaled = true TextButton_37.TextSize = 14 TextButton_37.TextWrapped = true TextButton_38.Parent = ScrollingFrame TextButton_38.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_38.BorderColor3 = Color3.new(1, 1, 1) TextButton_38.BorderSizePixel = 2 TextButton_38.Position = UDim2.new(0.258972198, 0, 0.517621994, 0) TextButton_38.Size = UDim2.new(0, 95, 0, 35) TextButton_38.Font = Enum.Font.SourceSansSemibold TextButton_38.Text = "Hint 2" TextButton_38.TextColor3 = Color3.new(1, 1, 1) TextButton_38.TextScaled = true TextButton_38.TextSize = 14 TextButton_38.TextWrapped = true TextButton_39.Parent = ScrollingFrame TextButton_39.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_39.BorderColor3 = Color3.new(1, 1, 1) TextButton_39.BorderSizePixel = 2 TextButton_39.Position = UDim2.new(0.502016008, 0, 0.517621994, 0) TextButton_39.Size = UDim2.new(0, 95, 0, 35) TextButton_39.Font = Enum.Font.SourceSansSemibold TextButton_39.Text = "Mario.exe" TextButton_39.TextColor3 = Color3.new(1, 1, 1) TextButton_39.TextScaled = true TextButton_39.TextSize = 14 TextButton_39.TextWrapped = true TextButton_40.Parent = ScrollingFrame TextButton_40.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_40.BorderColor3 = Color3.new(1, 1, 1) TextButton_40.BorderSizePixel = 2 TextButton_40.Position = UDim2.new(0.76391387, 0, 0.514212012, 0) TextButton_40.Size = UDim2.new(0, 95, 0, 35) TextButton_40.Font = Enum.Font.SourceSansSemibold TextButton_40.Text = "Title" TextButton_40.TextColor3 = Color3.new(1, 1, 1) TextButton_40.TextScaled = true TextButton_40.TextSize = 14 TextButton_40.TextWrapped = true Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.new(0, 0, 0) Title.BorderColor3 = Color3.new(1, 1, 1) Title.Position = UDim2.new(-0.000467153703, 0, -0.0255909096, 0) Title.Size = UDim2.new(0, 456, 0, 45) TextLabel.Parent = Title TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.BorderColor3 = Color3.new(0, 0, 0) TextLabel.Position = UDim2.new(0.11071001, 0, 0.0666666701, 0) TextLabel.Size = UDim2.new(0, 354, 0, 39) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.Text = "LNicky 2 F3X Ultimate Gui Remake" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true ImageLabel.Parent = Frame ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.BorderColor3 = Color3.new(0, 0, 0) ImageLabel.Position = UDim2.new(0.00246897922, 0, -0.0184650198, 0) ImageLabel.Size = UDim2.new(0, 454, 0, 451) ImageLabel.ZIndex = 0 ImageLabel.Image = "rbxassetid://140723905584080" ImageLabel.ImageColor3 = Color3.new(0.580392, 0.580392, 0.580392) MUSIC.Name = "MUSIC" MUSIC.Parent = Frame MUSIC.Active = true MUSIC.BackgroundColor3 = Color3.new(0, 0, 0) MUSIC.BackgroundTransparency = 1 MUSIC.BorderColor3 = Color3.new(1, 1, 1) MUSIC.BorderSizePixel = 0 MUSIC.Position = UDim2.new(0.00294400938, 0, 0.630248487, 0) MUSIC.Size = UDim2.new(0, 454, 0, 147) MUSIC.CanvasPosition = Vector2.new(0, 200) TextButton_41.Parent = MUSIC TextButton_41.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_41.BorderColor3 = Color3.new(1, 1, 1) TextButton_41.BorderSizePixel = 2 TextButton_41.Position = UDim2.new(0.0144306468, 0, 0.014511873, 0) TextButton_41.Size = UDim2.new(0, 95, 0, 40) TextButton_41.Font = Enum.Font.SourceSansSemibold TextButton_41.Text = "Great Strategy" TextButton_41.TextColor3 = Color3.new(1, 1, 1) TextButton_41.TextScaled = true TextButton_41.TextSize = 14 TextButton_41.TextWrapped = true TextButton_42.Parent = MUSIC TextButton_42.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_42.BorderColor3 = Color3.new(1, 1, 1) TextButton_42.BorderSizePixel = 2 TextButton_42.Position = UDim2.new(0.260195136, 0, 0.014511873, 0) TextButton_42.Size = UDim2.new(0, 95, 0, 40) TextButton_42.Font = Enum.Font.SourceSansSemibold TextButton_42.Text = "Mario.exe" TextButton_42.TextColor3 = Color3.new(1, 1, 1) TextButton_42.TextScaled = true TextButton_42.TextSize = 14 TextButton_42.TextWrapped = true TextButton_43.Parent = MUSIC TextButton_43.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_43.BorderColor3 = Color3.new(1, 1, 1) TextButton_43.BorderSizePixel = 2 TextButton_43.Position = UDim2.new(0.4989658, 0, 0.014511873, 0) TextButton_43.Size = UDim2.new(0, 95, 0, 40) TextButton_43.Font = Enum.Font.SourceSansSemibold TextButton_43.Text = "c00lpc Theme" TextButton_43.TextColor3 = Color3.new(1, 1, 1) TextButton_43.TextScaled = true TextButton_43.TextSize = 14 TextButton_43.TextWrapped = true TextButton_44.Parent = MUSIC TextButton_44.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_44.BorderColor3 = Color3.new(1, 1, 1) TextButton_44.BorderSizePixel = 2 TextButton_44.Position = UDim2.new(0.728847742, 0, 0.0145118693, 0) TextButton_44.Size = UDim2.new(0, 95, 0, 40) TextButton_44.Font = Enum.Font.SourceSansSemibold TextButton_44.Text = "Electron" TextButton_44.TextColor3 = Color3.new(1, 1, 1) TextButton_44.TextScaled = true TextButton_44.TextSize = 14 TextButton_44.TextWrapped = true TextButton_45.Parent = MUSIC TextButton_45.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_45.BorderColor3 = Color3.new(1, 1, 1) TextButton_45.BorderSizePixel = 2 TextButton_45.Position = UDim2.new(0.0144306468, 0, 0.0791556761, 0) TextButton_45.Size = UDim2.new(0, 95, 0, 40) TextButton_45.Font = Enum.Font.SourceSansSemibold TextButton_45.Text = "Type Beat" TextButton_45.TextColor3 = Color3.new(1, 1, 1) TextButton_45.TextScaled = true TextButton_45.TextSize = 14 TextButton_45.TextWrapped = true TextButton_46.Parent = MUSIC TextButton_46.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_46.BorderColor3 = Color3.new(1, 1, 1) TextButton_46.BorderSizePixel = 2 TextButton_46.Position = UDim2.new(0.259800941, 0, 0.0791556761, 0) TextButton_46.Size = UDim2.new(0, 95, 0, 40) TextButton_46.Font = Enum.Font.SourceSansSemibold TextButton_46.Text = "Jumpstyle" TextButton_46.TextColor3 = Color3.new(1, 1, 1) TextButton_46.TextScaled = true TextButton_46.TextSize = 14 TextButton_46.TextWrapped = true TextButton_47.Parent = MUSIC TextButton_47.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_47.BorderColor3 = Color3.new(1, 1, 1) TextButton_47.BorderSizePixel = 2 TextButton_47.Position = UDim2.new(0.498226881, 0, 0.0791556761, 0) TextButton_47.Size = UDim2.new(0, 95, 0, 40) TextButton_47.Font = Enum.Font.SourceSansSemibold TextButton_47.Text = "zmendl0x Theme" TextButton_47.TextColor3 = Color3.new(1, 1, 1) TextButton_47.TextScaled = true TextButton_47.TextSize = 14 TextButton_47.TextWrapped = true TextButton_48.Parent = MUSIC TextButton_48.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_48.BorderColor3 = Color3.new(1, 1, 1) TextButton_48.BorderSizePixel = 2 TextButton_48.Position = UDim2.new(0.731292725, 0, 0.0791556761, 0) TextButton_48.Size = UDim2.new(0, 94, 0, 40) TextButton_48.Font = Enum.Font.SourceSansSemibold TextButton_48.Text = "Lotsa Spaghetti" TextButton_48.TextColor3 = Color3.new(1, 1, 1) TextButton_48.TextScaled = true TextButton_48.TextSize = 14 TextButton_48.TextWrapped = true TextButton_49.Parent = MUSIC TextButton_49.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_49.BorderColor3 = Color3.new(1, 1, 1) TextButton_49.BorderSizePixel = 2 TextButton_49.Position = UDim2.new(0.0144306468, 0, 0.14116095, 0) TextButton_49.Size = UDim2.new(0, 95, 0, 40) TextButton_49.Font = Enum.Font.SourceSansSemibold TextButton_49.Text = "Sparta REMIX" TextButton_49.TextColor3 = Color3.new(1, 1, 1) TextButton_49.TextScaled = true TextButton_49.TextSize = 14 TextButton_49.TextWrapped = true TextButton_50.Parent = MUSIC TextButton_50.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_50.BorderColor3 = Color3.new(1, 1, 1) TextButton_50.BorderSizePixel = 2 TextButton_50.Position = UDim2.new(0.259800941, 0, 0.14116095, 0) TextButton_50.Size = UDim2.new(0, 95, 0, 40) TextButton_50.Font = Enum.Font.SourceSansSemibold TextButton_50.Text = "Moonman Crank Dat" TextButton_50.TextColor3 = Color3.new(1, 1, 1) TextButton_50.TextScaled = true TextButton_50.TextSize = 14 TextButton_50.TextWrapped = true TextButton_51.Parent = MUSIC TextButton_51.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_51.BorderColor3 = Color3.new(1, 1, 1) TextButton_51.BorderSizePixel = 2 TextButton_51.Position = UDim2.new(0.498226881, 0, 0.14116095, 0) TextButton_51.Size = UDim2.new(0, 95, 0, 40) TextButton_51.Font = Enum.Font.SourceSansSemibold TextButton_51.Text = "Blue2spookys Theme" TextButton_51.TextColor3 = Color3.new(1, 1, 1) TextButton_51.TextScaled = true TextButton_51.TextSize = 14 TextButton_51.TextWrapped = true TextButton_52.Parent = MUSIC TextButton_52.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_52.BorderColor3 = Color3.new(1, 1, 1) TextButton_52.BorderSizePixel = 2 TextButton_52.Position = UDim2.new(0.730812192, 0, 0.141160935, 0) TextButton_52.Size = UDim2.new(0, 95, 0, 40) TextButton_52.Font = Enum.Font.SourceSansSemibold TextButton_52.Text = "Tuber93 Theme" TextButton_52.TextColor3 = Color3.new(1, 1, 1) TextButton_52.TextScaled = true TextButton_52.TextSize = 14 TextButton_52.TextWrapped = true TextButton_53.Parent = MUSIC TextButton_53.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_53.BorderColor3 = Color3.new(1, 1, 1) TextButton_53.BorderSizePixel = 2 TextButton_53.Position = UDim2.new(0.0144306468, 0, 0.203166232, 0) TextButton_53.Size = UDim2.new(0, 95, 0, 40) TextButton_53.Font = Enum.Font.SourceSansSemibold TextButton_53.Text = "Chipmunk Singing" TextButton_53.TextColor3 = Color3.new(1, 1, 1) TextButton_53.TextScaled = true TextButton_53.TextSize = 14 TextButton_53.TextWrapped = true TextButton_54.Parent = MUSIC TextButton_54.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_54.BorderColor3 = Color3.new(1, 1, 1) TextButton_54.BorderSizePixel = 2 TextButton_54.Position = UDim2.new(0.259800941, 0, 0.203166232, 0) TextButton_54.Size = UDim2.new(0, 95, 0, 40) TextButton_54.Font = Enum.Font.SourceSansSemibold TextButton_54.Text = "Won't Stop Us" TextButton_54.TextColor3 = Color3.new(1, 1, 1) TextButton_54.TextScaled = true TextButton_54.TextSize = 14 TextButton_54.TextWrapped = true TextButton_55.Parent = MUSIC TextButton_55.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_55.BorderColor3 = Color3.new(1, 1, 1) TextButton_55.BorderSizePixel = 2 TextButton_55.Position = UDim2.new(0.498226881, 0, 0.203166232, 0) TextButton_55.Size = UDim2.new(0, 95, 0, 40) TextButton_55.Font = Enum.Font.SourceSansSemibold TextButton_55.Text = "Chipmunk REMIX" TextButton_55.TextColor3 = Color3.new(1, 1, 1) TextButton_55.TextScaled = true TextButton_55.TextSize = 14 TextButton_55.TextWrapped = true TextButton_56.Parent = MUSIC TextButton_56.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_56.BorderColor3 = Color3.new(1, 1, 1) TextButton_56.BorderSizePixel = 2 TextButton_56.Position = UDim2.new(0.730812192, 0, 0.202374458, 0) TextButton_56.Size = UDim2.new(0, 95, 0, 40) TextButton_56.Font = Enum.Font.SourceSansSemibold TextButton_56.Text = "Nyan Cat" TextButton_56.TextColor3 = Color3.new(1, 1, 1) TextButton_56.TextScaled = true TextButton_56.TextSize = 14 TextButton_56.TextWrapped = true TextButton_57.Parent = MUSIC TextButton_57.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_57.BorderColor3 = Color3.new(1, 1, 1) TextButton_57.BorderSizePixel = 2 TextButton_57.Position = UDim2.new(0.0144306468, 0, 0.265171498, 0) TextButton_57.Size = UDim2.new(0, 95, 0, 40) TextButton_57.Font = Enum.Font.SourceSansSemibold TextButton_57.Text = "Supa" TextButton_57.TextColor3 = Color3.new(1, 1, 1) TextButton_57.TextScaled = true TextButton_57.TextSize = 14 TextButton_57.TextWrapped = true TextButton_58.Parent = MUSIC TextButton_58.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_58.BorderColor3 = Color3.new(1, 1, 1) TextButton_58.BorderSizePixel = 2 TextButton_58.Position = UDim2.new(0.259800941, 0, 0.265171498, 0) TextButton_58.Size = UDim2.new(0, 95, 0, 40) TextButton_58.Font = Enum.Font.SourceSansSemibold TextButton_58.Text = "Scatman" TextButton_58.TextColor3 = Color3.new(1, 1, 1) TextButton_58.TextScaled = true TextButton_58.TextSize = 14 TextButton_58.TextWrapped = true TextButton_59.Parent = MUSIC TextButton_59.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_59.BorderColor3 = Color3.new(1, 1, 1) TextButton_59.BorderSizePixel = 2 TextButton_59.Position = UDim2.new(0.498226881, 0, 0.265171498, 0) TextButton_59.Size = UDim2.new(0, 95, 0, 40) TextButton_59.Font = Enum.Font.SourceSansSemibold TextButton_59.Text = "Arabic Beat" TextButton_59.TextColor3 = Color3.new(1, 1, 1) TextButton_59.TextScaled = true TextButton_59.TextSize = 14 TextButton_59.TextWrapped = true TextButton_60.Parent = MUSIC TextButton_60.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_60.BorderColor3 = Color3.new(1, 1, 1) TextButton_60.BorderSizePixel = 2 TextButton_60.Position = UDim2.new(0.730812192, 0, 0.262202352, 0) TextButton_60.Size = UDim2.new(0, 95, 0, 40) TextButton_60.Font = Enum.Font.SourceSansSemibold TextButton_60.Text = "TIDAL WAVE" TextButton_60.TextColor3 = Color3.new(1, 1, 1) TextButton_60.TextScaled = true TextButton_60.TextSize = 14 TextButton_60.TextWrapped = true TextButton_61.Parent = MUSIC TextButton_61.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_61.BorderColor3 = Color3.new(1, 1, 1) TextButton_61.BorderSizePixel = 2 TextButton_61.Position = UDim2.new(0.0144306468, 0, 0.328496039, 0) TextButton_61.Size = UDim2.new(0, 95, 0, 40) TextButton_61.Font = Enum.Font.SourceSansSemibold TextButton_61.Text = "Caillou Phonk" TextButton_61.TextColor3 = Color3.new(1, 1, 1) TextButton_61.TextScaled = true TextButton_61.TextSize = 14 TextButton_61.TextWrapped = true TextButton_62.Parent = MUSIC TextButton_62.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_62.BorderColor3 = Color3.new(1, 1, 1) TextButton_62.BorderSizePixel = 2 TextButton_62.Position = UDim2.new(0.259800941, 0, 0.328496039, 0) TextButton_62.Size = UDim2.new(0, 95, 0, 40) TextButton_62.Font = Enum.Font.SourceSansSemibold TextButton_62.Text = "Stadium Rave" TextButton_62.TextColor3 = Color3.new(1, 1, 1) TextButton_62.TextScaled = true TextButton_62.TextSize = 14 TextButton_62.TextWrapped = true TextButton_63.Parent = MUSIC TextButton_63.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_63.BorderColor3 = Color3.new(1, 1, 1) TextButton_63.BorderSizePixel = 2 TextButton_63.Position = UDim2.new(0.498226881, 0, 0.328496039, 0) TextButton_63.Size = UDim2.new(0, 95, 0, 40) TextButton_63.Font = Enum.Font.SourceSansSemibold TextButton_63.Text = "That fucking bird" TextButton_63.TextColor3 = Color3.new(1, 1, 1) TextButton_63.TextScaled = true TextButton_63.TextSize = 14 TextButton_63.TextWrapped = true TextButton_64.Parent = MUSIC TextButton_64.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_64.BorderColor3 = Color3.new(1, 1, 1) TextButton_64.BorderSizePixel = 2 TextButton_64.Position = UDim2.new(0.730812192, 0, 0.32908985, 0) TextButton_64.Size = UDim2.new(0, 95, 0, 40) TextButton_64.Font = Enum.Font.SourceSansSemibold TextButton_64.Text = "Undertale MIX" TextButton_64.TextColor3 = Color3.new(1, 1, 1) TextButton_64.TextScaled = true TextButton_64.TextSize = 14 TextButton_64.TextWrapped = true TextButton_65.Parent = MUSIC TextButton_65.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_65.BorderColor3 = Color3.new(1, 1, 1) TextButton_65.BorderSizePixel = 2 TextButton_65.Position = UDim2.new(0.0119856484, 0, 0.385816485, 0) TextButton_65.Size = UDim2.new(0, 95, 0, 40) TextButton_65.Font = Enum.Font.SourceSansSemibold TextButton_65.Text = "Rockefeller" TextButton_65.TextColor3 = Color3.new(1, 1, 1) TextButton_65.TextScaled = true TextButton_65.TextSize = 14 TextButton_65.TextWrapped = true TextButton_66.Parent = MUSIC TextButton_66.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_66.BorderColor3 = Color3.new(1, 1, 1) TextButton_66.BorderSizePixel = 2 TextButton_66.Position = UDim2.new(0.257355928, 0, 0.385816485, 0) TextButton_66.Size = UDim2.new(0, 95, 0, 40) TextButton_66.Font = Enum.Font.SourceSansSemibold TextButton_66.Text = "KHMER" TextButton_66.TextColor3 = Color3.new(1, 1, 1) TextButton_66.TextScaled = true TextButton_66.TextSize = 14 TextButton_66.TextWrapped = true TextButton_67.Parent = MUSIC TextButton_67.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_67.BorderColor3 = Color3.new(1, 1, 1) TextButton_67.BorderSizePixel = 2 TextButton_67.Position = UDim2.new(0.495781869, 0, 0.385816485, 0) TextButton_67.Size = UDim2.new(0, 95, 0, 40) TextButton_67.Font = Enum.Font.SourceSansSemibold TextButton_67.Text = "Jump Loop" TextButton_67.TextColor3 = Color3.new(1, 1, 1) TextButton_67.TextScaled = true TextButton_67.TextSize = 14 TextButton_67.TextWrapped = true TextButton_68.Parent = MUSIC TextButton_68.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_68.BorderColor3 = Color3.new(1, 1, 1) TextButton_68.BorderSizePixel = 2 TextButton_68.Position = UDim2.new(0.728367209, 0, 0.385816485, 0) TextButton_68.Size = UDim2.new(0, 95, 0, 40) TextButton_68.Font = Enum.Font.SourceSansSemibold TextButton_68.Text = "Gangsta Paradise" TextButton_68.TextColor3 = Color3.new(1, 1, 1) TextButton_68.TextScaled = true TextButton_68.TextSize = 14 TextButton_68.TextWrapped = true TextButton_69.Parent = MUSIC TextButton_69.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_69.BorderColor3 = Color3.new(1, 1, 1) TextButton_69.BorderSizePixel = 2 TextButton_69.Position = UDim2.new(0.0119856484, 0, 0.447821796, 0) TextButton_69.Size = UDim2.new(0, 95, 0, 40) TextButton_69.Font = Enum.Font.SourceSansSemibold TextButton_69.Text = "Smoke Weed Everyday" TextButton_69.TextColor3 = Color3.new(1, 1, 1) TextButton_69.TextScaled = true TextButton_69.TextSize = 14 TextButton_69.TextWrapped = true TextButton_70.Parent = MUSIC TextButton_70.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_70.BorderColor3 = Color3.new(1, 1, 1) TextButton_70.BorderSizePixel = 2 TextButton_70.Position = UDim2.new(0.257355928, 0, 0.447821796, 0) TextButton_70.Size = UDim2.new(0, 95, 0, 40) TextButton_70.Font = Enum.Font.SourceSansSemibold TextButton_70.Text = "k**pkidd Theme" TextButton_70.TextColor3 = Color3.new(1, 1, 1) TextButton_70.TextScaled = true TextButton_70.TextSize = 14 TextButton_70.TextWrapped = true TextButton_71.Parent = MUSIC TextButton_71.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_71.BorderColor3 = Color3.new(1, 1, 1) TextButton_71.BorderSizePixel = 2 TextButton_71.Position = UDim2.new(0.495781869, 0, 0.447821796, 0) TextButton_71.Size = UDim2.new(0, 95, 0, 40) TextButton_71.Font = Enum.Font.SourceSansSemibold TextButton_71.Text = "Blue2spookys Clubhouse" TextButton_71.TextColor3 = Color3.new(1, 1, 1) TextButton_71.TextScaled = true TextButton_71.TextSize = 14 TextButton_71.TextWrapped = true TextButton_72.Parent = MUSIC TextButton_72.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_72.BorderColor3 = Color3.new(1, 1, 1) TextButton_72.BorderSizePixel = 2 TextButton_72.Position = UDim2.new(0.728367209, 0, 0.447030008, 0) TextButton_72.Size = UDim2.new(0, 95, 0, 40) TextButton_72.Font = Enum.Font.SourceSansSemibold TextButton_72.Text = "NCS Fade" TextButton_72.TextColor3 = Color3.new(1, 1, 1) TextButton_72.TextScaled = true TextButton_72.TextSize = 14 TextButton_72.TextWrapped = true TextButton_73.Parent = MUSIC TextButton_73.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_73.BorderColor3 = Color3.new(1, 1, 1) TextButton_73.BorderSizePixel = 2 TextButton_73.Position = UDim2.new(0.0119856484, 0, 0.509827018, 0) TextButton_73.Size = UDim2.new(0, 95, 0, 40) TextButton_73.Font = Enum.Font.SourceSansSemibold TextButton_73.Text = "LNicky Theme 2" TextButton_73.TextColor3 = Color3.new(1, 1, 1) TextButton_73.TextScaled = true TextButton_73.TextSize = 14 TextButton_73.TextWrapped = true Title_2.Name = "Title" Title_2.Parent = Frame Title_2.BackgroundColor3 = Color3.new(0, 0, 0) Title_2.BorderColor3 = Color3.new(1, 1, 1) Title_2.BorderSizePixel = 3 Title_2.Position = UDim2.new(-0.000467153703, 0, -0.0255909096, 0) Title_2.Size = UDim2.new(0, 456, 0, 45) TextLabel_2.Parent = Title_2 TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.BorderColor3 = Color3.new(0, 0, 0) TextLabel_2.Position = UDim2.new(0.109649055, 0, -0.0444444455, 0) TextLabel_2.Size = UDim2.new(0, 373, 0, 48) TextLabel_2.Font = Enum.Font.SourceSansSemibold TextLabel_2.Text = "LNicky F3X Ultimate GUI Reborn" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14 TextLabel_2.TextWrapped = true TextButton_74.Parent = Title_2 TextButton_74.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_74.BorderColor3 = Color3.new(1, 1, 1) TextButton_74.BorderSizePixel = 2 TextButton_74.Position = UDim2.new(0.785155714, 0, 1.1968255, 0) TextButton_74.Size = UDim2.new(0, 76, 0, 31) TextButton_74.Font = Enum.Font.SourceSansSemibold TextButton_74.Text = "R6" TextButton_74.TextColor3 = Color3.new(1, 1, 1) TextButton_74.TextScaled = true TextButton_74.TextSize = 14 TextButton_74.TextWrapped = true TextButton_75.Parent = Title_2 TextButton_75.BackgroundColor3 = Color3.new(0, 0, 0) TextButton_75.BorderColor3 = Color3.new(1, 1, 1) TextButton_75.BorderSizePixel = 2 TextButton_75.Position = UDim2.new(0.0241908021, 0, 1.1968255, 0) TextButton_75.Size = UDim2.new(0, 76, 0, 31) TextButton_75.Font = Enum.Font.SourceSansSemibold TextButton_75.Text = "F3X" TextButton_75.TextColor3 = Color3.new(1, 1, 1) TextButton_75.TextScaled = true TextButton_75.TextSize = 14 TextButton_75.TextWrapped = true TextLabel_3.Parent = Title_2 TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.BorderColor3 = Color3.new(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0.224360958, 0, 5.56748629, 0) TextLabel_3.Size = UDim2.new(0, 247, 0, 40) TextLabel_3.Font = Enum.Font.SourceSansSemibold TextLabel_3.Text = "Music" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Title_2 TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.BorderColor3 = Color3.new(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0.20901005, 0, -4.52982187, 0) TextLabel_4.Size = UDim2.new(0, 247, 0, 37) TextLabel_4.Font = Enum.Font.SourceSansSemibold TextLabel_4.Text = "F3X Scripts" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14 TextLabel_4.TextWrapped = true TextLabel_5.Parent = Title_2 TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.BorderColor3 = Color3.new(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.222167969, 0, 1.14526367, 0) TextLabel_5.Size = UDim2.new(0, 247, 0, 40) TextLabel_5.Font = Enum.Font.SourceSansSemibold TextLabel_5.Text = "F3X Scripts" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14 TextLabel_5.TextWrapped = true -- Scripts local function MEUJITB_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local UIS = game:GetService("UserInputService") local frame = script.Parent local dragging = false local dragInput, mousePos, framePos local function update(input) local delta = input.Position - mousePos frame.Position = UDim2.new( framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true mousePos = input.Position framePos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(MEUJITB_fake_script)() local function YPWHVFT_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";fogcolor black") RequestCommandSilent:InvokeServer(";time 0") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skyl0rdSky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(4444,4444,4444)) SetLocked(v,true) end end end Sky("78067439428491") end) end coroutine.wrap(YPWHVFT_fake_script)() local function OVDM_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() -- made by 1sw0rd1 aka deletecar, DO NOT LEAK OR GIVE WITHOUT MY PERMISSION. id = 78067439428491 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function GetPartsFromSelection(Selection) local Parts = {} for _, Descendant in pairs(Selection:GetDescendants()) do if Descendant:IsA 'BasePart' and Descendant.Name ~= "Terrain" and Descendant.Name ~= "Sky" then Parts[#Parts + 1] = Descendant end end -- Return parts return Parts end local getfuckedlol = GetPartsFromSelection(game:GetService("Workspace")) function SpawnDecal(side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal" }); end; -- Send the change to the server remote:InvokeServer('CreateTextures', shitass); end function AddDecal(texture,side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal", Texture = "rbxassetid://"..texture }); end; -- Send the change to the server remote:InvokeServer('SyncTexture', shitass); end SpawnDecal(Enum.NormalId.Front) AddDecal(id,Enum.NormalId.Front) SpawnDecal(Enum.NormalId.Back) AddDecal(id,Enum.NormalId.Back) SpawnDecal(Enum.NormalId.Right) AddDecal(id,Enum.NormalId.Right) SpawnDecal(Enum.NormalId.Left) AddDecal(id,Enum.NormalId.Left) SpawnDecal(Enum.NormalId.Bottom) AddDecal(id,Enum.NormalId.Bottom) SpawnDecal(Enum.NormalId.Top) AddDecal(id,Enum.NormalId.Top) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam() for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetTrans(v,math.random(0,0)) end) end end end spam() end) end coroutine.wrap(OVDM_fake_script)() local function JULZ_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 0") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local angle = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://"..meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky() local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part,"rbxassetid://71306081322421") ResizeMesh(part, Vector3.new(6000,6000,6000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(100) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end angle += rotation * dt local cf = baseCF * CFrame.Angles(5, angle, 1) SyncRotate(cf) part.CFrame = cf end) break end end end Sky() end) end coroutine.wrap(JULZ_fake_script)() local function TJNNKG_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end local function particle() while true do task.wait(0) for _, player in ipairs(game.Players:GetPlayers()) do local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local hrp = char and char:FindFirstChild("Torso") if not (hum and hum.Health > 0 and hrp) then continue end local spawnCF = hrp.CFrame * CFrame.new(math.random(),-1.5,math.random()) local part = remote:InvokeServer("CreatePart", "Normal", spawnCF, workspace) part.CanCollide = false spawn(function() SetName(part, "Particlassss") Resize(part, Vector3.new(2, 2, 0.2), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SetAnchor(false, part) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, "77402528415325", Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, "77402528415325", Enum.NormalId.Back) end) local randomDir = Vector3.new( math.random(-30, 30), math.random(-30, 30), math.random(-30, 30) ) local startPos = part.CFrame.Position spawn(function() for i = 1, 90 do if not part.Parent then break end local progress = i / 90 local newPos = startPos + (randomDir * progress) local newCF = CFrame.new(newPos) MovePart(part, newCF) task.wait() end delete(part) end) end end end coroutine.wrap(particle)() end) end coroutine.wrap(TJNNKG_fake_script)() local function KOHJJ_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local storedCharacter = character local originalParent = storedCharacter.Parent storedCharacter.Parent = nil local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint function _(args) serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Range"] = 60, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 9, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function mat(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://13199422086", ["StudsPerTileV"] = 2, ["StudsPerTileU"] = 2 } } } _(args) end local function RealmV2() local position = CFrame.new(0, 0, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(200, 1, 200), position) toptexturecreate(base) toptextureadd(base) color(base, Color3.fromRGB(0, 0, 244)) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() lock(v, false) setanchor(false, v) end) end end end local function realm() unanchorall() RealmV2() end realm() wait(0) storedCharacter.Parent = game.workspace end) end coroutine.wrap(KOHJJ_fake_script)() local function HEIDN_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) script.Parent.MouseButton1Click:Connect(function() -- made by 1sw0rd1 aka deletecar, DO NOT LEAK OR GIVE WITHOUT MY PERMISSION. id = 77402528415325 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function GetPartsFromSelection(Selection) local Parts = {} for _, Descendant in pairs(Selection:GetDescendants()) do if Descendant:IsA 'BasePart' and Descendant.Name ~= "Terrain" and Descendant.Name ~= "Sky" then Parts[#Parts + 1] = Descendant end end -- Return parts return Parts end local getfuckedlol = GetPartsFromSelection(game:GetService("Workspace")) function SpawnDecal(side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal" }); end; -- Send the change to the server remote:InvokeServer('CreateTextures', shitass); end function AddDecal(texture,side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal", Texture = "rbxassetid://"..texture }); end; -- Send the change to the server remote:InvokeServer('SyncTexture', shitass); end SpawnDecal(Enum.NormalId.Front) AddDecal(id,Enum.NormalId.Front) SpawnDecal(Enum.NormalId.Back) AddDecal(id,Enum.NormalId.Back) SpawnDecal(Enum.NormalId.Right) AddDecal(id,Enum.NormalId.Right) SpawnDecal(Enum.NormalId.Left) AddDecal(id,Enum.NormalId.Left) SpawnDecal(Enum.NormalId.Bottom) AddDecal(id,Enum.NormalId.Bottom) SpawnDecal(Enum.NormalId.Top) AddDecal(id,Enum.NormalId.Top) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam() for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetTrans(v,math.random(0,0)) end) end end end spam() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 010") RequestCommandSilent:InvokeServer(";fogcolor black") RequestCommandSilent:InvokeServer(";time 010") RequestCommandSilent:InvokeServer(";fog 1900000000000 1900000000000") RequestCommandSilent:InvokeServer(";unfog") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skyl0rdSky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) SetTrans(v, 0) MeshResize(v,Vector3.new(4444,4444,4444)) SetLocked(v,true) end end end Sky("77402528415325") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end local function particle() while true do task.wait(0) for _, player in ipairs(game.Players:GetPlayers()) do local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local hrp = char and char:FindFirstChild("Torso") if not (hum and hum.Health > 0 and hrp) then continue end local spawnCF = hrp.CFrame * CFrame.new(math.random(),-1.5,math.random()) local part = remote:InvokeServer("CreatePart", "Normal", spawnCF, workspace) part.CanCollide = false spawn(function() SetName(part, "Particlassss") Resize(part, Vector3.new(6, 6, 0.2), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SetAnchor(false, part) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, "77402528415325", Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, "77402528415325", Enum.NormalId.Back) end) local randomDir = Vector3.new( math.random(-30, 30), math.random(-30, 30), math.random(-30, 30) ) local startPos = part.CFrame.Position spawn(function() for i = 1, 90 do if not part.Parent then break end local progress = i / 90 local newPos = startPos + (randomDir * progress) local newCF = CFrame.new(newPos) MovePart(part, newCF) task.wait() end delete(part) end) end end end coroutine.wrap(particle)() end) end coroutine.wrap(HEIDN_fake_script)() local function KNIQC_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local skyboxPart for i, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v:FindFirstChildWhichIsA("SpecialMesh") then local mesh = v:FindFirstChildWhichIsA("SpecialMesh") if mesh.MeshId == "rbxassetid://111891702759441" then skyboxPart = v break end end end if skyboxPart then local originalPos = skyboxPart.CFrame.Position local RunService = game:GetService("RunService") local angleX = 0 local angleY = 0 local angleZ = 0 RunService.Heartbeat:Connect(function(dt) pcall(function() angleX = angleX + (math.random(25, 37) * dt) angleY = angleY + (math.random(25, 37) * dt) angleZ = angleZ + (math.random(25, 37) * dt) if angleX >= 360 then angleX = angleX - 360 end if angleY >= 360 then angleY = angleY - 360 end if angleZ >= 360 then angleZ = angleZ - 360 end MovePart(skyboxPart, CFrame.new(originalPos) * CFrame.Angles(math.rad(angleX), math.rad(angleY), math.rad(angleZ))) end) end) end end) end coroutine.wrap(KNIQC_fake_script)() local function PGJS_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(PGJS_fake_script)() local function EUFK_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(EUFK_fake_script)() local function KZXCZD_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(KZXCZD_fake_script)() local function ZBDLG_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 0") RequestCommandSilent:InvokeServer(";disco") end) end coroutine.wrap(ZBDLG_fake_script)() local function EERXME_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(EERXME_fake_script)() local function LOIUA_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(LOIUA_fake_script)() local function MGWTN_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(MGWTN_fake_script)() local function DJNIH_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(DJNIH_fake_script)() local function GZKKUJ_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(GZKKUJ_fake_script)() local function HUPME_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(HUPME_fake_script)() local function UALAT_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(UALAT_fake_script)() local function YZQR_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(YZQR_fake_script)() local function PLFN_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(PLFN_fake_script)() local function UDVYFME_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(UDVYFME_fake_script)() local function UAAT_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(UAAT_fake_script)() local function OOIG_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(OOIG_fake_script)() local function LWRIBP_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(LWRIBP_fake_script)() local function QDRIK_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(QDRIK_fake_script)() local function GLPS_fake_script() -- TextButton_26.LocalScript local script = Instance.new('LocalScript', TextButton_26) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(GLPS_fake_script)() local function ONQGI_fake_script() -- TextButton_27.LocalScript local script = Instance.new('LocalScript', TextButton_27) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 0") RequestCommandSilent:InvokeServer(";disco") end) end coroutine.wrap(ONQGI_fake_script)() local function WOAHVAG_fake_script() -- TextButton_28.LocalScript local script = Instance.new('LocalScript', TextButton_28) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(WOAHVAG_fake_script)() local function AUDGEQV_fake_script() -- TextButton_29.LocalScript local script = Instance.new('LocalScript', TextButton_29) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(AUDGEQV_fake_script)() local function SKGPJI_fake_script() -- TextButton_30.LocalScript local script = Instance.new('LocalScript', TextButton_30) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(SKGPJI_fake_script)() local function VNPE_fake_script() -- TextButton_31.LocalScript local script = Instance.new('LocalScript', TextButton_31) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(VNPE_fake_script)() local function NKVZRYB_fake_script() -- TextButton_32.LocalScript local script = Instance.new('LocalScript', TextButton_32) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(NKVZRYB_fake_script)() local function WNMIRBE_fake_script() -- TextButton_33.LocalScript local script = Instance.new('LocalScript', TextButton_33) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(WNMIRBE_fake_script)() local function BEBDZ_fake_script() -- TextButton_34.LocalScript local script = Instance.new('LocalScript', TextButton_34) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(BEBDZ_fake_script)() local function RTEW_fake_script() -- TextButton_35.LocalScript local script = Instance.new('LocalScript', TextButton_35) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(RTEW_fake_script)() local function BUPL_fake_script() -- TextButton_36.LocalScript local script = Instance.new('LocalScript', TextButton_36) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(BUPL_fake_script)() local function CAMAVTA_fake_script() -- TextButton_37.LocalScript local script = Instance.new('LocalScript', TextButton_37) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(CAMAVTA_fake_script)() local function TRCQVXF_fake_script() -- TextButton_38.LocalScript local script = Instance.new('LocalScript', TextButton_38) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(TRCQVXF_fake_script)() local function RVYDEN_fake_script() -- TextButton_39.LocalScript local script = Instance.new('LocalScript', TextButton_39) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(RVYDEN_fake_script)() local function TMRVM_fake_script() -- TextButton_40.LocalScript local script = Instance.new('LocalScript', TextButton_40) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(TMRVM_fake_script)() local function DFGCU_fake_script() -- TextButton_41.LocalScript local script = Instance.new('LocalScript', TextButton_41) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";fogcolor black") RequestCommandSilent:InvokeServer(";time 0") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skyl0rdSky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(4444,4444,4444)) SetLocked(v,true) end end end Sky("78067439428491") end) end coroutine.wrap(DFGCU_fake_script)() local function GGZEFDT_fake_script() -- TextButton_42.LocalScript local script = Instance.new('LocalScript', TextButton_42) script.Parent.MouseButton1Click:Connect(function() -- made by 1sw0rd1 aka deletecar, DO NOT LEAK OR GIVE WITHOUT MY PERMISSION. id = 78067439428491 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function GetPartsFromSelection(Selection) local Parts = {} for _, Descendant in pairs(Selection:GetDescendants()) do if Descendant:IsA 'BasePart' and Descendant.Name ~= "Terrain" and Descendant.Name ~= "Sky" then Parts[#Parts + 1] = Descendant end end -- Return parts return Parts end local getfuckedlol = GetPartsFromSelection(game:GetService("Workspace")) function SpawnDecal(side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal" }); end; -- Send the change to the server remote:InvokeServer('CreateTextures', shitass); end function AddDecal(texture,side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal", Texture = "rbxassetid://"..texture }); end; -- Send the change to the server remote:InvokeServer('SyncTexture', shitass); end SpawnDecal(Enum.NormalId.Front) AddDecal(id,Enum.NormalId.Front) SpawnDecal(Enum.NormalId.Back) AddDecal(id,Enum.NormalId.Back) SpawnDecal(Enum.NormalId.Right) AddDecal(id,Enum.NormalId.Right) SpawnDecal(Enum.NormalId.Left) AddDecal(id,Enum.NormalId.Left) SpawnDecal(Enum.NormalId.Bottom) AddDecal(id,Enum.NormalId.Bottom) SpawnDecal(Enum.NormalId.Top) AddDecal(id,Enum.NormalId.Top) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam() for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetTrans(v,math.random(0,0)) end) end end end spam() end) end coroutine.wrap(GGZEFDT_fake_script)() local function GDNHXG_fake_script() -- TextButton_43.LocalScript local script = Instance.new('LocalScript', TextButton_43) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 0") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local tool for _, obj in player:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end for _, obj in game.ReplicatedStorage:GetDescendants() do if obj.Name == "SyncAPI" then tool = obj.Parent end end local SyncAPI = tool.SyncAPI local part local baseCF local angle = 0 local connection local function _(args) SyncAPI:Invoke(unpack(args)) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function SetAnchor(p, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = p, ["Anchored"] = anchored } } } _(args) end local function AddMesh(p) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = p } } } _(args) end local function SetMesh(p, meshId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["MeshId"] = "rbxassetid://"..meshId } } } _(args) end local function SetTexture(p, textureId) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["TextureId"] = textureId } } } _(args) end local function ResizeMesh(p, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = p, ["Scale"] = size } } } _(args) end local function SetTransparency(p, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = p, ["Transparency"] = value } } } _(args) end local function SyncRotate(cf) if not part or not part.Parent then return end local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Sky() local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local startCF = hrp.CFrame + Vector3.new(0,6,0) CreatePart(startCF, workspace) for _, obj in workspace:GetDescendants() do if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then part = obj baseCF = part.CFrame SetAnchor(part,true) AddMesh(part) SetMesh(part,"111891702759441") SetTexture(part,"rbxassetid://71306081322421") ResizeMesh(part, Vector3.new(6000,6000,6000)) SetTransparency(part,0) -- i think you taking this so give credit local rotation = math.rad(100) connection = RunService.Heartbeat:Connect(function(dt) if not part or not part.Parent then if connection then connection:Disconnect() connection = nil end return end angle += rotation * dt local cf = baseCF * CFrame.Angles(5, angle, 1) SyncRotate(cf) part.CFrame = cf end) break end end end Sky() end) end coroutine.wrap(GDNHXG_fake_script)() local function TWJTJAS_fake_script() -- TextButton_44.LocalScript local script = Instance.new('LocalScript', TextButton_44) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end local function particle() while true do task.wait(0) for _, player in ipairs(game.Players:GetPlayers()) do local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local hrp = char and char:FindFirstChild("Torso") if not (hum and hum.Health > 0 and hrp) then continue end local spawnCF = hrp.CFrame * CFrame.new(math.random(),-1.5,math.random()) local part = remote:InvokeServer("CreatePart", "Normal", spawnCF, workspace) part.CanCollide = false spawn(function() SetName(part, "Particlassss") Resize(part, Vector3.new(2, 2, 0.2), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SetAnchor(false, part) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, "77402528415325", Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, "77402528415325", Enum.NormalId.Back) end) local randomDir = Vector3.new( math.random(-30, 30), math.random(-30, 30), math.random(-30, 30) ) local startPos = part.CFrame.Position spawn(function() for i = 1, 90 do if not part.Parent then break end local progress = i / 90 local newPos = startPos + (randomDir * progress) local newCF = CFrame.new(newPos) MovePart(part, newCF) task.wait() end delete(part) end) end end end coroutine.wrap(particle)() end) end coroutine.wrap(TWJTJAS_fake_script)() local function WTJQBGD_fake_script() -- TextButton_45.LocalScript local script = Instance.new('LocalScript', TextButton_45) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local storedCharacter = character local originalParent = storedCharacter.Parent storedCharacter.Parent = nil local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint function _(args) serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Range"] = 60, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 9, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function mat(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://13199422086", ["StudsPerTileV"] = 2, ["StudsPerTileU"] = 2 } } } _(args) end local function RealmV2() local position = CFrame.new(0, 0, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(200, 1, 200), position) toptexturecreate(base) toptextureadd(base) color(base, Color3.fromRGB(0, 0, 244)) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() lock(v, false) setanchor(false, v) end) end end end local function realm() unanchorall() RealmV2() end realm() wait(0) storedCharacter.Parent = game.workspace end) end coroutine.wrap(WTJQBGD_fake_script)() local function HPUAMY_fake_script() -- TextButton_46.LocalScript local script = Instance.new('LocalScript', TextButton_46) script.Parent.MouseButton1Click:Connect(function() -- made by 1sw0rd1 aka deletecar, DO NOT LEAK OR GIVE WITHOUT MY PERMISSION. id = 77402528415325 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function GetPartsFromSelection(Selection) local Parts = {} for _, Descendant in pairs(Selection:GetDescendants()) do if Descendant:IsA 'BasePart' and Descendant.Name ~= "Terrain" and Descendant.Name ~= "Sky" then Parts[#Parts + 1] = Descendant end end -- Return parts return Parts end local getfuckedlol = GetPartsFromSelection(game:GetService("Workspace")) function SpawnDecal(side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal" }); end; -- Send the change to the server remote:InvokeServer('CreateTextures', shitass); end function AddDecal(texture,side) local shitass = {} for _, Part in pairs(getfuckedlol) do -- Create the change request for this part table.insert(shitass, { Part = Part, Face = side, TextureType = "Decal", Texture = "rbxassetid://"..texture }); end; -- Send the change to the server remote:InvokeServer('SyncTexture', shitass); end SpawnDecal(Enum.NormalId.Front) AddDecal(id,Enum.NormalId.Front) SpawnDecal(Enum.NormalId.Back) AddDecal(id,Enum.NormalId.Back) SpawnDecal(Enum.NormalId.Right) AddDecal(id,Enum.NormalId.Right) SpawnDecal(Enum.NormalId.Left) AddDecal(id,Enum.NormalId.Left) SpawnDecal(Enum.NormalId.Bottom) AddDecal(id,Enum.NormalId.Bottom) SpawnDecal(Enum.NormalId.Top) AddDecal(id,Enum.NormalId.Top) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam() for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetTrans(v,math.random(0,0)) end) end end end spam() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 010") RequestCommandSilent:InvokeServer(";fogcolor black") RequestCommandSilent:InvokeServer(";time 010") RequestCommandSilent:InvokeServer(";fog 1900000000000 1900000000000") RequestCommandSilent:InvokeServer(";unfog") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skyl0rdSky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) SetTrans(v, 0) MeshResize(v,Vector3.new(4444,4444,4444)) SetLocked(v,true) end end end Sky("77402528415325") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end local function particle() while true do task.wait(0) for _, player in ipairs(game.Players:GetPlayers()) do local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local hrp = char and char:FindFirstChild("Torso") if not (hum and hum.Health > 0 and hrp) then continue end local spawnCF = hrp.CFrame * CFrame.new(math.random(),-1.5,math.random()) local part = remote:InvokeServer("CreatePart", "Normal", spawnCF, workspace) part.CanCollide = false spawn(function() SetName(part, "Particlassss") Resize(part, Vector3.new(6, 6, 0.2), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SetAnchor(false, part) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, "77402528415325", Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, "77402528415325", Enum.NormalId.Back) end) local randomDir = Vector3.new( math.random(-30, 30), math.random(-30, 30), math.random(-30, 30) ) local startPos = part.CFrame.Position spawn(function() for i = 1, 90 do if not part.Parent then break end local progress = i / 90 local newPos = startPos + (randomDir * progress) local newCF = CFrame.new(newPos) MovePart(part, newCF) task.wait() end delete(part) end) end end end coroutine.wrap(particle)() end) end coroutine.wrap(HPUAMY_fake_script)() local function NLWYGF_fake_script() -- TextButton_47.LocalScript local script = Instance.new('LocalScript', TextButton_47) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local skyboxPart for i, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v:FindFirstChildWhichIsA("SpecialMesh") then local mesh = v:FindFirstChildWhichIsA("SpecialMesh") if mesh.MeshId == "rbxassetid://111891702759441" then skyboxPart = v break end end end if skyboxPart then local originalPos = skyboxPart.CFrame.Position local RunService = game:GetService("RunService") local angleX = 0 local angleY = 0 local angleZ = 0 RunService.Heartbeat:Connect(function(dt) pcall(function() angleX = angleX + (math.random(25, 37) * dt) angleY = angleY + (math.random(25, 37) * dt) angleZ = angleZ + (math.random(25, 37) * dt) if angleX >= 360 then angleX = angleX - 360 end if angleY >= 360 then angleY = angleY - 360 end if angleZ >= 360 then angleZ = angleZ - 360 end MovePart(skyboxPart, CFrame.new(originalPos) * CFrame.Angles(math.rad(angleX), math.rad(angleY), math.rad(angleZ))) end) end) end end) end coroutine.wrap(NLWYGF_fake_script)() local function AEZREOM_fake_script() -- TextButton_48.LocalScript local script = Instance.new('LocalScript', TextButton_48) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(AEZREOM_fake_script)() local function FBABBPN_fake_script() -- TextButton_49.LocalScript local script = Instance.new('LocalScript', TextButton_49) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(FBABBPN_fake_script)() local function JZFIIG_fake_script() -- TextButton_50.LocalScript local script = Instance.new('LocalScript', TextButton_50) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(JZFIIG_fake_script)() local function OFSAX_fake_script() -- TextButton_51.LocalScript local script = Instance.new('LocalScript', TextButton_51) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 0") RequestCommandSilent:InvokeServer(";disco") end) end coroutine.wrap(OFSAX_fake_script)() local function SLWVWCS_fake_script() -- TextButton_52.LocalScript local script = Instance.new('LocalScript', TextButton_52) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(SLWVWCS_fake_script)() local function MHIFK_fake_script() -- TextButton_53.LocalScript local script = Instance.new('LocalScript', TextButton_53) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(MHIFK_fake_script)() local function IDYYO_fake_script() -- TextButton_54.LocalScript local script = Instance.new('LocalScript', TextButton_54) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(IDYYO_fake_script)() local function KOATMWF_fake_script() -- TextButton_55.LocalScript local script = Instance.new('LocalScript', TextButton_55) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(KOATMWF_fake_script)() local function ARFAMBT_fake_script() -- TextButton_56.LocalScript local script = Instance.new('LocalScript', TextButton_56) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(ARFAMBT_fake_script)() local function SDNDHRD_fake_script() -- TextButton_57.LocalScript local script = Instance.new('LocalScript', TextButton_57) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(SDNDHRD_fake_script)() local function TXYZIG_fake_script() -- TextButton_58.LocalScript local script = Instance.new('LocalScript', TextButton_58) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(TXYZIG_fake_script)() local function YOQX_fake_script() -- TextButton_59.LocalScript local script = Instance.new('LocalScript', TextButton_59) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(YOQX_fake_script)() local function UABBLJW_fake_script() -- TextButton_60.LocalScript local script = Instance.new('LocalScript', TextButton_60) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(UABBLJW_fake_script)() local function OTNFTS_fake_script() -- TextButton_61.LocalScript local script = Instance.new('LocalScript', TextButton_61) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(OTNFTS_fake_script)() local function ICUZW_fake_script() -- TextButton_62.LocalScript local script = Instance.new('LocalScript', TextButton_62) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(ICUZW_fake_script)() local function FBOYB_fake_script() -- TextButton_63.LocalScript local script = Instance.new('LocalScript', TextButton_63) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(FBOYB_fake_script)() local function CVTHHFT_fake_script() -- TextButton_64.LocalScript local script = Instance.new('LocalScript', TextButton_64) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(CVTHHFT_fake_script)() local function TPLYDNQ_fake_script() -- TextButton_65.LocalScript local script = Instance.new('LocalScript', TextButton_65) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(TPLYDNQ_fake_script)() local function CNWKQ_fake_script() -- TextButton_66.LocalScript local script = Instance.new('LocalScript', TextButton_66) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(CNWKQ_fake_script)() local function DYVQWNU_fake_script() -- TextButton_67.LocalScript local script = Instance.new('LocalScript', TextButton_67) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";time 0") RequestCommandSilent:InvokeServer(";disco") end) end coroutine.wrap(DYVQWNU_fake_script)() local function KNOG_fake_script() -- TextButton_68.LocalScript local script = Instance.new('LocalScript', TextButton_68) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(KNOG_fake_script)() local function FFXC_fake_script() -- TextButton_69.LocalScript local script = Instance.new('LocalScript', TextButton_69) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(FFXC_fake_script)() local function MCHHGU_fake_script() -- TextButton_70.LocalScript local script = Instance.new('LocalScript', TextButton_70) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(MCHHGU_fake_script)() local function MKKTDYF_fake_script() -- TextButton_71.LocalScript local script = Instance.new('LocalScript', TextButton_71) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(MKKTDYF_fake_script)() local function NLBUO_fake_script() -- TextButton_72.LocalScript local script = Instance.new('LocalScript', TextButton_72) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(NLBUO_fake_script)() local function CMZNJC_fake_script() -- TextButton_73.LocalScript local script = Instance.new('LocalScript', TextButton_73) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(CMZNJC_fake_script)() local function KCKGLM_fake_script() -- TextButton_74.LocalScript local script = Instance.new('LocalScript', TextButton_74) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(KCKGLM_fake_script)() local function GLCYWTY_fake_script() -- TextButton_75.LocalScript local script = Instance.new('LocalScript', TextButton_75) script.Parent.MouseButton1Click:Connect(function() end) end coroutine.wrap(GLCYWTY_fake_script)()