-- Gui to Lua -- Version: 3.2 -- Instances: local xcv = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local ImageLabel = Instance.new("ImageLabel") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextLabel_2 = Instance.new("TextLabel") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") --Properties: xcv.Name = "xcv" xcv.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") xcv.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = xcv Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 150, 0) Frame.BorderSizePixel = 6 Frame.Position = UDim2.new(0.236023203, 0, 0.275119632, 0) Frame.Size = UDim2.new(0, 400, 0, 300) ScrollingFrame.Parent = Frame ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BackgroundTransparency = 1.000 ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Size = UDim2.new(0, 400, 0, 300) TextLabel.Parent = ScrollingFrame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.25, 0, 0.00999999978, 0) TextLabel.Size = UDim2.new(0, 200, 0, 55) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Text = "LNicky GUI v4 Ported to F3X by skyl0rd" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 30.000 TextLabel.TextWrapped = true TextButton.Parent = ScrollingFrame TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton.BorderSizePixel = 3 TextButton.Position = UDim2.new(0.0579999983, 0, 0.023, 0) TextButton.Size = UDim2.new(0, 85, 0, 40) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "New Theme" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 20.000 TextButton.TextWrapped = true ImageLabel.Parent = ScrollingFrame ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Size = UDim2.new(0, 400, 0, 600) ImageLabel.ZIndex = 0 ImageLabel.Image = "rbxassetid://91876469027471" ImageLabel.ImageTransparency = 0.700 ImageLabel.ScaleType = Enum.ScaleType.Crop TextButton_2.Parent = ScrollingFrame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_2.BorderSizePixel = 3 TextButton_2.Position = UDim2.new(0.735000014, 0, 0.023, 0) TextButton_2.Size = UDim2.new(0, 85, 0, 40) TextButton_2.Font = Enum.Font.SourceSansBold TextButton_2.Text = "Old Theme" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextSize = 20.000 TextButton_2.TextWrapped = true TextButton_3.Parent = ScrollingFrame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_3.BorderSizePixel = 3 TextButton_3.Position = UDim2.new(0.393000007, 0, 0.140000001, 0) TextButton_3.Size = UDim2.new(0, 85, 0, 40) TextButton_3.Font = Enum.Font.SourceSansBold TextButton_3.Text = "Decal Spam" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextSize = 20.000 TextButton_3.TextWrapped = true TextButton_4.Parent = ScrollingFrame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_4.BorderSizePixel = 3 TextButton_4.Position = UDim2.new(0.73299998, 0, 0.140000001, 0) TextButton_4.Size = UDim2.new(0, 85, 0, 40) TextButton_4.Font = Enum.Font.SourceSansBold TextButton_4.Text = "Particles" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextSize = 20.000 TextButton_4.TextWrapped = true TextButton_5.Parent = ScrollingFrame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_5.BorderSizePixel = 3 TextButton_5.Position = UDim2.new(0.057500001, 0, 0.140000001, 0) TextButton_5.Size = UDim2.new(0, 85, 0, 40) TextButton_5.Font = Enum.Font.SourceSansBold TextButton_5.Text = "SkyBox" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextSize = 20.000 TextButton_5.TextWrapped = true TextButton_6.Parent = ScrollingFrame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_6.BorderSizePixel = 3 TextButton_6.Position = UDim2.new(0.057500001, 0, 0.25333333, 0) TextButton_6.Size = UDim2.new(0, 85, 0, 40) TextButton_6.Font = Enum.Font.SourceSansBold TextButton_6.Text = "Hint" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextSize = 20.000 TextButton_6.TextWrapped = true TextButton_7.Parent = ScrollingFrame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_7.BorderSizePixel = 3 TextButton_7.Position = UDim2.new(0.392500013, 0, 0.25333333, 0) TextButton_7.Size = UDim2.new(0, 85, 0, 40) TextButton_7.Font = Enum.Font.SourceSansBold TextButton_7.Text = "Message" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextSize = 20.000 TextButton_7.TextWrapped = true TextButton_8.Parent = ScrollingFrame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_8.BorderSizePixel = 3 TextButton_8.Position = UDim2.new(0.73299998, 0, 0.252999991, 0) TextButton_8.Size = UDim2.new(0, 85, 0, 40) TextButton_8.Font = Enum.Font.SourceSansBold TextButton_8.Text = "Hellify (666)" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextSize = 20.000 TextButton_8.TextWrapped = true TextButton_9.Parent = ScrollingFrame TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_9.BorderSizePixel = 3 TextButton_9.Position = UDim2.new(0.057500001, 0, 0.370000005, 0) TextButton_9.Size = UDim2.new(0, 85, 0, 40) TextButton_9.Font = Enum.Font.SourceSansBold TextButton_9.Text = "Unanchor" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextSize = 20.000 TextButton_9.TextWrapped = true TextButton_10.Parent = ScrollingFrame TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_10.BorderSizePixel = 3 TextButton_10.Position = UDim2.new(0.393000007, 0, 0.370000005, 0) TextButton_10.Size = UDim2.new(0, 85, 0, 40) TextButton_10.Font = Enum.Font.SourceSansBold TextButton_10.Text = "Kill Others" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextSize = 20.000 TextButton_10.TextWrapped = true TextButton_11.Parent = ScrollingFrame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_11.BorderSizePixel = 3 TextButton_11.Position = UDim2.new(0.73299998, 0, 0.370000005, 0) TextButton_11.Size = UDim2.new(0, 85, 0, 40) TextButton_11.Font = Enum.Font.SourceSansBold TextButton_11.Text = "Disco Fog" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextSize = 20.000 TextButton_11.TextWrapped = true TextButton_12.Parent = ScrollingFrame TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_12.BorderSizePixel = 3 TextButton_12.Position = UDim2.new(0.0554999933, 0, 0.482666612, 0) TextButton_12.Size = UDim2.new(0, 85, 0, 40) TextButton_12.Font = Enum.Font.SourceSansBold TextButton_12.Text = "Trippy Skybox" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextSize = 20.000 TextButton_12.TextWrapped = true TextButton_13.Parent = ScrollingFrame TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_13.BorderSizePixel = 3 TextButton_13.Position = UDim2.new(0.393000007, 0, 0.48300001, 0) TextButton_13.Size = UDim2.new(0, 85, 0, 40) TextButton_13.Font = Enum.Font.SourceSansBold TextButton_13.Text = "Smooth Disco" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextSize = 20.000 TextButton_13.TextWrapped = true TextButton_14.Parent = ScrollingFrame TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_14.BorderSizePixel = 3 TextButton_14.Position = UDim2.new(0.73299998, 0, 0.48300001, 0) TextButton_14.Size = UDim2.new(0, 85, 0, 40) TextButton_14.Font = Enum.Font.SourceSansBold TextButton_14.Text = "Kick All" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextSize = 20.000 TextButton_14.TextWrapped = true TextLabel_2.Parent = ScrollingFrame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.0530000292, 0, 0.546666682, 0) TextLabel_2.Size = UDim2.new(0, 356, 0, 55) TextLabel_2.Font = Enum.Font.SourceSansBold TextLabel_2.Text = "----- [ Music ] -----" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextSize = 30.000 TextLabel_2.TextWrapped = true TextButton_15.Parent = ScrollingFrame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_15.BorderSizePixel = 3 TextButton_15.Position = UDim2.new(0.0579999909, 0, 0.639333308, 0) TextButton_15.Size = UDim2.new(0, 85, 0, 40) TextButton_15.Font = Enum.Font.SourceSansBold TextButton_15.Text = "Nightcore 18" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextSize = 20.000 TextButton_15.TextWrapped = true TextButton_16.Parent = ScrollingFrame TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_16.BorderSizePixel = 3 TextButton_16.Position = UDim2.new(0.391000003, 0, 0.638999999, 0) TextButton_16.Size = UDim2.new(0, 85, 0, 40) TextButton_16.Font = Enum.Font.SourceSansBold TextButton_16.Text = "Nigerians In Paris" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextSize = 20.000 TextButton_16.TextWrapped = true TextButton_17.Parent = ScrollingFrame TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_17.BorderSizePixel = 3 TextButton_17.Position = UDim2.new(0.731000006, 0, 0.638999999, 0) TextButton_17.Size = UDim2.new(0, 85, 0, 40) TextButton_17.Font = Enum.Font.SourceSansBold TextButton_17.Text = "Epic Sax Guy" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextSize = 20.000 TextButton_17.TextWrapped = true TextButton_18.Parent = ScrollingFrame TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_18.BorderSizePixel = 3 TextButton_18.Position = UDim2.new(0.0579999909, 0, 0.753999829, 0) TextButton_18.Size = UDim2.new(0, 85, 0, 40) TextButton_18.Font = Enum.Font.SourceSansBold TextButton_18.Text = "Bobby2pistolz" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextScaled = true TextButton_18.TextSize = 20.000 TextButton_18.TextWrapped = true TextButton_19.Parent = ScrollingFrame TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_19.BorderSizePixel = 3 TextButton_19.Position = UDim2.new(0.389999986, 0, 0.754000008, 0) TextButton_19.Size = UDim2.new(0, 85, 0, 40) TextButton_19.Font = Enum.Font.SourceSansBold TextButton_19.Text = "Brooklyn BLOOD POP" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextScaled = true TextButton_19.TextSize = 20.000 TextButton_19.TextWrapped = true TextButton_20.Parent = ScrollingFrame TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_20.BorderSizePixel = 3 TextButton_20.Position = UDim2.new(0.0579999536, 0, 0.864666343, 0) TextButton_20.Size = UDim2.new(0, 357, 0, 40) TextButton_20.Font = Enum.Font.SourceSansBold TextButton_20.Text = "Stop All Audios" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextSize = 25.000 TextButton_20.TextWrapped = true TextButton_21.Parent = ScrollingFrame TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderColor3 = Color3.fromRGB(255, 150, 0) TextButton_21.BorderSizePixel = 3 TextButton_21.Position = UDim2.new(0.73299998, 0, 0.754000008, 0) TextButton_21.Size = UDim2.new(0, 85, 0, 40) TextButton_21.Font = Enum.Font.SourceSansBold TextButton_21.Text = "Shedletsky Remix" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextScaled = true TextButton_21.TextSize = 20.000 TextButton_21.TextWrapped = true -- Scripts: local function XMFB_fake_script() -- Frame.Drag local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(XMFB_fake_script)() local function PSHIW_fake_script() -- TextButton.Script local script = Instance.new('Script', TextButton) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 128186476216166") RequestCommandSilent:InvokeServer(";volume inf") RequestCommandSilent:InvokeServer(";pitch 0.9") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(PSHIW_fake_script)() local function HHCTQ_fake_script() -- TextButton_2.Script local script = Instance.new('Script', TextButton_2) function onClick() -- first you want to know about hd admin remote or shit there silent hd admin command local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 86412047196482") -- ^ put a command like ;fly --i just have that nga, of you want more dm me at roadblockswashere end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(HHCTQ_fake_script)() local function ZRZP_fake_script() -- TextButton_3.Script local script = Instance.new('Script', TextButton_3) function click() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(140723905584080) end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(ZRZP_fake_script)() local function AMIERN_fake_script() -- TextButton_4.Script local script = Instance.new('Script', TextButton_4) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) _( {"SyncCollision", {{Part=part,CanCollide=boolean}}} ) end function SetAnchor(boolean,part) _( {"SyncAnchor", {{Part=part,Anchored=boolean}}} ) end function CreatePart(cf,parent) _( {"CreatePart","Normal",cf,parent} ) end function DestroyPart(part) _( {"Remove",{part}} ) end function MovePart(part,cf) _( {"SyncMove", {{Part=part,CFrame=cf}}} ) end function Resize(part,size,cf) _( {"SyncResize", {{Part=part,CFrame=cf,Size=size}}} ) end function AddMesh(part) _( {"CreateMeshes", {{Part=part}}} ) end function SetMesh(part,meshid) _( {"SyncMesh", {{Part=part,MeshId="rbxassetid://"..meshid}}} ) end function SetTexture(part, texid) _( {"SyncMesh", {{Part=part,TextureId="rbxassetid://"..texid}}} ) end function VertexColor(part, ver) _( {"SyncMesh", {{Part=part,VertexColor=ver}}} ) end function SetName(part, name) _( {"SetName",{part},name} ) end function MeshResize(part,size) _( {"SyncMesh", {{Part=part,Scale=size}}} ) end function Weld(part1, part2,lead) _( {"CreateWelds",{part1,part2},lead} ) end function SetLocked(part,boolean) _( {"SetLocked",{part},boolean} ) end function SetTrans(part,int) _( {"SyncMaterial", {{Part=part,Transparency=int}}} ) end function SpawnDecal(part,side) _( {"CreateTextures", {{Part=part,Face=side,TextureType="Decal"}}} ) end function AddDecal(part,asset,side) _( {"SyncTexture", {{Part=part,Face=side,TextureType="Decal",Texture="rbxassetid://"..asset}}} ) end local Players = game:GetService("Players") local ids = { "140723905584080", "140723905584080", "140723905584080" } while wait() do for _,plr in ipairs(Players:GetPlayers()) do local char = plr.Character if not char then continue end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then continue end local spawnCF = hrp.CFrame + Vector3.new(0, 4, 0) CreatePart(spawnCF, workspace) local particle local timeout = os.clock() + 0.5 while not particle and os.clock() < timeout do for _,v in workspace:GetChildren() do if v:IsA("BasePart") and v.Name ~= "particle" and (v.Position - spawnCF.Position).Magnitude < 0.5 then particle = v break end end task.wait() end SetName(particle, player.name.."'s particle") local id = ids[math.random(#ids)] SpawnDecal(particle, Enum.NormalId.Front) AddDecal(particle, id, Enum.NormalId.Front) SpawnDecal(particle, Enum.NormalId.Back) AddDecal(particle, id, Enum.NormalId.Back) SetTrans(particle, 1) Resize(particle, Vector3.new(6,6,0.01), particle.CFrame) SetLocked(particle, true) SetCollision(particle, false) task.spawn(function() for i = 1, 20 do MovePart(particle, particle.CFrame + Vector3.new(0, 1, 0)) end DestroyPart(particle) end) end end end) end coroutine.wrap(AMIERN_fake_script)() local function RSKWPQ_fake_script() -- TextButton_5.Script local script = Instance.new('Script', TextButton_5) function click() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";fogcolor black") RequestCommandSilent:InvokeServer(";time 0") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Vertex(part) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["VertexColor"] = Vector3.new(3,3,3) } } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end local spinningParts = {} game:GetService("RunService").Heartbeat:Connect(function(dt) for part,data in pairs(spinningParts) do if part and part.Parent then data.angleX = data.angleZ + data.speedX * dt data.angleY = data.angleY + data.speedZ * dt data.angleZ = data.angleX + data.speedY * dt local cf = CFrame.new(part.Position) * CFrame.Angles( math.rad(data.angleX), math.rad(data.angleY), math.rad(data.angleZ) ) MovePart(part, cf) else spinningParts[part] = nil end end end) function Trp(part) local speedX = math.random(0,0) local speedY = math.random(0,0) local speedZ = math.random(0,0) spinningParts[part] = {angleX=0, angleY=0, angleZ=0, speedX=speedX, speedY=speedY, speedZ=speedZ} wait(5) end function TrippySky(textureID) local pos = char.Head.Position + Vector3.new(0,6,0) CreatePart(CFrame.new(pos), workspace) task.wait(0.01) for _,v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).magnitude < 2 then SetName(v,"Sky") SetTrans(v,0) AddMesh(v) wait(0.0) SetMesh(v,"111891702759441") SetTexture(v, textureID) wait(0) MeshResize(v, Vector3.new(111111,111111,111111)) Vertex(v) SetLocked(v,true) Trp(v) end end end TrippySky("140723905584080") --put your decal id if you want.. end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(RSKWPQ_fake_script)() local function IHUI_fake_script() -- TextButton_6.Script local script = Instance.new('Script', TextButton_6) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";serverhint Destoryed by LNICKY'S FANCLUB LEL!") end) end coroutine.wrap(IHUI_fake_script)() local function ILEEW_fake_script() -- TextButton_7.Script local script = Instance.new('Script', TextButton_7) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";sm 🤑 The LNicky's Fanclub join today! 🤑") end) end coroutine.wrap(ILEEW_fake_script)() local function MXYWXLA_fake_script() -- TextButton_8.Script local script = Instance.new('Script', TextButton_8) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait(0.15) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"1x1x1x1 was here") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("81963617446519") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("81963617446519") local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 25 } } } local buildingTools = nil local player = game:GetService("Players").LocalPlayer -- Search for the tool in Character and Backpack for _, item in pairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end end if buildingTools then buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate)) buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync)) elseif not warned then warn("Building tool not found") warned = true end end local function applyDecorationToAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA("Part") or obj:IsA("MeshPart") then applyDecorationToPart(obj) end end end applyDecorationToAllParts(workspace) end) end coroutine.wrap(MXYWXLA_fake_script)() local function ZYHEYZN_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end coroutine.wrap(ZYHEYZN_fake_script)() local function FCNDICY_fake_script() -- TextButton_9.Script local script = Instance.new('Script', TextButton_9) function click() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end script.Parent.MouseButton1Down:connect(click) end coroutine.wrap(FCNDICY_fake_script)() local function LBOYKIZ_fake_script() -- TextButton_10.Script local script = Instance.new('Script', TextButton_10) script.Parent.MouseButton1Down:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";kill others") wait(0.5) RequestCommandSilent:InvokeServer(";res others") end) end coroutine.wrap(LBOYKIZ_fake_script)() local function ZDLXIUG_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) script.Parent.MouseButton1Click:Connect(function() script.Parent.RemoteEvent:FireServer() end) end coroutine.wrap(ZDLXIUG_fake_script)() local function WNPE_fake_script() -- TextButton_11.Script local script = Instance.new('Script', TextButton_11) script.Parent.MouseButton1Click:Connect(function() -- first you want to know about hd admin remote or shit there silent hd admin command local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";disco ;fog 200000000 200000000") RequestCommandSilent:InvokeServer(";unfog") end) end coroutine.wrap(WNPE_fake_script)() local function VDCUUS_fake_script() -- TextButton_12.Script local script = Instance.new('Script', TextButton_12) -- credits to Blue2Spooky script.Parent.MouseButton1Click:Connect(function() -- o local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf,parent) _( {[1]="CreatePart",[2]="Normal",[3]=cf,[4]=parent} ) end function MovePart(part,cf) _( {[1]="SyncMove",[2]={[1]={["Part"]=part,["CFrame"]=cf}} } ) end function Resize(part,size,cf) _( {[1]="SyncResize",[2]={[1]={["Part"]=part,["CFrame"]=cf,["Size"]=size}} } ) end function SetName(part,name) _( {[1]="SetName",[2]={[1]=part},[3]=name} ) end function SetAnchor(part,bool) _( {[1]="SyncAnchor",[2]={[1]={["Part"]=part,["Anchored"]=bool}} } ) end function VertexColor(part,vtx) _( {[1]="SyncMesh",[2]={[1]={["Part"]=part,["VertexColor"]=vtx}} } ) end function SetTrans(part,trans) _( {[1]="SyncMaterial",[2]={[1]={["Part"]=part,["Transparency"]=trans}} } ) end function AddMesh(part) _( {[1]="CreateMeshes",[2]={[1]={["Part"]=part}} } ) end function SetMesh(part,meshid) _( {[1]="SyncMesh",[2]={[1]={["Part"]=part,["MeshId"]="rbxassetid://"..meshid}} } ) end function SetTexture(part,texid) _( {[1]="SyncMesh",[2]={[1]={["Part"]=part,["TextureId"]="rbxassetid://"..texid}} } ) end function MeshResize(part,size) _( {[1]="SyncMesh",[2]={[1]={["Part"]=part,["Scale"]=size}} } ) end local centerPos = Vector3.new(0, 0, 0) CreatePart(CFrame.new(centerPos), workspace) wait(0.3) local skybox for i = #workspace:GetChildren(), 1, -1 do local v = workspace:GetChildren()[i] if v:IsA("BasePart") and v.Name == "Part" then skybox = v break end end if not skybox then return end SetName(skybox, "Skybox") Resize(skybox, Vector3.new(1, 1, 1), skybox.CFrame) SetAnchor(skybox, true) AddMesh(skybox) SetMesh(skybox, "111891702759441") MeshResize(skybox, Vector3.new(50000, 50000, 50000)) VertexColor(skybox, Vector3.new(3,3,3)) SetTexture(skybox, "109825693355310") local rotationActive = true local rotationSpeed = { x = 2.0, y = 2.0, z = 2.0 } local currentRotation = {x = 90, y = 0, z = 0} local function trippyshit() while rotationActive and skybox and skybox.Parent do currentRotation.x = (currentRotation.x + rotationSpeed.x) % 360 currentRotation.y = (currentRotation.y + rotationSpeed.y) % 360 currentRotation.z = (currentRotation.z + rotationSpeed.z) % 360 local rotCFrame = CFrame.Angles( math.rad(currentRotation.x), math.rad(currentRotation.y), math.rad(currentRotation.z) ) MovePart(skybox, CFrame.new(skybox.Position) * rotCFrame) end end coroutine.wrap(trippyshit)() end) end coroutine.wrap(VDCUUS_fake_script)() local function BOEX_fake_script() -- TextButton_13.Script local script = Instance.new('Script', TextButton_13) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";unfog") RequestCommandSilent:InvokeServer(";disco") end) end coroutine.wrap(BOEX_fake_script)() local function IQARI_fake_script() -- TextButton_14.Script local script = Instance.new('Script', TextButton_14) script.Parent.MouseButton1Click:Connect(function() -- first you want to know about hd admin remote or shit there silent hd admin command local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";kick all") -- ^ put a command like ;fly --i just have that nga, of you want more dm me at roadblockswashere end) end coroutine.wrap(IQARI_fake_script)() local function UEMREI_fake_script() -- TextButton_15.Script local script = Instance.new('Script', TextButton_15) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 140292888574146") RequestCommandSilent:InvokeServer(";pitch 0.17") RequestCommandSilent:InvokeServer(";volume inf") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(UEMREI_fake_script)() local function YSVCQKB_fake_script() -- TextButton_16.Script local script = Instance.new('Script', TextButton_16) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 80217751036107") RequestCommandSilent:InvokeServer(";pitch 0.143") RequestCommandSilent:InvokeServer(";volume inf") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(YSVCQKB_fake_script)() local function MPIE_fake_script() -- TextButton_17.Script local script = Instance.new('Script', TextButton_17) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 80515722989681") RequestCommandSilent:InvokeServer(";pitch 0.2") RequestCommandSilent:InvokeServer(";volume inf") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(MPIE_fake_script)() local function VMMPA_fake_script() -- TextButton_18.Script local script = Instance.new('Script', TextButton_18) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 115191277991813") RequestCommandSilent:InvokeServer(";pitch 0.9") RequestCommandSilent:InvokeServer(";volume inf") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(VMMPA_fake_script)() local function FIPSS_fake_script() -- TextButton_19.Script local script = Instance.new('Script', TextButton_19) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 133251269532695") RequestCommandSilent:InvokeServer(";pitch 0.145") RequestCommandSilent:InvokeServer(";volume inf") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(FIPSS_fake_script)() local function AREU_fake_script() -- TextButton_20.Script local script = Instance.new('Script', TextButton_20) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";unmusic") RequestCommandSilent:InvokeServer(";chat me ;stopmusic") end) end coroutine.wrap(AREU_fake_script)() local function JBUWP_fake_script() -- TextButton_21.Script local script = Instance.new('Script', TextButton_21) function onClick() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 129138156991911") RequestCommandSilent:InvokeServer(";pitch 0.2") RequestCommandSilent:InvokeServer(";volume inf") end script.Parent.MouseButton1Down:connect(onClick) end coroutine.wrap(JBUWP_fake_script)()