--LNicky source code leaked by skyl0rd fucking faggots local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local LNickyz = Instance.new("ScreenGui") LNickyz.Name = "Nickyz utsgz" LNickyz.Parent = player:WaitForChild("PlayerGui") LNickyz.ResetOnSpawn = false LNickyz.IgnoreGuiInset = false local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 500, 0, 500) mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225) mainFrame.BackgroundColor3 = Color3.new(0, 0, 0) mainFrame.BorderSizePixel = 3 mainFrame.BorderColor3 = Color3.new(152, 3, 252) mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = LNickyz local ImageBK = Instance.new("ImageLabel") ImageBK.Parent = mainFrame ImageBK.BorderColor3 = Color3.new(152, 3, 252) ImageBK.BorderSizePixel = 0 ImageBK.BackgroundColor3 = Color3.new(0, 0, 0) ImageBK.Position = UDim2.new(0.5, -300, 0.45, -255) ImageBK.Size = UDim2.new(0, 600, 0, 600) ImageBK.Image = "rbxassetid://140723905584080" ImageBK.BackgroundTransparency = 1 ImageBK.ImageTransparency = 0.7 mainFrame.BorderColor3 = Color3.new(152, 3, 252) mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = LNickyz local titleText = Instance.new("TextLabel") titleText.Size = UDim2.new(1, 0, 0, 40) titleText.Position = UDim2.new(0, 1, -0.03, 0) titleText.BackgroundColor3 = Color3.new(0, 0, 0) titleText.BorderSizePixel = 4 titleText.BorderColor3 = Color3.new(1, 1, 1) titleText.Font = Enum.Font.SourceSansBold titleText.Text = "LNicky F3X Ultimate GUI" titleText.TextColor3 = Color3.new(1, 1, 1) titleText.TextSize = 37 titleText.Parent = mainFrame local titleText = Instance.new("TextLabel") titleText.Size = UDim2.new(0.1, 0, 0, 30) titleText.Position = UDim2.new(0.45, 1, 0.072, 0) titleText.BackgroundColor3 = Color3.new(0, 0, 0) titleText.BorderSizePixel = 0 titleText.BorderColor3 = Color3.new(1, 0.4, 0) titleText.Font = Enum.Font.SourceSansSemibold titleText.Text = "F3X Scripts" titleText.TextColor3 = Color3.new(1, 1, 1) titleText.TextSize = 39 titleText.BackgroundTransparency = 1 titleText.Parent = mainFrame local scrollingFrame = Instance.new("ScrollingFrame") scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0) scrollingFrame.Position = UDim2.new(0, 0, 0.16, 0) scrollingFrame.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01) scrollingFrame.BorderColor3 = Color3.new(1, 1, 1) scrollingFrame.BorderSizePixel = 0.0001 scrollingFrame.ScrollBarThickness = 6.5 scrollingFrame.BackgroundTransparency = 1 scrollingFrame.Parent = mainFrame local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 70, 0, 30) UTSG.Position = UDim2.new(0.005, 1, 0.068, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Theme" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = mainFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 86412047196482 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 70, 0, 30) UTSG.Position = UDim2.new(0.85, 1, 0.068, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "R6" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = mainFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6 me") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Give F3X" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";buildingTools") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Skybox" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("97953450389946") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Decal Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("106244637236514") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Baseplate" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://106244637236514", ["StudsPerTileV"] = 25, ["StudsPerTileU"] = 25 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(600,20,600),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(0, 0, 0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Unanchor" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Title All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";title all LNickyTheDestroyer was here") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "LoopWarp All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() while true do local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";warp all;blur all") task.wait(7.8) RequestCommand:InvokeServer(";warp all ;blur all") wait(7.8) end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Color Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end randomise() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Delete Players" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Sparkle All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Sparkles" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Mario.exe" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("14726883331") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("14726883331") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fog 150 150 ;fogColor Black") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Subspace Tripmine" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(0, 0, 0),char.HumanoidRootPart.CFrame) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2.8, 2.8, 2.8)) SetMesh(char.Part,"11954776") SetTexture(char.Part,"11954766") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 50 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(17707206608) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1 Music.Volume = 100 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 50 v.CanCollide = false end end end) end Thomas(player) xd() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";clearHats me") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Fire All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Notice All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";notice all LNickyTheDestroyer was here!!") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Anime Skybox" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=21076888", "http://www.roblox.com/asset/?id=21076945", "http://www.roblox.com/asset/?id=21077007", "http://www.roblox.com/asset/?id=21077125", "http://www.roblox.com/asset/?id=21077227", "http://www.roblox.com/asset/?id=21077345", "http://www.roblox.com/asset/?id=21077227", "http://www.roblox.com/asset/?id=21077125", "http://www.roblox.com/asset/?id=21077007", "http://www.roblox.com/asset/?id=21076945" } local skyPart local skyLoop local frameTime = 0.9 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(4000, 4000, 4000)) SetTransparency(skyPart, 1) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Skybox 2" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("139034219341434") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Decal Spam 2" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("139034219341434") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Blue2spooky World Tour" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("80212785156303") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("80212785156303") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Remove Decals" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("0") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Muscle Man Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("98052283281438") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("98052283281438") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Disco Fog" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fog 4500 4500") RequestCommand:InvokeServer(";disco") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Loop Message" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() while true do local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm LNickyTheDestroyer haxxored this geam!11!!1") task.wait(3) RequestCommand:InvokeServer(";sm LNickyTheDestroyer haxxored this geam!11!!1") wait(3) end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Insert Spawn" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";insert 53326") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Insert Doge" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";insert 257489726") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "LNicky was here" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";servermessage LNicky was here!1!") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Char All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6 all ;char all LNickyTheDestroyerXD") RequestCommand:InvokeServer(";title all LNickyTheDestroyerXD") RequestCommand:InvokeServer(";name all LNickyTheDestroyerXD") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Hint" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh HERES LNICKYTHEDESTORYER HAXXORED LOLZ?") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Hint 2" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sh LNickyTheDestroyer is here to destroy!11!11") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Message" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm LNickyTheDestroyer has haxxored dis geam!") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Rotate Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1))) end) end end end randomise() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Rainbow Title" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() while true do local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";title me LNicky") wait(0.6) RequestCommand:InvokeServer(";titler me LNicky") wait(0.6) RequestCommand:InvokeServer(";titledb me LNicky") wait(0.6) RequestCommand:InvokeServer(";titlepk me LNicky") wait(0.6) RequestCommand:InvokeServer(";titleg me LNicky") wait(0.6) RequestCommand:InvokeServer(";titley me LNicky") wait(0.6) RequestCommand:InvokeServer(";titlebk me LNicky") wait(0.6) end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Teams" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";createTeam blue LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam db LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam green LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam dg LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam pk LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam p LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam y LNickyTheDestroyer WAS HERE") RequestCommand:InvokeServer(";createTeam o LNickyTheDestroyer WAS HERE") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Animated Title All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";title all L") wait(0.6) RequestCommand:InvokeServer(";titler all LN") wait(0.6) RequestCommand:InvokeServer(";title all LNi") wait(0.6) RequestCommand:InvokeServer(";title all LNic") wait(0.6) RequestCommand:InvokeServer(";title all LNick") wait(0.6) RequestCommand:InvokeServer(";title all LNicky") wait(0.6) RequestCommand:InvokeServer(";title all ") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Blue2spooky Skybox" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("72497671152590") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Blue2spooky Decal Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("72497671152590") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Kill All" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Delete Players" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Delete Everything" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end wait(0.5) local function unanchor(part) local buildingTools = nil local player = game:GetService("Players").LocalPlayer for _, item in pairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end end if buildingTools then local syncAPI = buildingTools:FindFirstChild("SyncAPI") if syncAPI then local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint") if serverEndpoint then local args = { [1] = "Remove", [2] = { [1] = part } } serverEndpoint:InvokeServer(unpack(args)) end end end end local function unanchorAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA("Part") or obj:IsA("MeshPart") then unanchor(obj) end end end unanchorAllParts(workspace) end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Skeleton Skybox" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 2 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(4000, 4000, 4000)) SetTransparency(skyPart, 1) SetName(v,"Sky") local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then print("fuck ittt") return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Remove Skybox" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("Building Tools Not Found Inside Players Inventory") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("Building Tools Not Found Inside Players Inventory") return end local skyInstance = workspace:FindFirstChild("Sky") if not skyInstance then return end local args = { "Remove", { skyInstance } } local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then else end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Crackhouse Skybox" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky("79075502502388") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Crackhouse Decal Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("79075502502388") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Neon Map" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end for i,v in game.Workspace:GetDescendants() do spawn(function() Material(v,Enum.Material.Neon) end) end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) Color(v,Color3.new(1, 1, 1)) end) end end end while wait() do spawn(function() randomise() end) end end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Chat Spam" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";chat all LNickyTheDestroyer WUZ HERE!!") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer haxx3red this") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer own our souls...") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer OUR GOD!") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer OUR GOD!") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer WUZ HERE!!") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer haxx3red this") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer own our souls...") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer OUR GOD!") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer OUR GOD!") RequestCommand:InvokeServer(";chat all LNickyTheDestroyer WUZ HERE!!") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "MLG Fog" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco ;fog inf -inf") end) local titleText = Instance.new("TextLabel") titleText.Size = UDim2.new(0.1, 0, 0, 30) titleText.Position = UDim2.new(0.45, 1, 0.47, 0) titleText.BackgroundColor3 = Color3.new(0, 0, 0) titleText.BorderSizePixel = 0 titleText.BorderColor3 = Color3.new(1, 0.4, 0) titleText.Font = Enum.Font.SourceSansSemibold titleText.Text = "Music" titleText.TextColor3 = Color3.new(1, 1, 1) titleText.TextSize = 39 titleText.BackgroundTransparency = 1 titleText.Parent = mainFrame local scrollingFramez = Instance.new("ScrollingFrame") scrollingFramez.Size = UDim2.new(1, 0, 0.3, 0) scrollingFramez.Position = UDim2.new(0, 0, 0.55, 0) scrollingFramez.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01) scrollingFramez.BorderColor3 = Color3.new(1, 1, 1) scrollingFramez.BorderSizePixel = 0.0001 scrollingFramez.ScrollBarThickness = 6.5 scrollingFramez.BackgroundTransparency = 1 scrollingFramez.Parent = mainFrame local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Great Strategy" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 125591252722564 ;pitch 0.13 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Mario.exe" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "c00lpc Theme" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 74879185449500 ;pitch 1.04 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Electron" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 90528214019483 ;pitch 0.7 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Type Beat" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 0 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Jumpstyle" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 113509194107379 ;pitch 1.04 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "zmendl0x Theme" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 18841888868 ;pitch 1.04 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Lotsa Spaghetti" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 99907604701668 ;pitch 0.131 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Sparta REMIX" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 73293994328169 ;pitch 0.131 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Moonman Crank Dat" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 99416674507000 ;pitch 0.13 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Blue2spookys Theme" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 91475390903970 ;pitch 1.04 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Tuber93 Theme" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839247124 ;pitch 0.4 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Chipmunk Singing" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 125603379621635 ;pitch 0.5 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Won't Stop Us" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1847661783 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Chipmunk REMIX" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 125745165586069 ;pitch 0.1 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Nyan Cat" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 84837970319698 ;pitch 0.5 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Supa" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 85923524391988 ;pitch 0.8 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Scatman" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 73056619288510 ;pitch 0.17 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Arabic Beat" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 131158884297647 ;pitch 1.8 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "TIDAL WAVE" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5409360995 ;pitch 1.01 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Caillou Phonk" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 113768944849093 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Stadium Rave" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1846368080 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "Bodypartz" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 127653283576622 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "That fucking bird" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 119421169221373 ;pitch 0.201 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Undertale MIX" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 123602120579597 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Rockefeller" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 16831104459 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "KHMER" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 104879348278763 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Jump Loop" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 134359663422051 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Gangsta Paradise" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5228173823 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Smoke Weed Everyday" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 6717030010 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "k**pkidd Theme" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839246711 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = "Blue2spookys Clubhouse" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 98781997007382 ;pitch 0.13 ;volume inf") end) local UTSG = Instance.new("TextButton") UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = "NCS Fade" UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 122718992753800 ;pitch 0.3 ;volume inf") end) local UTSG1 = Instance.new("TextButton") UTSG1.Size = UDim2.new(0, 90, 0, 35) UTSG1.Position = UDim2.new(0.40, 1, 0.265, 0) UTSG1.BackgroundColor3 = Color3.new(0, 0, 0) UTSG1.BorderSizePixel = 2 UTSG1.BorderColor3 = Color3.new(1, 1, 1) UTSG1.Font = Enum.Font.SourceSansSemibold UTSG1.TextScaled = true UTSG1.Text = "LNicky Theme 2" UTSG1.TextColor3 = Color3.new(1, 1, 1) UTSG1.TextSize = 25 UTSG1.Parent = scrollingFramez UTSG1.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 100033974889149 ;pitch 0.85 ;volume inf") end)